Budget Player Cadet_
Smash Hero
And put it where/named what?
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I just checked the OP and nowhere did it say where to put the pac or what to name it.Ugh, this kind of stuff is in the OP.
Just a quick note on that, all changes have been made EXCEPT for frame speed changes, meaning that your sword attacks will seem really, really swift. And they are, cuz they're currently Marth's (make sure you're using the latest GCT that's on the Brawl+ official site--it contains an animation line bug fix that's critical).O.o
****. I must've missed where it completely replaces marth... Lame. I'll give it a try anyways though, see how roy plays. Thanks.
I thought the same about the "frequently used/same animation" thing.Can I just say I -really- think we ought to use the third up-hit or fourth side-hit of DED as his neutral B instead of Fsmash? The Fsmash is still a key finisher for Roy, and to have two frequently-used moves with the exact same animation feels like recycling. On the other hand, most people who even used DED with Roy ended it on the third side-hit, never even making it to 3rd-up or 4th-side. Both of those are downward slashes that would fit the needs of a proper Flare Blade, but they don't reuse such a common animation as the Fsmash.
Yeah, *if* that becomes possible, I second it. Ike fsmash fits almost perfectly--it's a two handed stroke that is similar to Roy's neutral b in melee. Plus, it's just kickass XDSeriously, take Ike's fsmash when we can do that
These aren't codes anymore.is it still impossible to use roy and marth with this code?
When you say this, do you mean how easy it is to hit with, or how close it looks to Roy's Flare Blade in Melee?Accuracy > looks
Hrm..a little of both I suppose. Yes, the 3rd DED slash with the improved hitboxes is decent on the ground, I agree with you there. However, it is rather terrible in the air. And overall, the fsmash animation has the best arc, period. I'd say stick with fsmash (or try experimenting with 4th side hit DED) for the time being...until, of course, we can get Ike's fsmash animation to work for Roy's neutral b :DWhen you say this, do you mean how easy it is to hit with, or how close it looks to Roy's Flare Blade in Melee?
If you mean the former, I did fix the hitboxes for the DED hit so that they hit the same as the f-smash (for the most part).
If you mean the latter, it could be taken a couple ways... the f-smash animation arcs the same way Roy's Flare Blade did, but it is a 1-handed swing. The DED hit doesn't arc as much, but it does use 2 hands.
Wander, have you tried using 3rd up hit DED in the air for neutral b in one of Camelot's older .pacs? I don't know, it just seems really, really clunky/awkward/inadequate. On the ground, it's okay I guess (fsmash still has a naturally better "sweeping range"). Moreover, the 3rd up hit DED swing just looks too...feminine. Look, the only other one we haven't tried is the 4th side hit DED. I would definitely like to experiment with that.4th-side is already being used for Counter?\
...
Then why in the world can't we use 3rd-up for Flare Blade?
Backwards. Whoops.Why not use 4th-side for counter, and 3rd-up for Flare Blade?
YES! Camelot, if you really wanna change the flare blade animation, I'd say 4th side hit DED is the better option. 3rd for counter would work just fine too. :DBackwards. Whoops.
I meant 3rd for Counter, 4th for Flare Blade.
Hrm...yeah, I kind of like the counter the way it is now. But as for flare blade, if you want, you could try changing it to the 4th side hit DED so that everyone can test it out. I noticed that the arc on 4th side hit DED is just about as good as the fsmash animation.I've actually tried 3rd up hit for counter, it has this weird effect if somebody hits you from behind. You shift backwards a lot and... it makes it hard to hit with.
Awesome...pure awesome :DI tried 4th side hit DED for Flare Blade, and I must say it looks awesome. It hits reliably, too.
For, uh... diversity's sake, I think I'm going to put the counter animation back to the default one. Not the 3rd up hit DED, it has a weird glitch with it.
I also took out the voice from his down taunt.
Yeah, just bringing up what Wander said awhile ago...it kinda got lost in the sea of posts lol. This sounds like a good idea, especially since Marth's voice has already been taken out.Just had another idea: since "Minna miteite kurei" is supposed to be unique to Marth, could we change Roy's dtaunt? I was thinking we could give it Marth's neutral B charging animation and the shouting SFX from Marth's up B, since Roy no longer has the forward stab Shield Breaker animation and it's pretty close to his Melee taunt.