• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Important Carefully Ask PPMD about the Tiara Guy

Sage Osaka

Smash Ace
Joined
Jan 16, 2006
Messages
850
Location
209
Marth dittos vs m2k is a very humbling experience indeed. I'm glad I'm able to say I've done them with him

:phone:
 

booshk

Smash Lord
Joined
May 14, 2006
Messages
1,104
The only time I played m2k was at pound 4, idk what happened but when it became clear he couldn't just rofl stomp the one match we were playing (it was 2-2 in stocks) he just unplugged his controller and left lol. I'm sure 9-10 times it would just be utter destruction on his part but I've unfortunately never have gotten a complete game against him.

This is Arc btw.
ohh i thought it was austinrc haha
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
how can DK abuse marth?
He really needs to grab you.

If he gets grabs he can cargo up throw into a string of up airs and later on cargo up throw to up air will KO on most stages.

DK will either bair camp/approach you or shield camp looking for a grab. For bairs you can run in with your shield to try to throw off his spacing and potentially get your own shield grab. For shield camping you really need to just run/walk up to him and grab him. When he's facing forward he really doesn't have any good options to protect himself besides like, ftilt, which is similar to Marth's ftilt in laggyness (imagine if Marth's ftilt was his best option in front of him lol).

Other things that make DK tricky:

His ledge get up attack.

He tends to live forever. If he DIs well it seems like he can consistently just up b right below the ledge and it lasts so long I either end up getting hit or rolling up too soon. Can't seem to edgehog it properly but I could just be doing it wrong.
 

Aber

Smash Journeyman
Joined
Dec 8, 2010
Messages
276
What do you do when you have an opponent hanging on the ledge or backed up at the ledge? I always try to keep them between me and the ledge but it doesnt always work so well whats the best way to control that area?
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
be mindful of their options. Generally they can attack you, jump over you or roll behind you. Each player finds their own ways to bait react and punish these things. For example, the opponent might be waiting for you to attack them and then roll behind you when you do. You can exploit this knowledge in any way you can imagine. Depending on how strong your yomi skills are, you might be bold enough to dash at them and charge a pivot fsmash.
 

Sage Osaka

Smash Ace
Joined
Jan 16, 2006
Messages
850
Location
209
I use spaced fairs/nairs and downtilts to keep them backed up. dont press too hard though because some characters can punish you back.
 

Wo1f

Smash Apprentice
Joined
Mar 7, 2010
Messages
79
Location
Long Island
Just mix up how you get up from the ledge. Regrab the edge a bunch of times, refreshing those invincibility frames, and then get up when you're ready. You have so many options to get up once when you decide to do so, here are a few examples:

- SH to the lip of the stage -> do whatever (shield/attack/move/grab)
- Waveland onto the stage -> whatever (roll towards the middle/shield/attack/dash/etc)
- Aerial from the ledge
- The Curse
- airdodge

I could on and on and on and on. You just have to mix it up, pay attention to what they are doing and focus on getting back to the middle and regaining control over trying to take the initiative.
Whats "The Curse"? XD

By the way, hes Falco:

Jump from stage - Bair to the face
CC my ledgehop moves and uses from Broken move
Roll he counters it
Ledgehop Counter works sometimes, but he catches on.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Generally speaking with Marth on the ledge:

If your opponent is really aggressive about trying to hit marth with moves as he comes up from the ledge using roll up or ledge hop air dodge should flip the script on him.

If you opponent is waiting back trying to outspace a ledgehop aerial or grab you after a ledgehop aerial, wavelanding in place at the very edge of the stage should get you up safely.

I honestly have moved completely away from ledgehop aerials all together unless they have blatantly lagged in front of me or they're clearly way out of position. Basically unless it's guaranteed I don't use it.

And you should also in general get off the ledge as fast as possible before they can set themselves up with ideal spacing against your ledge options.
 

MasterShake

Smash Lord
Joined
May 22, 2006
Messages
1,911
Location
Sacramento, CA
DK can tech marth's attacks well, Mexican taught me that.

What do you do if you and your opponent are just dash dancing? I always throw out attacks for no reason. Am I just being impatient?
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
Location
The Wash: Lake City
If you are both just dash dancing then you are just wasting time lol. When you are dash dancing you should be going in and out of their comfort zone and trying to bait attacks.

vs DKs up B sweetspot sh fairing isnt too bad because it hits them out and away from the ledge so u can fsmash or something. Even if they tech they will prob up B right away and fair doesnt have a **** ton of lag.
 

!!!RM!!!

Smash Journeyman
Joined
Nov 2, 2010
Messages
210
Location
Imperial Beach, CA
@Crimson: That seems like really good coverage actually. :)

Should we be using Dtilt approaches at low %s at all? I know they can be CC'd, so I'm not too sure if its all that reliable anymore. x . x
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
I like to dash off the ledge, jump, dair back on-stage to edgeguard DK's up-B. Seems to cover most of the options.

I can't say I know much about the MU though so I may be wrong.
This is a really awesome mixup against a lot of characters. Any character that tends to methodically double jump sweet spot the ledge (CF, Ganon come to mind). Same as Falcos will go down there and just dair their double jump Marth can do the same, despite it being much more risky than it is for Falco since you're going to lag like a mother if you miss, if it feels right, go for it.
 

Winston

Smash Master
Joined
Aug 13, 2006
Messages
3,562
Location
Seattle, WA (slightly north of U-District)
It depends how early you realize he's going low, since he can also recover high and live forever just dandy.
I was referring to the bit about attempting to edgehog him with ledge roll. It seems like if you are in that situation, then ledgehop spike is an option that he won't get to tech.

But yeah, I would think really high recoveries are more problematic.
 

ChaseRLewis

Smash Rookie
Joined
May 30, 2011
Messages
6
long time 2d player starting to play some melee since theirs a big smash community in my area and a few of them are starting to play 2d. Loving marth, however, some matchups i'm having more trouble finding info on than others. Two questions:

1) Starting to understand the peach and spacies matchups but I'm a bit confused on the young link matchup. I tend to win it, but kinda think that's because I'm able to bait a lot of bad grabs from the player more than anything. I just tend to take a huge amount of damage trying to touch him and so i'm wondering what's the best way to deal with bomb/boomerang stuff.

Also for edgeguarding I tend to use d-tilt and counter if it looks like it'll catch his up-B are these the correct edge-guarding tools for this matchup? If i didn't kill him 90% of the time he got off the stage i'd probably be losing almost all these matches as I feel I'm kinda randoming him out rather than outplaying him.
2) What's the best way to respond to a SH aerial? If it's different for different characters could you give me some examples? I tend to just short hop back fair and it works but doesn't leave me with a lot to work with. If they jump from far away some characters I can sh forward and intercept for a grab combo or some SH aerial combo's but they have to jump from really far to do this, so it's not a good respons from normal sh distance.
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
in marth ditto can you edgeguard with bair aggressively because its the longest ranged aerial?

so if you space well and connect marth off stage has no aggressive options? (can airdodge)
 

.Chipmunk.

Smash Ace
Joined
Oct 4, 2010
Messages
599
Location
Lawrenceville, GA
trades generally favor not marth

:phone:
Basically, what he means is that because Marth is a ranged character that does the most damage at the tip of the sword, traded hits are always well within Marth's tipper range and therefore Marth doesn't deal a great deal of damage with a traded hit.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
No i think he meant that marth gets ***** when he gets hit and lots of characters approach him with trades.
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
long time 2d player starting to play some melee since theirs a big smash community in my area and a few of them are starting to play 2d. Loving marth, however, some matchups i'm having more trouble finding info on than others. Two questions:

1) Starting to understand the peach and spacies matchups but I'm a bit confused on the young link matchup. I tend to win it, but kinda think that's because I'm able to bait a lot of bad grabs from the player more than anything. I just tend to take a huge amount of damage trying to touch him and so i'm wondering what's the best way to deal with bomb/boomerang stuff.

Also for edgeguarding I tend to use d-tilt and counter if it looks like it'll catch his up-B are these the correct edge-guarding tools for this matchup? If i didn't kill him 90% of the time he got off the stage i'd probably be losing almost all these matches as I feel I'm kinda randoming him out rather than outplaying him.
2) What's the best way to respond to a SH aerial? If it's different for different characters could you give me some examples? I tend to just short hop back fair and it works but doesn't leave me with a lot to work with. If they jump from far away some characters I can sh forward and intercept for a grab combo or some SH aerial combo's but they have to jump from really far to do this, so it's not a good respons from normal sh distance.
whoa. best first post in history.

1) pick small stages, use your way bigger range. try to intercept him as he jumps from platform to platform. keep close enough to him that he can't spam you. Idk how to edgeguard really, i'd guess that fsmash/dtilt is sufficient. spike when you can.

2) sh aerials have several good responses. let's consider fox nair first.
a) If fox aerials at you where you're currently standing, DD grab *****
b) if fox aerials at where you'd be if you DD grabbed, just grabbing/hitting him *****
c) if you're at low % just CC grab
okay but then what if fox dairs? CC doesnt work anymore, but you can DD grab better because it has less range.
against a lot of characters, esp. slow ones like peach, you can just wait for them to be in the air, get to proper sh fair range, and sh fair them out of whatever they try.

sh retreating nair has a tendency to beat out incoming approaches a lot, but doesnt lead to a ton.

anyway that's a start, work forward from there however seems natural to you.
 

Walt

Smash Ace
Joined
Mar 31, 2007
Messages
894
Location
Concord, CA
You aren't going to find a lot of help against young link because no one plays him because he can't really do much more than throw crap, dsmash, and do bomb to dair for a kill. If he is just projectile camping try to bait out a boomerang when he isn't holding a bomb so he can't cover the screen with stuff and get in with a grab. He is sometimes hard to kill because of how his recovery works but just keep at it. Ylink sucks.
 

mers

Smash Ace
Joined
Aug 25, 2008
Messages
997
Location
Oberlin College, Oberlin, OH
long time 2d player starting to play some melee since theirs a big smash community in my area and a few of them are starting to play 2d. Loving marth, however, some matchups i'm having more trouble finding info on than others. Two questions:

1) Starting to understand the peach and spacies matchups but I'm a bit confused on the young link matchup. I tend to win it, but kinda think that's because I'm able to bait a lot of bad grabs from the player more than anything. I just tend to take a huge amount of damage trying to touch him and so i'm wondering what's the best way to deal with bomb/boomerang stuff.

Also for edgeguarding I tend to use d-tilt and counter if it looks like it'll catch his up-B are these the correct edge-guarding tools for this matchup? If i didn't kill him 90% of the time he got off the stage i'd probably be losing almost all these matches as I feel I'm kinda randoming him out rather than outplaying him.
2) What's the best way to respond to a SH aerial? If it's different for different characters could you give me some examples? I tend to just short hop back fair and it works but doesn't leave me with a lot to work with. If they jump from far away some characters I can sh forward and intercept for a grab combo or some SH aerial combo's but they have to jump from really far to do this, so it's not a good respons from normal sh distance.
This SPECTACULAR first post tells me one really important thing about you: you know how to think about smash. There's probably lots of specific things people can tell you that would help (e.g. try wavedashing backward when they approach with a SH aerial), but honestly I think that you should just keep playing and trying new stuff.

Killer mindset, now just get that practice time in! You'll get good faster than you think.
 
Top Bottom