Mr. Bean
Smash Apprentice
Wait, so why a bigger stage against sheik? aren't stages like dreamland 64 in her favor?
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The larger stages are more conducive to Marth abusing his superior movement. I also think spread out platforms hurt Sheik's punish game more than it hurts Marth's, but that might be more controversial.Wait, so why a bigger stage against sheik? aren't stages like dreamland 64 in her favor?
SDI out and/or CC grab.hey guiz how do u deal with the cpu multi jabs? like if a person did that it would totally work on me how do i quit getting jabbed
Disclaimer: I have virtually no Marth vs. ICs experience (I barely have any even with Falco), but here are what I would think to be the main advantages of DL vs. ICs and plats vs. slow floaties in general:How does Marth make better use of DL than ICs?
As for Sheik one element of options for Marth is that on YI I believe he can DI straight onto a platform from 0% on Shiek's Dthrow and not only have DI options, but tech options as well. The more stuff your opponent has to cover the more room for error they have to make. On DL, you have to basically to wait until about 60% I believe until her Dthrow could ever put you on a platform.
That sounds interesting. There might be some hurtbox manipulation that goes on that allows you to escape, so I would ask in Kadano's thread.Is anyone familar with using DI behind into SideB stall at all on Sheik's Dthrow from like 0% to 20%? I am not certain if people I play against are slow at trying to regrab me on this DI, but often I have gotten away with that and they whiff a grab.
Same thing with Marth's Uthrow -> Utilt. Sometimes I can get out with SideB and not sure if they are slow or not.
Pretty sure Uthrow > Utilt is never a true combo in that MU but the thrown Marth only has a 1 or 2 frame window to act before getting hit so it still generally works if they're not 1337 at escaping itSame thing with Marth's Uthrow -> Utilt. Sometimes I can get out with SideB and not sure if they are slow or not.
No. http://smashboards.com/threads/kada...-data-application.337035/page-9#post-16087370Can you buffer a jump out of the up throw?
I'm pretty sure I read somewhere you can shield grab needle -> grab. You will lose to needle -> jab, but you can just OS a CC grab. If they needle cancel and aerial, then oh well, you can't really complain about being in a bad mixup situation when you let Sheik late fair your shield. You either have to call the needle cancel and attack them, or not get into that situation in the first place. Other things that may work situationally: buffering a roll after he needles/before he aerials, running under him to cross him up, countering the needles/aerial, crouch-PSing the needles back at him (not sure if that even works with aerial needles). Ultimately, you should avoid being under a FHing Sheik in the first place, and you will need to mix up your anti-needle strats so you don't get predictable. Getting better at punishing his attempts to jump-needle in the first place will help deter him from going to that option, and Marth's fair is a really good way of dealing with it than most characters have (as Falco, this needle stuff is really annoying and I have no huge hitbox in front of me to smack them out of the air with).I'm sure my question is somewhere in these 378 pages, but it's 2014 and I'd like to know what marths are doing today to stop it. That is sheiks who constantly jump needle pivot and try to get the jank falling needles grab or just needle pivot and come down with fair or bair and the cover their **** with insta-jab. I wreck face against traditional sheiks who do what they're supposed to and stay grounded. I can DD dtilt and grab for days, but that strategy falls apart against the best dude in my region who just air needle camps. I've experimented with run up crouch utilt, but its risky and often doesn't work. And I've experimented with fairs, but often I still get hit by the air needle if I come in with a fair, or he just sees what's going on and slaps me with his fair or nair. That type of sheik play pretty much neutralizes my DD dtilt and grab game. I'm marth ride or die and take great pleasure in beating evil sheiks. I wanna do it with the sword guy. Please halp
I'm pretty sure you can't shield grab well executed needle -> shield grab. Consider that needle does 3 dmg unstaled, that's 4 frames of hitlag + 3 frames of shieldstun, so needle + immediate land would be +3 on shield. If the needle is staled at all, hitlag reduces to 3 so it's then only +2 though. After doing some experiments I'm confident that you can hit with a needle and land on the next frame. I also did some practical testing, during which the needle grab usually beat shield grab.I'm pretty sure I read somewhere you can shield grab needle -> grab.
Thanks for correcting me. I guess a buffered roll is the best option if you are forced to shield perfectly thrown needles, but I'd still wager that shield grabbing is a worthwhile risk because they aren't going to throw the needles and time the grab correctly every time. 3 frames of advantage is not much leeway.I'm pretty sure you can't shield grab well executed needle -> shield grab. Consider that needle does 3 dmg unstaled, that's 4 frames of hitlag + 3 frames of shieldstun, so needle + immediate land would be +3 on shield. If the needle is staled at all, hitlag reduces to 3 so it's then only +2 though. After doing some experiments I'm confident that you can hit with a needle and land on the next frame. I also did some practical testing, during which the needle grab usually beat shield grab.
Just play Marth.All day every day while I'm at school, in the gym, at work, and especially while playing smash, my mind is constantly struggling to either pick up a secondary or not. I tried sheik and puff, but i don't like to play them. Although playing sheik did help me understand her better. The secondary with the most potential for me is definitely fox. I've put a lot of hours in the lab with him, and I'm not averse to spending egregious amounts of time polishing fox tec. But what worries me more than anything else in the world is that my secondary will in any way negatively affect my marth. And even scarier is what if I used ALL of that time to practice marth instead? Marth is my boy, but sheik and yoshi are definitely my hardest matchups (ya, yoshi, there's a godlike yoshi in knoxville. I can't ever practice against him and apparently yoshi wins the MU, wuuut). I don't know whether I'm hurting myself down the road or not by playing characters other than marth. Fox doesn't even have a sword, but still. What do I do?
You can get close and shield grab/jab/dtilt/maybe other stuff in between lasers. You can also counter if you super call it I guess.What's a good way to deal with ledge hop lasers as marth? As fox you can just jump over them and bair, shine them, or call it out with a dash attack but how about marth?
I feel like jab could be really good but I don't know, d tilt is hard to get all the time
Edit:
Also, how do people feel about dashing away when falco approaches with a laser and taking the laser which makes you turn around and then jabbing (to try and stop a typical laser-> follow up setup?
I remember pp said something about jabbing more vs lasers
The yoshi is yoshiscool most recently going by the alias of swoleyoshi420. My tag's Ippo.Yooo townes who's this yoshi from knoxville?
edit: also is townes your tag?
You are probably right about it being your ecb? becoming the right height. The weird part is, for the bair, it snaps to the platform and shortens your jump height. In regards to autocancel, I thought bair didn't have autocancel frames before the hitbox? only after.I think what's happening with your bair and neutral b is that as your collision boxes(?) are adjusted throughout the move (for bair, whilst with neutral b, marth lunges forward somewhat during the attack frames), you're just popping up onto the platform when you usually wouldn't be. More specifically, for bair, between frames 6 and 7, marth's back foot pops down a little bit. For the bair, if you started it up and no hitboxes came out it's also possible that you could auto-cancel it in this way.
As for application, you could maybe use the bair->platform to trip people up in a platform tech-chase, or the shieldbreaker -> platform as a way to edgeguard in very specific situations (although nair would almost always be better), but there aren't any concrete uses that come to mind for me.
Perhaps it's the same thing that happens with doc/mario/luigi 's upair, which is how I discovered this tech in the first place. Marios being the easiest to perform you just full hop below a platform (battlefield is easiest), and do an upair as you go through the platform. You snap to it and shorten your jump height, your character gets squished too. You can get a hitbox out with theirs and l-cancel + edge cancel it.I instantly landed on the side plat of Yoshi's yesterday with a rising FH uair. It was crazy looking, and I'm wondering if I can replicate it. It probably requires hitting the opponent at the right time though.
hm. Maybe if your ecb (haha thanks, I forgot what to call it) is changed enough even during the jump, it's treated as landing. Perhaps melee reads collision with platforms as something to do with a consistency in momentum - if you're going up through the platform the whole time, then you can land on it once you finish and land again. It may be like the thing when you aerial fast enough out of a platform drop and end up on the platform. As for the auto-cancel frame thing, I guess you're right - I just checked the hitbox thread and it seems it only has AC frames afterwards.You are probably right about it being your ecb? becoming the right height. The weird part is, for the bair, it snaps to the platform and shortens your jump height. In regards to autocancel, I thought bair didn't have autocancel frames before the hitbox? only after.
I'm gonna say everything in the case that a rightward facing Falcon has grabbed you.So i'm tired of being obliterated my my buddy's falcon. I've read matchup guides on it most notably TAI's new guide and I watch vids of other marths doing it right like pewpewu vs s2j and orly and a few of ppmd's matches. I try to good marth stuff, but I tend to get grabbed a lot. My buddy's falcon dash danes the whole game until he sees an opening and he runs in and gets his grab. He's very conservative until h has a punish situation and then he capitalizes extremely hard. Also to counteract his style, he will randomly go in every once in a blue moon with a raw knee and it's neigh unavoidable since I never expect it. The real problem is that my defense once getting grabbed is pretty ****ty. If it's at low percent, he dthrows me and regrabs until i'm off stage, then he upairs me twice and waits for me to recover, makes my upB on stage, dairs me and reverse knees me pretty cleanly every single time. If I get grabbed at mid percents he dthrows and strings upairs to knee. If I'm at high percent he dthrow knees, and if I'm at really high percent, he uthrow... you guessed it. KNEE.
What is the appropriate DI for escaping dthrow and different percents, uthrow at different percent, and upair chains into edgeguard or knee? Also what do I do since falcon' DD game is better than marth's in neutral? And is there anything I can do if I'm forced to upB onstage not to get immediately dair reverse kneed?
I figure since he's so decidedly better than me in that matchup I should start focusing on refining my defense every time I play to at least give myself a fighting chance. I can beat every falcon in memphis decisively except him and i win less than 1 in 10 against him. Please help me
Cliffs: DIing falcon's everything, falcon defense game
0 is horizontal right. 90 is straight up. 180 is horizontal left. 270 is straight down. If they use a negative value, mirror the positive version of the angle across the horizon (i.e. -20 degrees is at 340).What's the orientation for knockback angles?
Is 0 straight up, and does it increase clockwise? (assuming the character faces right)
Edit: or 90 straight up decreasing clockwise? (0 right, increasing anticlockwise)
Edit Edit: the second one seems right