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Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
DK can tech marth's attacks well, Mexican taught me that.

What do you do if you and your opponent are just dash dancing? I always throw out attacks for no reason. Am I just being impatient?
run extra far, and attack. They will run away into your attack. For marth, down tilt is good, but I mix that with other things as well to not be predictible
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
hi.

i want to start practicing di with a friend.

what are some vital combos to practice di'ing out of and how?
any training tips or excercises?
 

Sage Osaka

Smash Ace
Joined
Jan 16, 2006
Messages
850
Location
209
From what little I've watched of Kfc vs Choknater, I can say a couple things. Downtilt covers a lot of options of ic's, couple that with staying just inside their range of not being safe by just spamming ice blocks and other projectiles, and just outside their range of fsmash or fair/bair and you should feel pretty good. If you're feeling reactive, try standing in aforementioned range with fairs and if you're feeling proactive, spam nairs and dtilts.

Idk what else to say, but that seemed to shut Choknater down nicely, and he's a pretty damn good ic's, specially against Marth. He beat m2k! <3

:phone:
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Dtilting forever just feels like a losing battle since if they ever manage to get in they'll even up all that work really fast.

Dtilt to dash attack seems to be a legit ****-stock starter but you have to hit both ICs. It feels like any time I commit to anything I end up getting hit cause Marth sucks at separating them and is just constantly getting ***** off any lag.
 

KILLA.FOR.CASH.

Smash Champion
Joined
Apr 2, 2006
Messages
2,916
Location
Fullerton, Socal
be extremely patient in this matchup. don't use laggy moved like fsmash or anything unless they are seperated.

use a lot of jabs, and all of your quick moves to keep them away because a lot of ic's like to randomly wavedash in to attack. don't bother with dashdancing in this matchup; it doesn't work very well because ic's have pretty good projectiles and can cover distances extremely fast with their wavedash.

just poke at their shield with fairs and be mindful of when they wavedash in, because that's probably their most vulnerable state. if you're fast enough, you can shorthop a fair as soon as you see them wavedash in, and theyll get hit and hopefully seperated. or just jab and thatll stop their forward wavedash momentum

also, don't get ***** by their shield + blizzard at the same time. don't run into it, marth can't really challenge that so you kind of just have to stay out of that blizzard range, and be extremely attentive to the ic's and what they do in that situation because theyll probably wavedash in, jab to grab or just wavedash to dsmash if you get hit by the blizzard.
 

Dart!

Smash Master
Joined
May 12, 2010
Messages
3,755
Location
East Peoria, IL
well since the matchup HAS to be played on platform stages (this means you should insta ban FD) you can really utilize those to your advantage. drop down fair jump back up waveland off and attack. rinse and repeat on stages with close to the ground plats like PS and YS
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
well apparently IC players are starting to like YS and FoD. i know fly and wobbles have a tendency to go there

so you might wanna keep that in mind
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
I feel like fair camping is ok but it's exploitable because ICs have good aerials to punish you if they predict you going on a platform.

:phone:
 

Jun.

Smash Lord
Joined
Dec 17, 2007
Messages
1,797
Location
UC San Diego
IC's don't have to predict anything. They'll just throw a Nana at you, literally. A blizzard nana.
 

ChaseRLewis

Smash Rookie
Joined
May 30, 2011
Messages
6
This SPECTACULAR first post tells me one really important thing about you: you know how to think about smash. There's probably lots of specific things people can tell you that would help (e.g. try wavedashing backward when they approach with a SH aerial), but honestly I think that you should just keep playing and trying new stuff.

Killer mindset, now just get that practice time in! You'll get good faster than you think.
Thanks. I blame Kos-mos (think that's what he's known on in these boards) talked smash theory with him for years even though I didn't play, lol. Ya wavedashing imo is absolutely essential to marth's games as it leaves him all his attack options while he moves.

One more question: DD = Dash Dancing? Like dashing backwards when you expect a grab than dash back in for the counter? Ya need to do that more. Counter probably is char specific like grab for spacies or peach at low% and higher percent Fair combo's and fsmashes.
 

MasterShake

Smash Lord
Joined
May 22, 2006
Messages
1,911
Location
Sacramento, CA
KFC, do you mean jab to poke their shield? If they wavedash in couldn't they just cc the jab or have that weird wavedash momentum where the jab doesn't knock them back far enough?

All I remember from playing choknater was campingp dtilt and fair. I thought fsmash was kind of good though since Nana has weird shielding tendencies and sometimes you can kill her? Though I always target Nana first and focus on Popo second so idk if that's even the right way to approach the mu.
 

KILLA.FOR.CASH.

Smash Champion
Joined
Apr 2, 2006
Messages
2,916
Location
Fullerton, Socal
i don't use dtilt a lot vs climbers because i feel it's not reactive enough in any situation. I feel it's not that good of a move cus it's laggy, (or maybe i'm just sucky with IASA frames)

also i meant jabbing them when they wavedash in. I'm, pretty sure if you catch them with the very tip of your jab, it'll hit them farther than hitting them with the inside of your jab. but mostly I like to just space fairs :D it's so gay and effective

mainly try to stop them from being able to rely on wavedashing, cus its their main movement skill
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
VS Icies:

The most important thing to note is that Icies can't really challenge you air vs air, and Marth is most exposed when shffling (literally if they guess anything they can hit or clang with you). I agree with KFC where DD in this matchup is pretty useless.

Just treat this match as a wall-off match. You need to create a wall of fairs/dtilt/nair/ftilt/jab/overb/etc. that starts at whatever range your comfortable with and as you get more confident that they can't penetrate your defense, just get closer and closer forcing them to do something.

The most important thing to do is to just keep your wall random against good Icies, as they have ways around/timings for most of these moves down so if you spam one set they will eventually wreck you for it.

Dthrow and Fthrow are both decent in the matchup in specific situations, playing against Icies you know the risk of trying to grab them when they are together.

LEARN THE NANA COMBOS. This is grossly underestimated or forgotten about because "It's so easy to hit Nana" once you've split them. Any time you split them, especially if your within dashing distance of an edge you should be able to kill Nana in 2-3 hits max. Some variation of fair to dair, some type of knock-off followed by a well spaced jab/ftilt/dtilt to ruin her double jump. Fair is horrible for knocking her out of her second jump typically, bair/nair/grounded move is much better for the gauranteed ruined jump.

I can not state how important it is to be able to straight up kill Nana whenever there is a split that you have time to do so. Doing something like fair -> fsmash against Nana is dumb considering the lag from Fsmash will get you grabbed and Nana will DI up so she will probably make it back unless it's a tipper. Where if you just fair turn around wait for double jump and sh/fj bair off the stage you get away from Popo and knock nana away at a much lower trajectory.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Yoooo Arc. I think that part about nana killing is really huge and is the major thing im missing.

often i separate them and just fsmash her out of habit, then popo runs back over and grabs me, pummels a couple of times allowing nana to recover so now im getting ***** off my own openings. I def have to focus on killing nana efficiently. I get really greedy and try to go after popo instead of nana too much too.

:phone:
 

Metal Reeper

Smash Champion
Joined
Oct 20, 2006
Messages
2,285
Location
Abington PA
It's faster and has more range than jab. Can pop some characters up, sometimes for an Utilt>maybe kill.
If you catch someone with DB1 as they jump or before they land you can get to DB3 on em.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
Yoooo Arc. I think that part about nana killing is really huge and is the major thing im missing.

often i separate them and just fsmash her out of habit, then popo runs back over and grabs me, pummels a couple of times allowing nana to recover so now im getting ***** off my own openings. I def have to focus on killing nana efficiently. I get really greedy and try to go after popo instead of nana too much too.

:phone:
Yeah for example, if nana misses a tech near the edge, sh fair to dbj dair is gauranteed if you do it right, so rather than doing something that makes them miss tech and fsmash near edge (which keeps them together), you can just recognize and sh rising fair, to dbj dair or nair if you want a faster recovery and guarantee the Nana kill.

I do agree that a majority of the matchup is well spaced fairs/dtilts. But I do think it's important to mix up with DB/jab/ftilt/other wall moves to keep them from getting comfortable with your wall off pattern on occasion.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Yeah for example, if nana misses a tech near the edge, sh fair to dbj dair is gauranteed if you do it right, so rather than doing something that makes them miss tech and fsmash near edge (which keeps them together), you can just recognize and sh rising fair, to dbj dair or nair if you want a faster recovery and guarantee the Nana kill.

I do agree that a majority of the matchup is well spaced fairs/dtilts. But I do think it's important to mix up with DB/jab/ftilt/other wall moves to keep them from getting comfortable with your wall off pattern on occasion.
When are we playing again, man. You're always so insightful.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
When are we playing again, man. You're always so insightful.
Genesis D:?

I'm going to be playing a lot this coming month to warm up for Genesis, but IDK if I'll be heading near NY at all heh. Probably not even going to Mass Madness this weekend.
 

Max?

Smash Champion
Joined
Mar 4, 2011
Messages
2,255
Location
Falco Bair
Arc if you come down to NY you know I got you on housing, or can atleast point you in the right direction.
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
at 0% can marth cc grab foxes nair shine approach?

who are best current marth players?
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
White: Marths that are there
Blue: Marths that you don't see often nowadays, but I think/hope they're still sorta there

Top tier: Mew2king

High tier: Dr. Peepee's Marth, Scorp/Mango's Marth, TAJ (in my opinion), Amsah's Marth

Everyone else: Dart, Niko45, me, Bob$, AustinRC, PewPewU, Fullmetal, Teczero's Marth, JesiahTEG, G$, Diakonos

??? tier: rusty Azen, rusty Cactuar, Ice, HBK, PC's Marth
 
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