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You actually cannot cancel IASA frames with B-moves. Luckily for Marth, it doesn't affect him much. He can walk 1 frame before using side-B and JC (jumpsquat for 1-4 frames) up-B. For Counter and Shield Breaker, you have to actually leave the ground (though you can hardly tell with Counter because Marth's momentum reverses when you Counter asap after jumping.It’s called “Interruptible As Soon As”-frames. Marth’s dtilt animation is 49 frames long, but from frame 20 on you can cancel it with any attack, jump, dash or walk. Not with your shield, though.
I actually did find it on some YouTube song. I'm going to scroll through the thousands of videos in my history until I find it.-Roommate is randomly playing Hava Nagila on his little phone piano.
-I go online to look up the actual one.
-Find this: http://www.youtube.com/watch?v=vHSNZK4Je-Y
-Notice the avatar is the exact same as
-Same avatar as Bones.
-Conclusion: Bones is jewish.
No, Samus can definitely missle you even when you are crouching.@mahie:
is it IMPOSSIBLE for samus to get a missile below crouch height, or is it just really hard?
also, whenever samus missiles you, does this mean you can just crouch under it and not get hit? or does it go over your head and hit your body?
Samus MUST be in the air for the strong missiles to actually hit marth. Otherwise, if she does them grounded, they pass right over you. The seeking ones don't really matter at all since they will hit you no matter the height. Also, she has a 4 frame window to get the proper timing otherwise the missiles sail over your head when crouching or she doesn't get the missile out at all. 4 frame window isn't hard at all.@mahie:
is it IMPOSSIBLE for samus to get a missile below crouch height, or is it just really hard?
also, whenever samus missiles you, does this mean you can just crouch under it and not get hit? or does it go over your head and hit your body?
respect. is there anything that goes into actually pressing down L/R? I've been doing a lot of Dash away PS with marth and when I don't get them it's because the light shield comes out (from when I start to press down L) and light shields can't PS. Does just pushing L faster and harder avoid that because it happens to me like 25% of the time.Regarding Powershielding :
http://www.smashboards.com/threads/...rs-stuff-thread.118998/page-280#post-15206019
Wrote this a while ago but it's still relevant.
You can't PS with anything but a full-press. I recommend removing a spring from one of your triggers so you can use that one to PS easily, tech, and you can use the other for L-cancelling, light shielding, and WDing.respect. is there anything that goes into actually pressing down L/R? I've been doing a lot of Dash away PS with marth and when I don't get them it's because the light shield comes out (from when I start to press down L) and light shields can't PS. Does just pushing L faster and harder avoid that because it happens to me like 25% of the time.
This is very true. Not only is it hard for Samus to aim at you, it also means she'll have to spend time airborne, which is never a good idea for her against Marth. FD means either no missiles, or missiles that'll help you more than her.Samus MUST be in the air for the strong missiles to actually hit marth. Otherwise, if she does them grounded, they pass right over you. The seeking ones don't really matter at all since they will hit you no matter the height. Also, she has a 4 frame window to get the proper timing otherwise the missiles sail over your head when crouching or she doesn't get the missile out at all. 4 frame window isn't hard at all.
You have to press the trigger fast. Any frame spent in the analog part of the trigger will be removed from the PS window.respect. is there anything that goes into actually pressing down L/R? I've been doing a lot of Dash away PS with marth and when I don't get them it's because the light shield comes out (from when I start to press down L) and light shields can't PS. Does just pushing L faster and harder avoid that because it happens to me like 25% of the time.
I see. There's still no point in removing the triggers though, unless you like it more when it's floppy.No one cares about controller mods unless they are macros.
I've had no X button for 5 years and a "modded" trigger button for almost as long.
I feel like this character's learning curve is more like a learning... scribbly shape.
Now I just need to figure out how what to add to make it a 3D model. Maybe I'll go balls deep and try to create a string theory representation with the number of dimensions into double digits. You can always rely on a time variable to spice things up a bit.that's an interesting way to look at it, I think that's pretty accurate too
Yes! That's exactly the type of chart I was thinking of. I don't know the actual name for those types of charts (so lmk if you do), but I'm pretty sure I've seen them in video games for stats that vary between character/gun/vehicle/whatever. It'd be cool if someone made one for each of the top players. :Dyou mean like
http://upload.wikimedia.org/wikipedia/commons/b/ba/Naruto-Naruto-Diag-2.png
(first relevant result to my search terms)
that kind of chart isn't uncommon.
I meant that marth's learning curve (and actually the vs marth learning curve) seems to be steeper or shallower at different levels of learning about the game. To a larger degree than the other characters.
I remember how impossible the marth matchup felt when I started the game, then there was a phase where it didn't seem so hard at all but now as I and the marth that I get to play against have gotten a bit better still the matchup/meta is more difficult again. Squiggly vectors.
Here's the type of chart you were thinking of:Yes! That's exactly the type of chart I was thinking of. I don't know the actual name for those types of charts (so lmk if you do), but I'm pretty sure I've seen them in video games for stats that vary between character/gun/vehicle/whatever. It'd be cool if someone made one for each of the top players. :D
The chart you linked in your earlier post was a "polar area diagram" (same idea but aesthetically a little different)."Radar chart" on Wikipedia
A radar chart is a graphical method of displaying multivariate data in the form of a two-dimensional chart of three or more quantitative variables represented on axes starting from the same point. The relative position and angle of the axes is typically uninformative.
The radar chart is also known as web chart, spider chart, star chart, star plot, cobweb chart, irregular polygon, polar chart, or kiviat diagram.