ThatGuy
Smash Master
I think he's Pac Man.
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Front:
-Hitbox A: New:[1x Size; 7->13 Dmg; 100->70 KBG; 40->50 BKB; 70?->30?]; Old:[1x Size; 7->13 Dmg; 100->70 KBG; 40->35 BKB; 70?->40?]
-Hitbox B: New:[1x Size; 7->13 Dmg; 100->70 KBG; 40->50 BKB; 70?->30?]; Old:[1x Size; 7->13 Dmg; 100->70 KBG; 40->35 BKB; 70?->40?]
-Hitbox C: New:[1x Size; 6->13 Dmg; 100->70 KBG; 0->50 BKB; 170?->30?]; Old:[1x Size; 6->13 Dmg; 100->70 KBG; 0->35 BKB; 170?->40?]
-Hitbox D: New:[1x Size; 6->13 Dmg; 100->70 KBG; 0->50 BKB; 170?->30?]; Old:[1x Size; 6->13 Dmg; 100->70 KBG; 0->35 BKB; 170?->40?]
-Hitbox E: New:[approx. 1.38x Size; 6->15 Dmg; 100->85 KBG; 0->50 BKB; 180?->25?]; Old:[1x Size; 6->15 Dmg; 100->85 KBG; 0->45 BKB; 180?->35?]
-SDI Capacity Multiplier: 0.00x->1.00x
Back:
-Hitbox A: New:[1x Size; 11 Dmg; 107->83 KBG; 30->52 BKB; 72?->25?]; Old:[1x Size; 11 Dmg; 107->83 KBG; 30->47 BKB; 72?->35?]
-Hitbox B: New:[1x Size; 11 Dmg; 107->83 KBG; 30->52 BKB; 72?->25?]; Old:[1x Size; 11 Dmg; 107->83 KBG; 30->47 BKB; 72?->35?]
-Hitbox C: New:[1x Size; 11 Dmg; 107->83 KBG; 30->52 BKB; 72?->25?]; Old:[1x Size; 11 Dmg; 107->83 KBG; 30->47 BKB; 72?->35?]
-Hitbox D: New:[1x Size; 11 Dmg; 107->83 KBG; 30->52 BKB; 72?->25?]; Old:[1x Size; 11 Dmg; 107->83 KBG; 30->47 BKB; 72?->35?]
Documenting all of this so that when the day Brawl+ is finished arrives; a "layman's" changelist can be created. ^__^- First hit F smash damage reduced
Reduced all 1st hit hitboxes damages to 6%, so the attack in total only does 17-19% now instead of 21-23%.
- Boomerang speed up changed to be an IASA with arrows only
Prevents Boomerang becoming too safe after being thrown out but now is a minor buff to the camping game without changing dedication lag to performing the move.
no he didn't. The latest changelist meant to say "remove 1.2x speed-up, now should only have IASA into arrow only." Cape added IASA into arrow but forgot to take out the frame speed changes the first time around...until I reminded him. =XCape removed the arrow-only IASA
It is amazing on stage, you can ask anyone of the people from montreal who play me. I can even get them in here telling you how good it is on stage. It has great recovery time, and is safe to use. There is no reason to change it. Just try using it on stage more, in different ways. Use it to end combos, use it to attack someone under you etc, find uses man =/
Why don't you tell them how you're getting punished? Exact situations....Are u guys joking...Dair is super easy to punish. Its true that if it hits a shield it is safe but on whiff it is still extremely punishable.
[SARCASM] True dat....Are u guys joking...Dair is super easy to punish. Its true that if it hits a shield it is safe but on whiff it is still extremely punishable.
This is true.Also, please correct me if I'm wrong, but isn't it kind of the point to be able to punish a missed attack?
Did u read anything at all?Asking for a safe move to be safer is a buff that won't happen. There aren't any changes that toon link can really have right now to buff him. He's quiet polished
That's not because of tumble, that's because you're not used to teching because you always airdodge instead of tech, lol. Tumble at the very least makes you tech more than usual.I find it unfair how they refuse to change the tumble for zair characters. It still leaves those few characters at a disadvantage. Teching is ******** now, i miss so techs for no reason cuz of tumble. I am not for it. I think the game was better at the 5.0 gold build. I hope the tumbling doesnt make it into the game.
Id prefer to beat people normally, then to beat them cuz they cant get out of tumble.
Naw i dont spam airdodges to get out of strings, i know how to di/smash di =]you just have terrible timing then. NOT TO MENTION THAT you can simply wiggle out of tumble.
I'm so sorry you can't just mash airdodge to get out mah strings anymore boi D:
BTW the WBR is thinking about changing NADT....or at least there's a fire-heated discussion about it in the GSH1 thread
k kOh hi, I'm from Montreal, and Dair is an extremely risky move. Please make the move shoot tornados upon landing onstage. Thanks!
The tech window is actually 15 frames, so... 1/4 of a second (it was 20 frames in melee), and... I think you have it backwards. It only works if you've pressed the shield button within 15 frames of making contact with the stage; if you press it before that 15 frame window you will fail to tech. The only time you need to put in the input to tech before you get hit is if you're trying to force a collision with the stage with SDI. Otherwise, it's actually easier/more consistent to press the button to tech after you have been launched, since hitlag is included in those 15 frames. Additional note: you can't input the command to tech during hitlag.Well, in order to tech, you have to do it like half a second before you hit the ground. If you get hit by one of those early knockdown moves, you actually have to do the tech input as you're getting hit, not when you hit the ground.
Abuse those buffer frames =).
Are you discounting the 5-10 frames of buffer people have? That makes it 20-25 frames to tech, which is not quite a half second, but close to it.The tech window is actually 15 frames, so... 1/4 of a second (it was 20 frames in melee), and... I think you have it backwards. It only works if you've pressed the shield button within 15 frames of making contact with the stage; if you press it before that 15 frame window you will fail to tech. The only time you need to put in the input to tech before you get hit is if you're trying to force a collision with the stage with SDI. Otherwise, it's actually easier/more consistent to press the button to tech after you have been launched, since hitlag is included in those 15 frames. Additional note: you can't input the command to tech during hitlag.
If you're missing techs, you're probably teching too early.