Anand
Smash Journeyman
Falco's run accelerates faster than his walk as well (this is visually obvious). Although, I'm actually just going off memory here, and I don't play Falco, so I could be spreading misinformation.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
#SadlyMistaken
Not if you time up B right, but you mean if the spacie ****s up i hope lol?If you time up B right, you can use it as a legit shoryuken. Works on spacie nairs really, really well. You just have to know when they are low enough to get sweetspotted
up B as a replacement for grab at high % in general is really good. Mostly on whiff punishes.
"THE REALITY!"Ok, so reverse Upb is no use and Falco walk speed is slower than his run speed.
Bones0, you taught me a lot of disappointing things today...
Lmao, I thought we were all having a good time here.this thread is awful.
bones shorten your sig or i'm blocking you. that length is offensive.
I'm also a weirdo. How do you get the control stick to the left position without rolling or exposing your self to shield-pokage?i find it helps greatly to find which direction you're better at shield dropping in
i'm multiples better at shield dropping when i roll from left -> down-left
as opposed to rolling the control stick from right -> down right
or if you're a weirdo and like to meticulously regulate the speed of your control stick going straight down
Dtilt.Fair vs nair?
I pre-emptive all the time, man.I read Bones0's post about tech chasing with marth, and how one should never shield pre-emptively because everything is possible to react to.