HyL!
Smash Lord
figure out a time when a few other people are going stingers and i'll be able to come :o
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not very impressive when the people who placed under him were "toon link player" and random un-named players who didn't even have tags... let's be real here. though i dunno HOW they got so many noobs at a tournamentOli got 5th O_o lol that's not amazing but it's certainly not bad
actually alot of halo players enjoyed watching brawl on the circuitwow it's about time
such a horrible horrible game
EDIT:
and it really makes me sick when people are like "hey, i'm a good person and i'm just happy there's a smash game on the circuit even though i personally prefer melee!!!" you ****ing ******* this game isn't smash. it's Super Shield Brothers Brawl, an unbalanced truly poor version and abysmal representation of what an innovative formula like smash can offer. i shudder to think of the ****ty opinions of smash that were developed from people seeing this game in the mlg venue as a representation of the series instead of melee. i would be quite grateful if it was never on the circuit again....
There's a lot of wrong information in this post, especially since literally everything related to combos and hitstun pretty much only pertains to Fast Fallers. Also Brawl is not a more mental game. Brawl is an inherently defensive game as its the lowest risk highest reward type of playstyle however Defensive gameplay does not require more mental skill. Rather it actually requires more dexterity as the game becomes more about spacing single hits than actual combos and edge guards so there's more of an emphasis on not screwing up your spacing(also matches are like, 6 minutes long each so there's that). If you're becoming mentally exhausted in brawl than you're literally just thinking too much, a reflex only play style is probably the best one you can have for Brawl.lol well alright. basically, melee competition is more reflex-based, while brawl competition is more mental-based. obviously there is a lot of overlap in both (you can't play melee without thinking haha) but i'd say it's like 40mental-60reflex in melee and 60mental-40 reflex in brawl.
this results mainly from hitstun and edgeguarding...in melee, when you're looking to get a hit in, whats your goal? to combo off it, right? get them offstage and kill them early or combo into a kill. however, when you land a hit in melee, you KNOW you have a followup. it's a lot easier on the brain, for example, for a marth to just think "alright, I landed a uthrow on fox at 40%, so I have to watch what direction they go in and turn around accordingly before utilting so I can utilt again" (for example). compared to in brawl, in that same situation, you have "alright, I landed a uthrow, now I have to watch what direction they go in AND guess what they're going to do next (the fox could shine an attempted tipper uair to push himself out of range, or airdodge past it, or jump again). there is no 'guaranteed', so you have to account for more options.
many people say melee is more difficult because of the tech skill barrier required to become proficient at it. also many people think melee is more rewarding because the game rewards you for overcoming this barrier (seamless movement and comboing). while I think the rewards part is up to interpretation (personally I find landing a good string in brawl much more rewarding, but I can see why people would prefer melee's system), the 'tech skill' barrier in melee only serves to alienate. I don't see a reason why people need to learn to hit L every time they land for example, what strategy does that add to the game? it's just a meaningless 'barrier' that you need to overcome in order to even compete.
i guess what it comes down to is brawl is harder because you have to think more. you'll never become physically exhausted from playing melee, but u can damn sure become mentally exhausted while playing brawl. there are ways around it in brawl ofc...but i consider it cheap to play like that![]()
Ok, name some combos Bowser has on DK. Or Pikachu has on Peach? Dont be dumb.lol you don't understand brawl PR sorry...single hits are not brawl is all about, i guess you could classify them as single hits because there's no true hitstun but that's an entirely melee biased viewpoint to begin with so that just shows how you're viewing it from the start lol...a preconceived argument holds no weight
I actually play both games and enjoy them both, I chose brawl over melee because I enjoy it more but I'd like to think I'm being rational with my arguments. what you're saying is just completely no true...and lol @ saying you can only combo fastfallers, what? I mean the marth example only pertains to fastfallers but it was only an example, you could apply the same thing to bowser vs. dk if you wanted.
no... you're ignorantThere's a lot of wrong information in this post, especially since literally everything related to combos and hitstun pretty much only pertains to Fast Fallers. Also Brawl is not a more mental game. Brawl is an inherently defensive game as its the lowest risk highest reward type of playstyle however Defensive gameplay does not require more mental skill. Rather it actually requires more dexterity as the game becomes more about spacing single hits than actual combos and edge guards so there's more of an emphasis on not screwing up your spacing(also matches are like, 6 minutes long each so there's that). If you're becoming mentally exhausted in brawl than you're literally just thinking too much, a reflex only play style is probably the best one you can have for Brawl.
To be fair, I'm pretty sure I've seen you guys completely orgasm at a simple uair to knee.or fun for that matter (this is an objective fact... go to a melee tournament and you will find significantly more excited faces than a brawl tourney, u have my word on that)