Sh1n0b1
Smash Journeyman
This thread is still alive???
In the next SSB game he better use his gun!
In the next SSB game he better use his gun!
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I've been waiting for BOOM HEADSHOT since SSB64.This thread is still alive???
In the next SSB game he better use his gun!
Fixed.I think Ike'll end up being middle tier. Bottom tier is for people like Captain Falcon.
He's not the worst, but he's down there. Buffed b-moves hardly make up for his loss of combo potential.
Well then.^ This although i still believe he can make it to the bottom of mid tier.
Ganondorf players generally make use of his side-B, because of its mindgame/setup/'combo' potential. I rarely see the use of his other B-moves in offensive play, really.I agree with this, he's not the worst, but he is close. the reason that he is ranked behind Ganondorf is that they are similar, but CF is not as powerful with his b-moves, etc. I know this is very cliched, but CF's knee is harder to hit...He's not the worst, but he's down there. Buffed b-moves hardly make up for his loss of combo potential.
@.@; Ganon can shieldbreak pretty easily. His U-tilt is such a mindgame at edgeguard - it's got low ending lag, high shield damage, knockback, and a vacuum to boot, and his D-air is just too good, at shieldbreaking and damage/kb too. That makes Warlock Punch alot more useful for him.Well then.
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Meh, hit and run suits him. It's sad that you'll never see OMFG juggle -> knee of justice combos anymore, but the knee is still a sudden threat.
And if Ganon can land Warlock Punch more frequently than once in a blue moon...
I can see where you're coming from regarding your assessment of Brawl Knee. Have you ever played Falcon in Melee though? Because if you haven't really, you'll never really understand what's wrong with the new Knee. Yes, it's usable (sort of). Yes, you can learn it. But it's also harder due to many new physics/hitstun/frame data/etc. changes.Ganondorf players generally make use of his side-B, because of its mindgame/setup/'combo' potential. I rarely see the use of his other B-moves in offensive play, really.
"harder to hit" is in the eye of the beholder.Perhaps it's like... incredibly hard to hit or something, from a former Melee Falcon point of view, but for me, picking up Falcon for the first time, it's just another move with a little startup lag, plus sweetspot. It's just a matter of learning its timing and Falcon's "jumping range".
@.@; Ganon can shieldbreak pretty easily. His U-tilt is such a mindgame at edgeguard - it's got low ending lag, high shield damage, knockback, and a vacuum to boot, and his D-air is just too good, at shieldbreaking and damage/kb too. That makes Warlock Punch alot more useful for him.
On Falcon's side, non-reversed Falcon Punches are pretty fast. Considering that you can use it in the air, it's like a charging Fsmash + mobility, but with more knockback.
Anyway, if Ganon can hit with F-air without a combo, Falcon can knee without a combo, at least, that's how I see it.
That's a bit of a stretch. Ganondorf's Fist stretches out and it does pitiful damage unless you connect the sweetspot at the end of his wrist to his knuckles. He reaches out. The Knee Smash spot is almost directly on Cap's body.Anyway, if Ganon can hit with F-air without a combo, Falcon can knee without a combo, at least, that's how I see it.
Okay, seriously, just no.Ganondorf's Fair does not require a sweetspot to be good,
XD it's been too long since I owned Melee (lent it out 4-5 years ago and moved out of state before I could get it back... lol), so let's just assume that I uh... didn't.I can see where you're coming from regarding your assessment of Brawl Knee. Have you ever played Falcon in Melee though? Because if you haven't really, you'll never really understand what's wrong with the new Knee. Yes, it's usable (sort of). Yes, you can learn it. But it's also harder due to many new physics/hitstun/frame data/etc. changes.
Mm yeah, I guess it was a stretch. I tried to think of a laggy Ganondorf move, and I thought F-air immediately. Though it's actually more of its landing lag that's a problem, not the aerial or 'sweetspot'.That's a bit of a stretch. Ganondorf's Fist stretches out and it does pitiful damage unless you connect the sweetspot at the end of his wrist to his knuckles. He reaches out. The Knee Smash spot is almost directly on Cap's body.
I honestly think Gdorf is better than Cap, if only because Cap is too middle-of-the-road to be able to really stand out in any area.
And, you know, Flame Choke>Raptor Boost.
In case you didn't know, the only real way to use the Knee on anyone on the ground/close to the ground requires timing that will always give you landing lag. And when you gimp them since hitting with the sweetspot is much less than 50% of the time, you're going to get punished. Ganondorf's Fair at least HITS THEM FAR AWAY whenever it hits, so the landing lag is not an issue. Missing with either move results in you getting punished. At least Ganondorf's is worth it since it has a much higher chance of being successful. Who cares if the landing lag is worse when you hit with it? Your opponent is still flying backwards when your landing lag is over.Okay, seriously, just no.
Gdorf's Fair has horrible ending lag that's even worse if you land it. It's not even worth it unless you connect with the Fist. At least the Stomp autocancels.
So ignorance is bliss? Because that's pretty much what you're arguing here. That's like saying "Fox is really good in Brawl, no need to look at how he was in Melee."XD it's been too long since I owned Melee (lent it out 4-5 years ago and moved out of state before I could get it back... lol), so let's just assume that I uh... didn't.
...and that's why I can hardly feel it. Like how former Melee Ganondorf mains kept spamming Ganon F-airs when Brawl first came out, I never felt the need to do so, due to its traits. It's a little different mindset when you start a character with a clean slate than when you have certain predispositions from Melee xD
Mm yeah, I guess it was a stretch. I tried to think of a laggy Ganondorf move, and I thought F-air immediately. Though it's actually more of its landing lag that's a problem, not the aerial or 'sweetspot'.
Also, since I did once have Ganondorf as a planned 'main', I understand your sentiments :x
Where do I begin?In case you didn't know, the only real way to use the Knee on anyone on the ground/close to the ground requires timing that will always give you landing lag. And when you gimp them since hitting with the sweetspot is much less than 50% of the time, you're going to get punished. Ganondorf's Fair at least HITS THEM FAR AWAY whenever it hits, so the landing lag is not an issue. Missing with either move results in you getting punished. At least Ganondorf's is worth it since it has a much higher chance of being successful. Who cares if the landing lag is worse when you hit with it? Your opponent is still flying backwards when your landing lag is over.
Also, Ganondorf Fair edgeguard > Falcon Knee edgeguard. Not even CLOSE. If Ganondorf could jump like Falcon it would be even more unequal.
How does it not argue a point? If both moves suck on the ground but one is a decent edgeguard while the other is not, that makes it a better move. End of story.Where do I begin?
For one thing I never said that you should use the Knee to edgeguard. So telling me that one is better than the other doesn't even really argue your point.
Hitting with Ganondorf's Fair anywhere but the sweetspot is pitiful in the KO department. It's an awful attack that's only marginally useful because of it's range. It doesn't hit them nearly far enough to make up for the horrible landing lag. Your opponent may be moving backwards but, come on. Have you even seen Ganondorf recover from it? I'd be surprised if someone at decent-to-high percentages didn't recover before you.
The only reason I said "unless you hit with the Fist" is because I wanted to clarify that the non-sweetspot attack radius is awful at best.
Don't you mean if you don't main Falcon you probably don't use him?If you don't use Falcon then you probably don't main him.
Nah, I'm standing by what I said.Don't you mean if you don't main Falcon you probably don't use him?
lol?
Kind of. I was thinking more along the lines of having the mindset that a move is as good as it used to be, especially if it were changed alot. If it were something whose usage remained similar, like U-air for example, then sure, there's no problem in taking advantage of what you used to be able to do with it, since it's still possible now. Melee's knee combos won't work anymore, the sweetspot is different, so I don't see what harm there is to disregarding what you used to be able to do with it, since all it leaves is a bitter nostalgia.So ignorance is bliss? Because that's pretty much what you're arguing here. That's like saying "Fox is really good in Brawl, no need to look at how he was in Melee."
Sonic has enough speed to play the punishment game while spacing himself out of range of attacks on moves that you normally wouldn't be able to with other melee characters (eg, Ganon jab, D3 F-tilt, Ike F-air). In the punishment game, priority is an issue that hardly comes up; it only comes up if you're going head to head on other people's attacks, a style that most Sonic players shun. Individually, his moves do have less power, but at least his moves actually flow into each other, and he's got alot more natural 'true' combos.Y'know what, SONIC is the worst character. Not Captain Falcon.
I mean srsly, Sonic has less range, priority, and power than Falcon (and Falcon can actually approach nicely with just a few attacks). And now that we proved that Falcon has better combos than Sonic, I mean w/e for Sonic. Sonic fails MASSIVELY. Falcon still fails, but does things better than Sonic.
So yeah, that also means Mario >>>> Sonic for sure lolololol.
I think even if I didn't have the old Knee to compare the new Knee too, I would still get frustrated by it. Same goes for Dair. Knowing how they once were just sours the already bad situation a little more. lolKind of. I was thinking more along the lines of having the mindset that a move is as good as it used to be, especially if it were changed alot. If it were something whose usage remained similar, like U-air for example, then sure, there's no problem in taking advantage of what you used to be able to do with it, since it's still possible now. Melee's knee combos won't work anymore, the sweetspot is different, so I don't see what harm there is to disregarding what you used to be able to do with it, since all it leaves is a bitter nostalgia.
Fixed.
Ike has priority and better kill moves and grabs.