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-Dealing finishing hitsOye, I have an idea, but it follows after the questions:
What is the biggest problem with Falcon right now, gamewise?
Something like that? ..but for Falcon?Weight and Adapting to it
Most of these setups will require your opponent to be at a certain %. Of course, 100% on a Mario isn't the same as 100% on a Bowser, so you have to adjust the requirements based on character weight. These are decent estimations of how much to add/subtract from the requirements, so you have an idea of when certain moves will or will not work.
[-10%] Lightweight: Pikachu/Kirby/Ness/Lucas/Mario...
[+0%] Middleweight : Falco/Fox/Marth...
[+10%] Upper-Middleweight : Ganondorf/Snake...
[+20%] Heavyweight : Dedede/Ike/Bowser...
etc.
Jigglypuff seems to be much lighter than even the other lightweights, so let's assume she has a -20% modifier.
Basic kill move/information
Unless otherwise stated, from the center of Final Destination, with no stale-move effect, no attack-charging:
Damage is first given without DI, and with DI, if applicable.
* means that opposite DI has no effect.
Fsmash : 110% [130% with full DI]
Dsmash (first hit): 120% [140% with full DI]
Usmash (last hit): 170% [180% with full DI]
U-tilt : 160% [170% with down DI]
B-air(sweet spot) at 120% [150% with full DI]
U-air from full hop: 170% [180% with full DI]
U-air from double jump: 150% [160% with full DI
U-air from top of level (double jump + spring): 90% [100% with full DI]
U-throw (FD height): 190-200%*
From the edge of Final Destination:
D-air sweetspot(Aerial): 170% [180% with full DI]
B-throw: 160-170% [185% with full DI]
F-air (Final hit/"head" sweet spot): 170% (sweetspot) [200% with full DI]
N-air: 140% (first hit) [150% with full DI]
Homing Attack (person standing on edge): 170-180% [185% with full DI]
hahahaha....i love how you volunteered Keykid....voluntarily. LOL.Something like that? ..but for Falcon?
._.; it was alot of work and atm I don't have too much of an idea of which moves to test.
But hey, if someone more familiar with Falcon can do it, go ahead, KeyKid.
btw i tested those on a Marth lul
Kill moves are toughies for falcon. I think, however, that you underestimate some of falcon's smash hits. While not obscenely fast, the fmash can land KOs for you, as well as the dsmash. I think the trick is to mindgame them into it; you can use some smashes in a "non-punishable" situation, to get your opponent accustomed to the timing of it. Once youve done that, I think you can land a few hits when you mix up their timing by charging it for a bit. It's actually surprising how many people will blindly try and dash-grab you when you just sit and charge a smash. Now, obviously you dont wanna spam these (granted, I'm guilty of this on a few occasions when I'm tired), theyll never hit if you do.-Dealing finishing hits
Captain Falcon has next to no kill options srsly.
Your best one is the B-air, but it just doesn't have enough of a hitbox. Next would probably be the Falcon Dive, but that is punishable if you miss. Your U-air has a good hitbox, but kills at really high percents. Your Smashes are slower than average. The U-tilt has moderate power, and is fairly slow (but at least it has range and priority). The Knee is situational as hell, so try your best techchasing into one.
So yeah, basically all of Falcon's kill options are situational to the extreme. Any bright ideas about them?
Yeah, and I suggested a while ago that we actually not just list the damage of Falcon's attacks, but also the kill percents. Knowing kill percents of your reliable attacks IMO is very critical for Falcon.
if you have 2 controllers, set it to 1/4 speed on FD. right before the attack hits, start the DI on the 2nd controllerI could find em without DI... i don't have a partner *or a competent one at least...*
I wanted to test from the center of FD. To avoid misplacement like walking too far or whatever, I did that. I only did 1/4 speed it to test DI for smashes/tilts.lol Wouldn't it just be easier to hold the DI with your elbow/foot/something so that they are walking and then you just whack them? I dunno. lol 1/4 speed would take forever though.
please tell me I'm not the first person to try to purposefully use d-air to kill in such a stupid non-spike way. that move is so ridiculous.*jump mode
F-air (Knee of Justice): 90%. trivial note: 100-110% kills across the stage (goes from left edge to right KO wall) with no DI and no stale move effect.
*D-air (): 120% (!!?? kills off the side! LOL)Nipple Launch..?
*B-air (immediate impact, person inside biceps): 130%
*Up-B kills from the edge at 130%!!
Because I'm sure you've studied every character SO thoroughly and observed so many tourney results to validate your statement.Because falcon is the worst. U can do everything u want to make him better, and he is usable (i lost to a really goood cfalcon in a tourney in brawl =( ) captain falcon is still worse than every other character.
How do you know falcon is the worst? No tier list is out yet. Have you thoroughly checked every character and based this off of tourney results? I dont know, but i dont think you did. Many people would agree with your statement anyway but still leave that stuff for the back roomers to decide.Because falcon is the worst. U can do everything u want to make him better, and he is usable (i lost to a really goood cfalcon in a tourney in brawl =( ) captain falcon is still worse than every other character.
The best thing they did for him was make his recovery broken compared to how it was in Melee. Part of that is because they actually made Raptor Boost usable in the air. That's the best part about Brawl Falcon. The Punch turnaround is really nothing to get excited about. Sure it's fun in party matches and against idiots, but really it adds nothing in the grand 1v1 scheme. His DI out of his UpB is nice but other than that his DI is not that great. Not being able to FF to the same extent as in Melee is killer. Plus the fact that he doesn't carry air speed anymore either. Honestly his DI was overall better in Melee imo.doesnt matter about the tier list atm, because falco's moves arent as good as it was. The knee is the worst and hes like all crazy. The best thing they did for him was making the falcon pounch turn left or right and his di skills.
He is not the worst. He just takes getting used to.
Wait until the real Tier List comes out. Until then it's just clashing opinions with no end. If you don't play Falcon anymore and don't contribute to his development, then who gives a **** what you think anyways? No one cares if you quit Falcon after Melee. Really. No one. So stop acting like people do. If you're just going to ***** about how you don't like him anymore, then go cry and play Melee. It's not hard. But all of the random losers who think their opinion about Brawl Falcon means something just because they played Melee Falcon need to stop posting. We know you hate him. We know his problems. We however, still enjoy playing as him.
/thread
Bowser, Pichu, Mewtwo, Mr. G&W, and Kirby all say hi!In melee, EVERY character was playable and usable.
I wasn't trying to refute anyone. I'm saying that there's no point in people saying he's bad anymore because every single possible complaint has already been voiced at some point in this board. This thread does nothing constructive and is mainly composed of people *****ing about how they used to play Falcon but don't anymore because he sucks.Glad you acknowledge that he's not great at all, since you didn't bother to refute my points compared to you doing it to others the entire thread. I just deliever information, I answered the TC's question why so many think CF is bad.
We're not saying you shouldn't play as him, and Tier lists unless you play at a competitive level shouldn't matter at all in choosing your main.
You haven't made a single point that hasn't been made at least 5 times before in this very thread, your post simply isn't not worth discussing anymore. But, if you insist.Glad you acknowledge that he's not great at all, since you didn't bother to refute my points compared to you doing it to others the entire thread. I just deliever information, I answered the TC's question why so many think CF is bad.
We're not saying you shouldn't play as him, and Tier lists unless you play at a competitive level shouldn't matter at all in choosing your main.
I refute your points. Since I have done this, Falcon is a great character. Right?Glad you acknowledge that he's not great at all, since you didn't bother to refute my points compared to you doing it to others the entire thread.
You will notice (assuming you actually read through this entire ******l discharge of a thread) that the OP posted a grand total of 2 times - both on the first page. You did not post new ideas with the intention of answering his question, you reposted tired and dead information to engage in an argument where you knew you couldn't lose.I just deliever information, I answered the TC's question why so many think CF is bad.
about the range issue, Falcon used to have long range because of his hitbox being extended, now in brawl that's all taken away, meanwhile Snake can do any melee attack from a distance that his arms/legs can't reach and it will STILL land, where is the justice? On the issue of how to play Falcon we have extensivly went over this, Falcon must wait for a opening in the opponent lag until it's safe to strikeI don't see why people consider he has poor range. He has correct range, which must be associated with his moving speed to make up for his laggy attacks. But don't try to overcome your opponent as you can do with a Fox. That's the most difficult for people to get : you MUST mindgame your adversary. And try to land a Knee and a Falcon Punch at each right occasion. Don't be dumb, you won't fail ; but he needs a lot of learning.