knightpraetor
Smash Champion
- Joined
- Oct 20, 2005
- Messages
- 2,321
sorry i should be nicer bones but it's just that you treat me as if i haven't been playing at all and don't know basic things that a person learns playing marth really quickly. just cause you beat me in tourney yesterday doesn't mean you have to treat me like I have been playing less than a month. Was i that free?
and honestly wavedash down into reactive roll is better than wd on and wd back to the ledge. If they are trying to bait out your roll, then you should probably actually attack rather than go to back to the ledge and reinitiate the whole process. if wd back to the ledge actually gets you a punish on the fox/falco, then they are bad..they could just queue a roll back or dashdance after their whiffed aerial
The reality is that Marth needs to invuln ledgedash to have any decent mixups at the ledge. Fox and falcos all should know this, and the good ones play in such a way where any option except a good invuln ledgedash will get hard punished..while still being able to kill the marth if he tournament winners, which you were so kind as do to me 3-4 times yesterday. Marth requires invuln ledgedash to be competitive and thus often ends up dying from tournament winners in tourney. That's life, and that's also one of the reasons I like playing peach
do you have any idea how satisfied I was every time you SDed ledge dashing yesterday? that I typically get 2 free stocks for that vs Wenbo from that in every set we play? Even Mango complained about it. with peach it's a simple matter to cover your waveland and aerial and punish everything except invuln ledgedash from fox.
falco has lasers so he still has it a million times better than fox, but even when you were playing falco yesterday I got 2 kills from jumping and setting float height at weird heights so that laser on didn't work.
The worst part is that marth's invuln ledgedash seems to be harder than foxes or falcos. Maybe someone can tell me why this is, but with fox and falco I seem to be able to slam the stick down and still jump and waveland on with enough invuln. But with marth it seems that unless i just tap down really lightly and not fastfall, then I completely lose all invuln. I assume that this is just easier for spacies because they have more frames of invuln that they can waste making the ledgedash simpler for them.
anyway this is all just gloom and doom...on a brighter note...marth benefits from shai dropping a lot. I can now do it on command because yesterday i discovered I had an R button on my controller. Not sure where it came from, but it sure is convenient
also, bones how long can you keep invuln during a phantasm from the ledge? does it stay invuln till you start moving horizontally?
and honestly wavedash down into reactive roll is better than wd on and wd back to the ledge. If they are trying to bait out your roll, then you should probably actually attack rather than go to back to the ledge and reinitiate the whole process. if wd back to the ledge actually gets you a punish on the fox/falco, then they are bad..they could just queue a roll back or dashdance after their whiffed aerial
The reality is that Marth needs to invuln ledgedash to have any decent mixups at the ledge. Fox and falcos all should know this, and the good ones play in such a way where any option except a good invuln ledgedash will get hard punished..while still being able to kill the marth if he tournament winners, which you were so kind as do to me 3-4 times yesterday. Marth requires invuln ledgedash to be competitive and thus often ends up dying from tournament winners in tourney. That's life, and that's also one of the reasons I like playing peach
do you have any idea how satisfied I was every time you SDed ledge dashing yesterday? that I typically get 2 free stocks for that vs Wenbo from that in every set we play? Even Mango complained about it. with peach it's a simple matter to cover your waveland and aerial and punish everything except invuln ledgedash from fox.
falco has lasers so he still has it a million times better than fox, but even when you were playing falco yesterday I got 2 kills from jumping and setting float height at weird heights so that laser on didn't work.
The worst part is that marth's invuln ledgedash seems to be harder than foxes or falcos. Maybe someone can tell me why this is, but with fox and falco I seem to be able to slam the stick down and still jump and waveland on with enough invuln. But with marth it seems that unless i just tap down really lightly and not fastfall, then I completely lose all invuln. I assume that this is just easier for spacies because they have more frames of invuln that they can waste making the ledgedash simpler for them.
anyway this is all just gloom and doom...on a brighter note...marth benefits from shai dropping a lot. I can now do it on command because yesterday i discovered I had an R button on my controller. Not sure where it came from, but it sure is convenient
also, bones how long can you keep invuln during a phantasm from the ledge? does it stay invuln till you start moving horizontally?