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Important Carefully Ask PPMD about the Tiara Guy

townes

Smash Apprentice
Joined
Oct 7, 2011
Messages
84
Location
Memphis, TN
I'm back. Didn't get to play my good falcon buddy, but I spent some time practicing dthrow tech chasing 20XX falcon on FD and when I played yesterday I bodied my two decent falcon friends relentlessly. I was DIing downthrow so effectively that they started going for uthrow uair and no follow up. I also worked on my DD WD dtilt game which I think helped especially when I played their my dude's sheik. Is dancing blade good in the falcon MU? I was using it heavily yesterday to stuff approaches and as a mixup and it was working pretty well.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
I'm back. Didn't get to play my good falcon buddy, but I spent some time practicing dthrow tech chasing 20XX falcon on FD and when I played yesterday I bodied my two decent falcon friends relentlessly. I was DIing downthrow so effectively that they started going for uthrow uair and no follow up. I also worked on my DD WD dtilt game which I think helped especially when I played their my dude's sheik. Is dancing blade good in the falcon MU? I was using it heavily yesterday to stuff approaches and as a mixup and it was working pretty well.
DB is pretty solid vs. airborne opponents (a Falcon approaching you, floaty trying to get back on the ground, etc.), but it is CCed relatively easily so if the opponent is on the ground, you are at risk of them getting their shield up and you are punishable between hits. The one exception I have is for techchasing spacies at high %s when they can't easily CC.
 

Meru

Smash Cadet
Joined
Nov 6, 2014
Messages
35
Location
San Diego, California
You just have to be careful using DB and making sure you hit with the tip, so that you don't trade with knees or nairs. Other than that, it's great because you can use it during run.
 

Espi

Smash Journeyman
Joined
Jun 5, 2014
Messages
482
Location
Vancouver, BC
How do you guys use dancing blade (side B) offensively? I haven't been using it at all, and I want to experiment with other stuff.
 

townes

Smash Apprentice
Joined
Oct 7, 2011
Messages
84
Location
Memphis, TN
I think DB is good on fast fallers who don't know what to do against it or as a mixup. On floaties sideB to uptilt is good. Otherwise I would probably just watch Ken and see the exact situations when he uses it. I don't think its one of marth's best moves though. Now time for my question!

The 20XX hack pack. I have it and I use it to train. That being said I think that the hack pack would be most useful for space animals. I find it hard to do anything exceptionally helpful with it with marth. I use it for things like tech chasing random DI and tec falcon on FD, chaingrabbing random DI spacies, L cancel flashes red, and infinite shield fair dtilt SHDF dtilt marth shield pressure practice. Are any of you high level marths using the hack pack for intense solo training. I think playing good players is the best way to train, but for the days when I'm alone what should I use it for. I've read lots of posts about solo practice, but I have NEVER seen a marth specific 20XX hack pack training thread/post/or anything. Anyone hack pack era marths out there practicing solo?
 

Espi

Smash Journeyman
Joined
Jun 5, 2014
Messages
482
Location
Vancouver, BC
Ken definitely uses it well, but he gets punished a lot for it. I think he just uses it too much. I'll just use it as a mix up :)
 

Clebus

Smash Journeyman
Joined
Jul 29, 2013
Messages
203
Location
Tennessee
Hard to say haha. I think he used it against SFAT at a recent tournament (although sfat won). Maybe a lil bit of shield pressure or something. He doesn't use it much though.
 

tonic

Smash Cadet
Joined
Jan 25, 2014
Messages
51
PP, what's your opinion on shield stops with marth? PPU relies on it extensively in his neutral game, at least in his recent sets. I'd link you but as this is only my second post smashboards won't let me. You can watch basically any recent video and find many examples. What of it's applications to movement, and why you don't use this technique?
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
I think it has some uses because you don't want to slide but you also don't want to commit to WD down lag. I personally don't prefer it since I think I can stop myself well enough using dashes/WDs/SHs. Plus any time I would get hit out of a shield stop I could be messed up since Marth does not prefer to be shielding or having his shield hit. Sometimes it would be more preferable to be knicked by a move out of my movement instead. I also don't really like OOS options in general and like being able to walk/dash.

Still, I can't deny it is a visual cue many like approaching to punish as well as a great stop at times since Marth slides a fair bit. It is worth exploring if you find it interesting I would say.
 

tonic

Smash Cadet
Joined
Jan 25, 2014
Messages
51
I did forget to mention that his main purpose PPU uses it is so he can completely stop his momentum and do a well-spaced rising aerial OOS, because jumping out of a dash transfers to aerial momentum and you run the risk of using a mis-spaced aerial. Oftentimes his shield is up for only 1 or 2 frames and you can barely see the flash of it before he jumps and aerials. Because of this it's rare that he actually gets punished in his shield, although he can be hit out of his jump is he mis-spaces. I know PPU prefers reactive, somewhat stationary aerial options against his opponents, whereas you tend to prefer grounded movement options, so I understand your viewpoint on it.
 

townes

Smash Apprentice
Joined
Oct 7, 2011
Messages
84
Location
Memphis, TN
I'm having some trouble with the marth ditto. Against Marths who stay grounded and dtilt, DD, and grab, I do great. But against Marths who jump in the air in neutral, I have trouble. He literally FHs waits for me to approach, if I don't he DJs and he uses sideBs. Whenever I come on he fairs or dairs. It's the most dumb strategy ever imo, but I have trouble in MUs when people play the MU not according to the rules I read about. I have trouble dealing with chaotic players. How can I destroy this marth who jumps a lot?
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
I'm having some trouble with the marth ditto. Against Marths who stay grounded and dtilt, DD, and grab, I do great. But against Marths who jump in the air in neutral, I have trouble. He literally FHs waits for me to approach, if I don't he DJs and he uses sideBs. Whenever I come on he fairs or dairs. It's the most dumb strategy ever imo, but I have trouble in MUs when people play the MU not according to the rules I read about. I have trouble dealing with chaotic players. How can I destroy this marth who jumps a lot?
If he FHs, you can just run under him on reaction and uair/fair. If he's just fairing on reaction, then you are telegraphing your approach way too much. DD in and out so he can't tell when you're going to approach. If he whiffs a fair when you dash back, you can dash back in and grab him as he lands. You can also just dash attack or tipper his landing, but those can be a bit riskier.
 

Clebus

Smash Journeyman
Joined
Jul 29, 2013
Messages
203
Location
Tennessee
Also if he dairs you, you'll probly be able to punish if you tech in place unless he DJ -> immediately daired.
 

Dr Peepee

Thanks for Everything <3
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BRoomer
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CG him, put him on a side platform and tipper Uair him if his percent is above like 25% after the throw(adjust percent based on stage and your position when you throw.) Above like 50 or so percent after throw you can mixup between Fair and Fsmash a lot of the time, and tipper vs untippered Fair. Then you have what m2k has been popularizing as Uthrow up-B to further mixup vs Fair DI.

If you throw him offstage Dtilt is usually pretty helpful. You can figure this part out watching M2K edgeguard usually lol.

Basically, learn your throw punishes if you want to hit hard.
 

LL87

Smash Rookie
Joined
Jul 18, 2014
Messages
14
Hi. Can I do anything to dk after a uthrow ? I'm testing stuff on the 20xx, but the cpu does not always jump out of hitsun, therefore I'm pretty unsure about the follow ups. It seems uthrow utilt works at around 50, but idk really.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
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Jarrettsville, MD
Hi. Can I do anything to dk after a uthrow ? I'm testing stuff on the 20xx, but the cpu does not always jump out of hitsun, therefore I'm pretty unsure about the follow ups. It seems uthrow utilt works at around 50, but idk really.
Training Mode
 

Dr Peepee

Thanks for Everything <3
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BRoomer
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No idea. I find Fthrow regrabbing DK to be pretty easy though, and throwing him offstage into gimping is also not terribly difficult iirc.
 

Espi

Smash Journeyman
Joined
Jun 5, 2014
Messages
482
Location
Vancouver, BC
Why aren't more Marth's using pivot F-smashes? I see ARC doing it all the time, especially against floaties.
For example, your opponent is on a platform but you're not quite in the position to tipper. So you empty pivot and wait or pivot F-smash, depending on the situation of course.
Thought's?
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
Why aren't more Marth's using pivot F-smashes? I see ARC doing it all the time, especially against floaties.
For example, your opponent is on a platform but you're not quite in the position to tipper. So you empty pivot and wait or pivot F-smash, depending on the situation of course.
Thought's?
Laziness.
 

Espi

Smash Journeyman
Joined
Jun 5, 2014
Messages
482
Location
Vancouver, BC
I replaced my OG analog with a Wii Nunchuck analog, and my consistency with pivots has skyrocketed. Takes a little getting used to though.
 

Big Daddy Josh

Smash Apprentice
Joined
Apr 17, 2014
Messages
76
@ Dr Peepee Dr Peepee I read your post about practicing alone, and the bit about "shadowboxing" was really interesting. I know what it is, since I used to take kickboxing, but I'm having trouble applying it to melee. I know to pretend like I'm playing a person, but even with the 20xx hack pack, the cpus don't punish like a person would. I was wondering if you had any videos showing how you use it, or can elaborate more on it's usefulness with Marth?
 

Dr Peepee

Thanks for Everything <3
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BRoomer
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It can often be better that there is no CPU there at all if you have a vivid enough imagination in my experience.

If you end up using one, just take a level 7-9(start low then go high) and try to move such that you're always just in and out of its range so you don't get hit. Then you can move to attacking and counterattacking from that range.
 
D

Deleted member

Guest
Why aren't more Marth's using pivot F-smashes? I see ARC doing it all the time, especially against floaties.
For example, your opponent is on a platform but you're not quite in the position to tipper. So you empty pivot and wait or pivot F-smash, depending on the situation of course.
Thought's?
when it doesn't kill, it forces you to use more time commitment, which means your opponent will reset to neutral more often. we use aerials because they allow autocancels, L cancels, wavelands, and other ways to cheat their lag to make them "faster" and easier to hold offensive momentum once you have it. ground moves are pretty much limited to moves with IASAs and raw low lag like dtilt and uptilt respectively. getting the opponent off-stage quickly is excellent if you're just looking for freebies in teams where holding positional advantage is much less definite, but in singles you can afford to go out of your way to optimize your punishes.

for kill options it gets much better but it's a hard technique to do and most people simply don't practice that skill. in general i often advocate against learning very specific tech like that because it forms all kinds of bad habits and turns the technique into a net-negative for the player. there are counterexamples to this, but they are often the exception and not the norm.

also hi guys
 

Dr Peepee

Thanks for Everything <3
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BRoomer
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Raleigh, North Carolina
I agree that in the instance described it is not such a good technique always and I'm glad you pointed that out.

This is actually pretty easy to do though LOL it's just some practice that should be done. It takes SEVERAL steps out of the killing process when practiced and you can even react partially with your dash to determine when you even need to do the pivot to kill. I do not find this technique ineffective unless used as a crutch in neutral as well since punishes often you can familiarize yourself with percents and situations stemming from those.

Hi.
 

CeLL

Smash Lord
Joined
Jan 26, 2014
Messages
1,026
Location
Washington
Is there anywhere describing how to follow up uthrows on spacies at various percents and with various DI, or should I just watch a lot of M2K (uthrowing spacies) and analyze what he does? (Not that M2K necessarily does it best, but there are a LOT of M2K Marth videos)
 
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D

Deleted member

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This is actually pretty easy to do though LOL it's just some practice that should be done.
We're not all as cool as you Mr. Look_At_My_APEX_Controller_I_Wear_The_American_Flag_When_I_Want_A_Sponsorship

"Why don't bad players just play good?" - PPMD

Why don't you just get off your ego-tripping high horse for once?

lmao i cant even type this with a straight face

yea real talk using it as a kill option out of a reliable conversion (grab) seems pretty good, assuming the DI window is reasonable.
 
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Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
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Sep 29, 2007
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Raleigh, North Carolina
You can also apparently set this up out of Fair and Dtilt pretty reliably.

We have so much work to do on killing optimization as a character =p

Also LOL yeah pretty true quote by me.
 

Big Daddy Josh

Smash Apprentice
Joined
Apr 17, 2014
Messages
76
@ Dr Peepee Dr Peepee I had one more question since you pretty much dual main both characters(Falco & Marth).
When I(Marth) am being pillared by a Falco I usually have a hard time getting out or just away. I notice even top players have a hard time as well but not nearly as bad as I do. I normally just DI away and try to tech and hope for the best. Should I be trying to smash DI Falcos hits instead?(the shine & the dair, etc) Or are there any tricks you use to help escape?
 
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