Different is different.
See if Ganondorf could jump you'd be able to jump off the stage and edgeguard people that way like every other character does. Whatever way you do it, you still can't do it like the rest of the roster can due to your lack of jump. Sure other characters have little problems with it like Sonic as you pointed out but I think it's quite realistic to say that Sonic is a much better choice over Ganondorf if you want to chase people off the stage.
That Pirate Ship thing is pretty cool, but realistically if the guy wasn't totally not expecting it he could've air dodged and then ***** you on your way down. At least you have had some use for the punch though I guess.
I guess that's true about the Dtilt then. I've never seen someone skip the crouch though so obviously a lot of Ganondorf players don't know about that.
Meteor, sideways, what does it matter? Chances are they're going to die anyways if you hit with it off the edge. They are both too hard to hit with though.
The problem with Ganondorf is that even his jab knocks people out of his quick chase range at medium percents. Falcon on the other hand is able to chase people at all times and keep the pressure on.
Well I don't know about that. I'm just saying what I've seen from Ganondorf in the times I've played as him as well as when I play other people who use him. My main beef with him is that he can't jump, and no matter how you play him you're going to end up doing that at some point. He also is laggy and has an enormous frame that doesn't weigh much more than the sleeker and speedier Falcon.
This should be the last time I mention Ganondorf without having played Falcon to a comfortable point, but I wanna just set some things straight xD
Well, considering he doesn't move horizontally too well, using double jumps shouldn't be a problem for height, at least, on-stage.
The reason that I was able to hit the Pit was because he was gliding (near the top of the screen, where he thought he was safe); he wasn't expecting a Ganondorf to reach him coming from the bow of the ship (left edge) to the top of the level. Realistically, most people
don't expect Ganon to cover that much vertical distance, so it was an effective surprise. His normal jumps are pretty low, but his up-B is vertically monstrous, so, in the case that he get knocked off-stage, I'll stick with the argument that his recovery is decent, assuming that he DI's toward the stage and falls considerably lower before trying double-jump or up-B. I won't mention his recovery anymore, as this is a Falcon thread, not Ganon ;p
Taking the meteor smash comment into this, I play(ed..?) Ike, and I use his meteor d-air off-level often. Think of the kind of positioning you'd need for that kind of finisher hit - it definitely isn't far off stage. But what does it matter if you're near the edge or far away if you're knocking them too low to recover, if not dead, at a low %? If you extend that kind of movement/mindset to something slightly faster, like Ganondorf's d-air, then timing it to hit the person (or at least, where the person is, assuming that they can air-dodge) is no problem. Hitting Falcon's d-air is considerably harder for me atm because I'm used to initiating my attacks earlier (and for Ike/Ganondorf, their slow moves have really large hitboxes) so that kind of preciseness in speed isn't my forte...
as a player. Kinda like learning an FPS online, always leadshooting, then being thrown in a LAN setting where you don't have to leadshoot at all. Different timing ._.; (and yeah, I've been in that situation- i.. like lag?)
pop quiz!
You want to quickly damage a person from 80% to 90% in close range and set them up for an aerial combo, what's your move? If you said jab, you're correct!... for most characters. If you're a Ganondorf, it's Flame Choke. His jab is a knock-back move, and I've used it to gimp recoveries, push away potential combos, and .. KO. It's basically an example of what I mentioned with playing one character as though it were a totally different one. If Falcon's pressure game is chasing people and disturbing them, Ganondorf's pressure game is tech-reading and chain-choking/followups
That said, when I get a chance to play and get some time to practice with Falcon, I'm curious to see what kind of playstyle really suits him. It took me a while before I realized how much of a sumo wrestler Ganon was (grabs and [sparta] kicks ftw lol). Heck, with most characters, you'd use tilts for damage and smashes to kill, while, with Ganondorf, I use smashes for damage (usually out of a flame choke combo) and tilts (...sparta kick) to kill ._.;
I'm really hoping that Falcon being the 'worst' is just residue from people who try to play a Brawl character like they did in Melee. It sure turned off most Ganon players to the point that they changed mains and left him with a bad rep, when in reality, his whole playing style was just different from both other current characters
and his past form.