hey guys did you know it's easier to edgeguard on stages with sloped ends? pretty obv right? your dash attack reaches the bottom better, dsmash strong flub can actually work on ppl who don't sweetspot, etc.
but like dair on slope is so amazing
aim like right before the exact edge so you don't fall off, but so the sword optimally pierces "deepest" into the stage, so that you have more potential to spike
likewise if the opponent is level with you the windbox can also push them away from the stage
finally you'll have no landing lag since the momentum will carry to off the edge and you'll ledge cancel. if they still grabbed the ledge (and they have a weak ledge game), you can nair/fair/bair (the front body hitbox will hit them), or if you know they'll try to get back on-stage ASAP, you can do a rising fair/uair towards them.
also you guys know the first hit of grounded UpB has enough KB to stagespike peeps if they recover high and get hit by it right? Not really useful, especially compared to all the slope BS you can pull off with Dair.
btw guys don't talk about buffs/nerfs. Getting infracted for that would kinda be dumb rofl. We'll see how Tool Link stands up to everyone else in 6 or so months. Until then just try to flesh out his metagame.