Anand
Smash Journeyman
Help me Umbreon, you're my only hope.What does it mean to "goldfish the audience"?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Help me Umbreon, you're my only hope.What does it mean to "goldfish the audience"?
omgggggggggHey guys, what you think about this :0
http://www.youtube.com/watch?v=vps-bLWcNM4&feature=share&list=FL9W-f3QQaT4BVxPi31inA5Q
You can't utilt at that low of a %...
You have time to u-tilt, M2K does this all the time. You don't have time to utilt regrab because it won't send them high enough, but it'll knock them down for a simple techchase (techchasing is easy, and people almost never tech this in the first place because they're focused on shining out) and it tacks on enough percent to make the chaingrab easy again.If I know the person is going to shine out, I find it easiest to just throw in a u-tilt and pick up the easy tech-chase rather than go for the pivot grab.
Oh man.PP, how can I work on making my dashdance less predictable? I feel like I fall into recognizable patterns too easily, and even my mixups seem expected. My movement/neutral game is definitely the weakest aspect in my gameplay, but I feel like it's a lot harder to improve at from watching what other people do and internalizing it than say punishment or edgeguarding. Like in your recent sets against M2K, I almost never knew when you were going to attack, but I wasn't able to really deconstruct why. Your movement is just sooo unpredictable, and, well, mine isn't. Loool
Please do this for us. Or else you'll get tonnes of questions at all times. Your dashdancing is incredible, like a some sort of shark that could downtilt at any moment. (Perhaps the swordfish would be a better comparison.)Oh man.
Maybe I should write an intro to movement or something sometime...
Yeah I was trying to respond in the middle of class and just wanted to illustrate that you could u-tilt at that low of a percent ('cause that was the part you took issue with) and snag an easy tech-chase; I couldn't think of a clip and timestamp where that was done on no DI off the top of my head but it's the exact same principle lmao, no reason to be so pedanticFox wasn't even trying to shine out of the grab in that clip. He full DIed to the side...
Yes, definitely, this would be wonderful. I'm pretty sure that "because you thought you should" sums up my movement game pretty accurately. That's an interesting look at dash forward/dash back, I'll think about that for awhile.Oh man.
Maybe I should write an intro to movement or something sometime...
Basically, you should consider each dash/WD as something like an attack or zoning tool. Think of it like how 2D fighters like using actual moves to zone. Dash forward is like an attack and dash backward is like a zoning tool, and you can move out of both quickly. Do all moves with a clear intention like feeling out their intentions instead of merely setting up your attack/bait. The more you use movement for outside of necessity or "because you thought you should," the better you will be.
I don't know why people don't do this but just shield grab the first laser. The timing is easy and you will grab before the second laser comes out. Plus it's way less committal than something like counter.Is there a reliable counter against lasers from the ledge?
thx n_nomggggggggg
nice
It's not pedantic at all. When you DI away utilt hits way sooner because it starts in front of marth, not above him. You could also just look at the clip and see that if Fox had been at the same height before the utilt connected but right on top of Marth, he would have been able to shine out easily.Yeah I was trying to respond in the middle of class and just wanted to illustrate that you could u-tilt at that low of a percent ('cause that was the part you took issue with) and snag an easy tech-chase; I couldn't think of a clip and timestamp where that was done on no DI off the top of my head but it's the exact same principle lmao, no reason to be so pedantic
So, how would you outline the differences between long and short dashes?Longer dashes is indeed a very good start! Understanding the purpose of the long/short dash and everything in between is crucial for solid movement. Keeping it strictly to 2 terms, understanding both lengths of dash is important. They adjust your spacing and momentum very differently!
And there would be a reliable laser counter if lasers came up at the same height always or you could always get into the same position every time you wanted to, or......
PS'ing the first laser is probably pretty universally good LOL.
Marth's advantage on the small stage stems from the new change in positioning where Falco is "trapped" near the edge. On a large stage, this is not the case (one of many reasons to avoid DL64 as Marth). Either way, when you use something like fair or nair or ftilt as a "get off me" option, you're mostly doing it to negate Falco's means to put you in a disadvantageous position, so resetting to neutral is still a minor victory of sorts, even if it doesn't feel like one.Alright, Umbreon, some time ago you put it into my mind to attempt a more commitment free marth. In doing so I am continually finding myself in a position with Marth against Falco and uncertain how to take advantage of it.
Typically, on stages that are small you might get-up with Fair/Nair and it hits Falco away low to the ground. Should he tech in place/roll towards you you can cover this by DD grab. Should he roll away you can only punish it before he can shine/spot dodge by making the read to dash in the direction fully. In some cases you cannot even accomplish this should they be hit far enough (say Ftilt from near the ledge and it hits falco to the other side of FD). Effectively, should Falco tech roll away and Marth is unable to get guaranteed punishes off the tech lag.
How should marth close this distance between Falco?
If you do nothing, then you are back in neutral setting with a ton of distance between Falco. By choosing to fully dash in the direction of Falco you lose all ability to dash dance. To get it back you have to stop and wavedash. By which time Falco has fully recovered and can start laser control or attempt to wild arm your approach with an aerial. Charging at Falco with a dash attack/aerial is also stupid because you are committing and this is evaded by him simply.
So in this situation, I do not see how Marth can maintain a strong advantage without committing. What do you see as a proper response? Sticking with an option that keeps your open I would opt for dash in-close, wavedash to a stop and observe from there. If this were any character other than Fox/Falco, I would say dashing into crouch dtilt would be justifiable as well.
Lol my threads.Falco vs. Marth? On flat and platformed stages please. Lightshields ruin my opportunities for shine grab so I thought about throwing in cross up empty short hop grabs to remedy that, and the PSed lasers can be a pain but I do remember to shoot 'em low to allow myself to short hop over and keep applying pressure.
Long dashes- deep lengthy strides that exaggerate my intentions and make them "obvious" to my opponent. Also used to slow the pacing of the match, among other things.So, how would you outline the differences between long and short dashes?
Ledgehop lasers are too fast for me to react to and powershield It's too hard for me to tell if he's just going to dair on or ledgedash grab or something instead. Can you CC the lasers into something? I don't deal well with ledgehop lasers either, haha. I'll try shieldgrabbing the first one like MT recommended.
So LDHL as an option for Falco to return to the stage after grabbing the ledge is sort of interesting and can be good for Falco depending on certain spacings. I'll try to elaborate.
The time between lasers one and two is actually REALLY long and you can pretty much do anything in between them if you shield the first one and are close enough; if you're Fox, you can easily shine OOS and guarantee a kill after the first laser and you can definitely shieldgrab after the first laser (it's pretty a free punish if they opt to LHDL your shield and you're near the ledge). HOWEVER, most (good) Falcos will realize this and won't try to LHDL your shield at the ledge and instead will opt for things that will take advantage of your being in shield like ledge-hop delayed dair or rolling or even regular get-up -> shine etc.
BUT, you can still bait out LHDL with some consistency because LHDL is actually a pretty good option when you aren't right next to the ledge (or on the platform above the ledge etc) because it allows you to return to the stage while simultaneously establishing some control via making the opponent deal with lasers... but the thing is LHDL is actually pretty slow in starting up and because Marth is so fast he can easily move from a place far from the ledge (where LHDL would be safe) to a place near the ledge where he can get the punish. For example: www.youtube.com/watch?v=m7rsLL6ruc4#t=10m17s (I powershielded it on accident but it wouldn't have made a difference if I didn't get the powershield).
Funny side note to this: if you manage to let him get the second laser out right before you actually grab him, then the laser will break the grab and send Falco off at a sharp angle without his jump and he's screwed. Here it is happening in me vs Mango: http://www.youtube.com/watch?v=BzpgVwvGwoU#t=9m52s
LHDL is a fairly specific nuance in the matchup IMO and learning how to deal with them isn't going to make you magically beat Falcos that you wouldn't otherwise, but if your opponent always returns from the ledge with LHDL even if you're up near the ledge then knowing the above information can prove very useful to you...
In other news, despite being regarded (in Texas) as being really good against Falco, I have come to realize that I don't know the matchup at all and just rely on powershields all day for openings... whoops.
It does actually lol. But if I ever have an off day for powershielding then I'm screwed pretty much (though lately my consistency day-to-day has been pretty good). But I don't think powershielding lasers is going to be reliable in the long run; Falco has things he can do to get around powershielding like being sure to shoot his lasers lower and then jumping over them into an approach which works great against my PS->wavedash forward approach. Falco can often also jab before Marth can do anything out of PS->wavedash forward if he reacts fast enough. It seems unrealistic but my training partner has sort of adapted to my consistent powershielding and stuffs about half of my PS->wavedash approaches with a reactionary jab or spotdodge or something like that. Of course it's up to me to make the next adaptation but I'm just mentioning that powershield lasers doesn't necessarily net free openings once the powershield isn't unexpected anymore.And if you're great at PS'ing then shouldn't that help you get mad openings?