• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Carolina Brawl Power Rankings [1/27] Breaking Bad PRs!! YAY!

Status
Not open for further replies.

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
Hope everyone had a great holiday.

I apparently missed the part where some people were talking about Starcraft. I'm real rusty but if Snap or Ron want to play I'm up for a few games when I get back to my dorm.
 

@TKbreezy

Follow me on Twitter!
Joined
Aug 7, 2008
Messages
4,982
Location
Nottingham, MD
NNID
TKbreezy
Merry Christmas

<3 most of you guys cept for like 3 of you

shoutouts to Snap, Snap's Grandma, and Rhiannon,and Grandpa of course...He's DI is too good

 

MusicalMike

Needs to try harder
Joined
Mar 3, 2008
Messages
802
Location
Greer,SC
Slippi.gg
MUSI#321
Jon didn't I play you on Wiipals or Friendcodes like over 9000 years ago? I was KiddPlaysPeach on there, lol
 

Masky

Smash Master
Joined
Dec 16, 2007
Messages
3,665
Oli got 5th O_o lol that's not amazing but it's certainly not bad
not very impressive when the people who placed under him were "toon link player" and random un-named players who didn't even have tags... let's be real here. though i dunno HOW they got so many noobs at a tournament


Infinite Bits 10/23/09

Brawl Singles:

1: Seibrik ($294.00)
2: Chaz ($147.00)
3: Underground ($49.00)
4: Poltergust
5: Kith
5: Waft-OLi
7: Toon Link player
7: 21
9: 24
9: DC.Eden
9: 11
9: Meta
13: 41
13: 22
13: 53
13: 5
17: 14
17: 31
17: 16
17: 23
17: 13
17: 6
17: 34
17: 12
25: 33
25: 47
25: 46
25: 4
25: 9
25: 7
25: 51
25: 26
33: 28
33: 36
33: 44
33: 18
33: 8
33: 40
33: 39
33: 15
33: 25
33: 27
33: 49
33: 29
33: 10
33: 30
49: 45
49: 17
49: 37
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
Probably because MLG has grown a bit larger since then and was losing face with all the articles popping up about it. Hell it was on Kotaku lol. MLG is all about appearances now, if something seems to be hurting them they get rid of it. You can listen to the interview with sundance on vVv(where he talks to the same ****** who literally made a blog wherein he chastised Ally/m2k/MikeHAZE for not splitting with Chibo/Cheese and then followed up by talking about how terrible splitting was and that ADHD/M2K were a disgrace) Sundance seems to put the whole of the blame on adhd/m2k and then just sort of adds in Nintendo as a reason.
 

bossa nova ♪

Smash Champion
Joined
Feb 15, 2010
Messages
2,876
wow it's about time



such a horrible horrible game





EDIT:

and it really makes me sick when people are like "hey, i'm a good person and i'm just happy there's a smash game on the circuit even though i personally prefer melee!!!" you ****ing ******* this game isn't smash. it's Super Shield Brothers Brawl, an unbalanced truly poor version and abysmal representation of what an innovative formula like smash can offer. i shudder to think of the ****ty opinions of smash that were developed from people seeing this game in the mlg venue as a representation of the series instead of melee. i would be quite grateful if it was never on the circuit again....
 

bossa nova ♪

Smash Champion
Joined
Feb 15, 2010
Messages
2,876
we're talking about competition here though.... playing to win... honor, respect and all that jazz included


casually, brawl is extremely fun i cannot deny this... a fun casual game
 

Black Mantis

Smash Hero
Joined
Jun 5, 2008
Messages
5,683
Location
Writing my own road...................
wow it's about time



such a horrible horrible game





EDIT:

and it really makes me sick when people are like "hey, i'm a good person and i'm just happy there's a smash game on the circuit even though i personally prefer melee!!!" you ****ing ******* this game isn't smash. it's Super Shield Brothers Brawl, an unbalanced truly poor version and abysmal representation of what an innovative formula like smash can offer. i shudder to think of the ****ty opinions of smash that were developed from people seeing this game in the mlg venue as a representation of the series instead of melee. i would be quite grateful if it was never on the circuit again....
actually alot of halo players enjoyed watching brawl on the circuit
edit:besides most melee players who down brawl aren't even good at brawl.
for example, if i went against mango in melee in I would get *****.
Besides Larry, M2K, Mikehaze (who retired from Melee), and Azen (who retired from both games) is there any melee player who would stand a chance against Ally in Brawl?
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
brawl is more competitive than melee.

not even joking, melee players just prefer a different type of competition, but inherently brawl is more difficult and thus more competitive. I won't hesitate to explain myself if you want me to.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
lol well alright. basically, melee competition is more reflex-based, while brawl competition is more mental-based. obviously there is a lot of overlap in both (you can't play melee without thinking haha) but i'd say it's like 40mental-60reflex in melee and 60mental-40 reflex in brawl.

this results mainly from hitstun and edgeguarding...in melee, when you're looking to get a hit in, whats your goal? to combo off it, right? get them offstage and kill them early or combo into a kill. however, when you land a hit in melee, you KNOW you have a followup. it's a lot easier on the brain, for example, for a marth to just think "alright, I landed a uthrow on fox at 40%, so I have to watch what direction they go in and turn around accordingly before utilting so I can utilt again" (for example). compared to in brawl, in that same situation, you have "alright, I landed a uthrow, now I have to watch what direction they go in AND guess what they're going to do next (the fox could shine an attempted tipper uair to push himself out of range, or airdodge past it, or jump again). there is no 'guaranteed', so you have to account for more options.

many people say melee is more difficult because of the tech skill barrier required to become proficient at it. also many people think melee is more rewarding because the game rewards you for overcoming this barrier (seamless movement and comboing). while I think the rewards part is up to interpretation (personally I find landing a good string in brawl much more rewarding, but I can see why people would prefer melee's system), the 'tech skill' barrier in melee only serves to alienate. I don't see a reason why people need to learn to hit L every time they land for example, what strategy does that add to the game? it's just a meaningless 'barrier' that you need to overcome in order to even compete.

i guess what it comes down to is brawl is harder because you have to think more. you'll never become physically exhausted from playing melee, but u can damn sure become mentally exhausted while playing brawl. there are ways around it in brawl ofc...but i consider it cheap to play like that :laugh:
 

DJRome

Smash Hero
Joined
Dec 29, 2007
Messages
5,557
Location
GA all dai
good points stingers, but natural complexity doesn't mean a better game or even better for competition. that kind of ambiguity goes both ways
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
lol well alright. basically, melee competition is more reflex-based, while brawl competition is more mental-based. obviously there is a lot of overlap in both (you can't play melee without thinking haha) but i'd say it's like 40mental-60reflex in melee and 60mental-40 reflex in brawl.

this results mainly from hitstun and edgeguarding...in melee, when you're looking to get a hit in, whats your goal? to combo off it, right? get them offstage and kill them early or combo into a kill. however, when you land a hit in melee, you KNOW you have a followup. it's a lot easier on the brain, for example, for a marth to just think "alright, I landed a uthrow on fox at 40%, so I have to watch what direction they go in and turn around accordingly before utilting so I can utilt again" (for example). compared to in brawl, in that same situation, you have "alright, I landed a uthrow, now I have to watch what direction they go in AND guess what they're going to do next (the fox could shine an attempted tipper uair to push himself out of range, or airdodge past it, or jump again). there is no 'guaranteed', so you have to account for more options.

many people say melee is more difficult because of the tech skill barrier required to become proficient at it. also many people think melee is more rewarding because the game rewards you for overcoming this barrier (seamless movement and comboing). while I think the rewards part is up to interpretation (personally I find landing a good string in brawl much more rewarding, but I can see why people would prefer melee's system), the 'tech skill' barrier in melee only serves to alienate. I don't see a reason why people need to learn to hit L every time they land for example, what strategy does that add to the game? it's just a meaningless 'barrier' that you need to overcome in order to even compete.

i guess what it comes down to is brawl is harder because you have to think more. you'll never become physically exhausted from playing melee, but u can damn sure become mentally exhausted while playing brawl. there are ways around it in brawl ofc...but i consider it cheap to play like that :laugh:
There's a lot of wrong information in this post, especially since literally everything related to combos and hitstun pretty much only pertains to Fast Fallers. Also Brawl is not a more mental game. Brawl is an inherently defensive game as its the lowest risk highest reward type of playstyle however Defensive gameplay does not require more mental skill. Rather it actually requires more dexterity as the game becomes more about spacing single hits than actual combos and edge guards so there's more of an emphasis on not screwing up your spacing(also matches are like, 6 minutes long each so there's that). If you're becoming mentally exhausted in brawl than you're literally just thinking too much, a reflex only play style is probably the best one you can have for Brawl.

Also L-Canceling is a meaningless barrier in Melee but it's far from an extremely difficult one and even further from the only thing you have to learn. The actual skills required for melee are more character specific but that's pretty much the same in any smash game.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
lol you don't understand brawl PR sorry...single hits are not brawl is all about, i guess you could classify them as single hits because there's no true hitstun but that's an entirely melee biased viewpoint to begin with so that just shows how you're viewing it from the start lol...a preconceived argument holds no weight

I actually play both games and enjoy them both, I chose brawl over melee because I enjoy it more but I'd like to think I'm being rational with my arguments. what you're saying is just completely no true...and lol @ saying you can only combo fastfallers, what? I mean the marth example only pertains to fastfallers but it was only an example, you could apply the same thing to bowser vs. dk if you wanted.
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
lol you don't understand brawl PR sorry...single hits are not brawl is all about, i guess you could classify them as single hits because there's no true hitstun but that's an entirely melee biased viewpoint to begin with so that just shows how you're viewing it from the start lol...a preconceived argument holds no weight

I actually play both games and enjoy them both, I chose brawl over melee because I enjoy it more but I'd like to think I'm being rational with my arguments. what you're saying is just completely no true...and lol @ saying you can only combo fastfallers, what? I mean the marth example only pertains to fastfallers but it was only an example, you could apply the same thing to bowser vs. dk if you wanted.
Ok, name some combos Bowser has on DK. Or Pikachu has on Peach? Dont be dumb.

And that's not my viewpoint on Brawl, i dont have one, it's Mow and Chu's.
 

Masky

Smash Master
Joined
Dec 16, 2007
Messages
3,665
There's a lot of wrong information in this post, especially since literally everything related to combos and hitstun pretty much only pertains to Fast Fallers. Also Brawl is not a more mental game. Brawl is an inherently defensive game as its the lowest risk highest reward type of playstyle however Defensive gameplay does not require more mental skill. Rather it actually requires more dexterity as the game becomes more about spacing single hits than actual combos and edge guards so there's more of an emphasis on not screwing up your spacing(also matches are like, 6 minutes long each so there's that). If you're becoming mentally exhausted in brawl than you're literally just thinking too much, a reflex only play style is probably the best one you can have for Brawl.
no... you're ignorant
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
bowser has tons of 2 hit combos on DK. lol...2 hit combos are still combos. everyone in the cast has "combos", whereas they don't exist in brawl (for the most part, ok). they take thought out of the game, there's no other way around that. there are other ways that melee has 'thought' that brawl lacks (melee's movement options are far superior for example), i'm not knocking melee, just saying it how it is...
 

bossa nova ♪

Smash Champion
Joined
Feb 15, 2010
Messages
2,876
hey stingers you wanna know what else is a really hard game? that one simpsons game for the NES! doesn't mean that the game isn't ****ING TERRIBLE


just like brawl i guess....


even though, in reality, brawl doesn't touch melee in difficulty/complexity.


or fun for that matter (this is an objective fact... go to a melee tournament and you will find significantly more excited faces than a brawl tourney, u have my word on that)



EDIT:

but nah brawl's great
 

Shady Penguin

Smash Lord
Joined
Aug 14, 2008
Messages
1,150
Location
North Carolina
or fun for that matter (this is an objective fact... go to a melee tournament and you will find significantly more excited faces than a brawl tourney, u have my word on that)
To be fair, I'm pretty sure I've seen you guys completely orgasm at a simple uair to knee.

I am not amused.
 

MusicalMike

Needs to try harder
Joined
Mar 3, 2008
Messages
802
Location
Greer,SC
Slippi.gg
MUSI#321
The game with more options will have more mindgames. Additionally I wish it were all about tech skill, but melee is REALLY mindgame based. In fact without it you're looking at getting 3 stocked or worse by somebody who knows what they are doing.. Ramming people in the butt with Advanced Techs only goes so far, true story. I can be an incredibly technical player, and I am technical to try to compensate for my lack of mindgames due to lack of experience. And let me tell you something, I have learned the hard way that it is NOT a proper substitute. Dr.PP is a perfect example of somebody who uses a technical character using mindgames. He has the tech skill to play Falco no doubt, but he TRULY began to shine as his mental game went up from experience and just thinking about the game. He's not just rushing in mindlessly with a ton of useless techs. He's very "mindful" of everything he does. =)
 
Status
Not open for further replies.
Top Bottom