• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Call of Duty: Modern Warfare 3 ('Terminal' - the 17th for Elite / 18th for non-Elite)

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
THE TRUTH

Considering the size of the wasp, just call animal control. Just small ones have nasty stings I can't imagine who painful (or deadly) one of that size is capable of.
Meh, it wasn't actually that large. It's not around anymore (eep), but I did a search for nests and found none, so I should be good. After more research on the wasp, I found out it's not an aggressive one, so if I see it again, it's meeting the bottom of my shoe.
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
AND THE STORY HAS COME TO A CONCLUSION

[2:25:20 PM] Deltacod: OMFG
[2:25:22 PM] Deltacod: The wasp
[2:25:24 PM] Deltacod: WAS
[2:25:25 PM] Deltacod: CRAWLING
[2:25:25 PM] Deltacod: ON
[2:25:26 PM] Deltacod: MY
[2:25:27 PM] Deltacod: LEG
[2:25:35 PM] ThunderSt0rm: REVENGEEEEEEEEEEEEEEEEEEEEEEE
[2:25:46 PM] Deltacod: I SPASMED
[2:25:51 PM] ThunderSt0rm: kill that ****er
[2:25:52 PM] Deltacod: DIPPED
[2:25:52 PM] ThunderSt0rm: NOW
[2:25:57 PM] Deltacod: GRABBED MY MARCHING BAND SHOES
[2:26:00 PM] Deltacod: AND ***** THE **** OUT OF IT
[2:26:08 PM] ThunderSt0rm: LEEROOOOOOOOOOOOYYYYYYYYYYYYYYYYYYYYY

Best Picture Thunder, by the way.
 

BanjoKazooiePro

Smash Champion
Joined
Sep 20, 2008
Messages
2,144
Location
Wisconsin
Meteo crusher: "I admit....defeat."
Falco: "Are you gonna listen to that monkey?"
Meteo crusher: "Ha ha....you're not as stupid as you LOOK!"

Also, I'm uploading a very special video in a bit.

It begins.
 

Hot_ArmS

Smash Hero
Joined
Dec 18, 2006
Messages
9,736
Location
Land of the free
it better be the 58 killstreak AND the ksg moab

i swear during that match i just kept seeing

"fawxmccloud *ksg picture* (BK on other team)"

on the kill feed
 

BanjoKazooiePro

Smash Champion
Joined
Sep 20, 2008
Messages
2,144
Location
Wisconsin
Something is wrong with the gifs in the video. Once I get it figured out I'll upload it again.

Damn you vegas. Damn you. :mad:

Edit: I think I got it figured out. Video should be up soon.
 

BanjoKazooiePro

Smash Champion
Joined
Sep 20, 2008
Messages
2,144
Location
Wisconsin
I'm just going to use my points on a primary, secondary, maybe some equipment depending on how good equipment is and a ton of perks.

Permanent McCloud mode.
 

Hot_ArmS

Smash Hero
Joined
Dec 18, 2006
Messages
9,736
Location
Land of the free
i think im not gonna use any at all on secondaries, i can just get a kill and pick up the enemies gun for my secondary (unless youre not allowed to do that)
 

Pluvia

Hates Semicolons<br>;
Joined
May 18, 2009
Messages
7,677
Location
Mass Effect Thread
Perks for Black Ops 2:

Perk 1

Flak Jacket — Take less explosive damage.
Ghost — Cannot be detected by enemy UAVs while moving.
Blind Eye — Unaffected by AI-controlled perks.
Hardline — Receive bonus score points.
Lightweight — Move faster, take no damage from falling.

Perk 2

Hard-wired — Immune to counter-UAV and enemy EMPs.
Scavenger — Replenish ammo and grenades from fallen enemies.
Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
Toughness — Flinch less when shot.
Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.

Perk 3

Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
Dead Silence — Move silently.
Extreme Conditioning — Sprint for a longer duration.
Tactical Mask — Reduce the effect of flash, concussion and shock charges.
Awareness — Enemy movements are easier to hear.
Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.


My favourite part is how there's nothing in tier 2 except Cold Blooded, unless Hard Wired makes your killstreaks immune to EMP's too (it wont).

Looks like everyone will be spending wildcards on tier 1.
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
Dude look how he calls in the uav at :18

Fawxmccloud will actually have cool gadgets like the real foxmccloud in this game. :awesome:
YESSSSSSSSSSSSSS No more death due to calling in UAVs.

Here's that knife streak I got on Arkaden

http://www.youtube.com/watch?v=RrClAkYmd5o
THE ENDING. LOL

Here's 5 more black ops 2 gameplays for your viewing pleasure. <3

http://www.vg247.com/2012/08/14/black-ops-2-multiplayer-footage-watch-vg247-play-5-matches/

Edit: GHOST ONLY KEEPS YOU HIDDEN FROM UAV IF YOU'RE MOBILE LOLOLOLOL.
LOL

i think im not gonna use any at all on secondaries, i can just get a kill and pick up the enemies gun for my secondary (unless youre not allowed to do that)
This.

I'm just going to use my points on a primary, secondary, maybe some equipment depending on how good equipment is and a ton of perks.

Permanent McCloud mode.
Also planned on doing this.

Perks for Black Ops 2:

Perk 1

Flak Jacket — Take less explosive damage.
Ghost — Cannot be detected by enemy UAVs while moving.
Blind Eye — Unaffected by AI-controlled perks.
Hardline — Receive bonus score points.
Lightweight — Move faster, take no damage from falling.

Perk 2

Hard-wired — Immune to counter-UAV and enemy EMPs.
Scavenger — Replenish ammo and grenades from fallen enemies.
Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
Toughness — Flinch less when shot.
Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.

Perk 3

Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
Dead Silence — Move silently.
Extreme Conditioning — Sprint for a longer duration.
Tactical Mask — Reduce the effect of flash, concussion and shock charges.
Awareness — Enemy movements are easier to hear.
Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.


My favourite part is how there's nothing in tier 2 except Cold Blooded, unless Hard Wired makes your killstreaks immune to EMP's too (it wont).

Looks like everyone will be spending wildcards on tier 1.
They split up Sitrep and Sitrep Pro. Also split up ExCon and ExCon Pro.

Hm.

ALSO, WHERE'S MY INFINITE SPRINT AT.

Watching the other video that Fawx linked to, it looks like there still is a "normal" knife, but it doesn't one hit kill. If it doesn't cause some sort of stun on the victim, then knifing is actually worthless outside of using that combat knife weapon thing.

There was a Stinger clip, and there's still obnoxious building coverage. >_> Although to be fair, the sky wasn't riddled by cloud coverage and was actually quite clear.

I'm liking the Hacker tool.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
Perks for Black Ops 2:

Perk 1

Flak Jacket — Take less explosive damage.
Ghost — Cannot be detected by enemy UAVs while moving.
Blind Eye — Unaffected by AI-controlled perks.
Hardline — Receive bonus score points.
Lightweight — Move faster, take no damage from falling.

Perk 2

Hard-wired — Immune to counter-UAV and enemy EMPs.
Scavenger — Replenish ammo and grenades from fallen enemies.
Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
Toughness — Flinch less when shot.
Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.

Perk 3

Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
Dead Silence — Move silently.
Extreme Conditioning — Sprint for a longer duration.
Tactical Mask — Reduce the effect of flash, concussion and shock charges.
Awareness — Enemy movements are easier to hear.
Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.


My favourite part is how there's nothing in tier 2 except Cold Blooded, unless Hard Wired makes your killstreaks immune to EMP's too (it wont).

Looks like everyone will be spending wildcards on tier 1.
Well that doesn't include any of the pro perks. I'm guessing Fast Hands Pro will be ADS faster, so basically Quickdraw, which is pretty damn good.

If Awareness counters Dead Silence (and it will), there's no way I'm buying this game. >_>
 

Hot_ArmS

Smash Hero
Joined
Dec 18, 2006
Messages
9,736
Location
Land of the free
im interested in seeing what the pro perks are, considering they already split up some of the normal/pro perk combos thats been used in the past

Is there a specialist package?

Also, ghost, cold blooded, hard wired. They split up assassin into 3 perks lmao
 

Pluvia

Hates Semicolons<br>;
Joined
May 18, 2009
Messages
7,677
Location
Mass Effect Thread
Yeah that reminds me, there are no pro perks anymore, which is why a lot of those perks do what the Pro versions of the old perks did.

Also here's some other crap, like pointstreaks and equipment:

Assault Rifles

AN-94
SMR
M8A1
Type 25
SA58
Sig 556
SCAR-H

Shotguns

m1216
Seiga 12
R870-MCS

Light Machine Guns

LSAT
QBB-LSW
Mk 48

Sniper Rifles

DSR-50
SVU-AS
Ballista
Special
Assault Shield

Sub-Machine Guns

MP7
Chicom QCB
PDW-57
Skorpion EVO 3
MSMC

Secondary Weapons

Launchers

SMAW
RPG
FJH-18AA
Pistols
KAP-40
Tac-45
Executioner
u23-R

No Weapon Equipped

Combat Knife

Primary Attachments (Assault Rifle Only)

Reflex Scope
ACOG
Target Finder — Sight which highlights enemies when they enter the field-of-view
Hybrid Optic
Suppresser
Fast Mag
Adjustable Stock
Quickdraw
Grenade ScannerMillimeter Scanner
Grenade Launcher
Select Fire
FMJ
Extended Clip

Secondary Attachments (Pistol Only)

Reflex
Suppressor
Extended Clip
Fast Mag
FMJ
Dual Wield
Laser Sight

Lethal Grenades

Grenade — Produces lethal radius damage upon detonation.
Semtex — Grenade that sticks to surfaces before detonating.
Combat Axe — Retrievable axe that causes instant death upon impact.
Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.
C4 — Plastic explosive device that can be set and triggered remotely.
Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.

Tactical Grenades

Sensor Grenade
Flashbang
Concussion
Shock Charge — A deployable charge which stuns enemies that enter its proximity.
EMP Grenade
Tactical Insertion
Smoke Grenade
Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.
One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.

Wildcards

Primary Gunfighter — Allows a 3rd attachment for the primary weapon.
Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.
Overkill — Take a primary weapon as your secondary weapon.
Danger Close — Take a second Lethal.
Perk 1 Greed — Take a second Perk 1.
Perk 2 Greed — Take a second Perk 2.
Perk 3 Greed — Take a second Perk 3.
Tactician — Take a Tactical grenade in place of your lethal Grenade.

Scorestreaks

RCC — 325 points — A remote-controlled car packed with explosives.
UAV — 375 points — Shows enemies on the mini-map.
Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
Care Package — 450 points — Air drop a random Scorestreak.
Counter-UAV — 475 points — Temporarily disables enemy radar.
Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb whilefalling.
Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
Death Machine — 600 points — Your own personal handheld mini-gun.
Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy's mini-map.
Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
Escort Drone — 1000 points — Get personal air support from an escort drone.
Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
EMP Systems — 1050 points — Temporarily disables enemy electronics.
Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.
VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.
 

Pluvia

Hates Semicolons<br>;
Joined
May 18, 2009
Messages
7,677
Location
Mass Effect Thread
Yeah it is.

Man I need to mention all this stuff before I post these without context lol. There's also a bunch of weapons that I ommited because that list doesn't look complete.

Nah screw it I just read it wrong, updated my last post with the weapons.
 

Matt07

Smash Master
Joined
May 21, 2008
Messages
3,379
Location
Ontario, Canada
I know this is early to speculate but now players can have Ghost, Flak Jacket, Hard-wired and Cold-blooded with the new create a class system? Hopefully I'm not right though because that seems super overpowered.

:phone:
 

Pluvia

Hates Semicolons<br>;
Joined
May 18, 2009
Messages
7,677
Location
Mass Effect Thread
I know this is early to speculate but now players can have Ghost, Flak Jacket, Hard-wired and Cold-blooded with the new create a class system? Hopefully I'm not right though because that seems super overpowered.

:phone:
If a Wildcard also costs a point, then that means you need to use 6 points to use that setup, and every weapon and attachment costs a point too.
 

Hot_ArmS

Smash Hero
Joined
Dec 18, 2006
Messages
9,736
Location
Land of the free
Those perks probly cost alot of points so its probly unlikely youd have a combination of those said perks (unless you dont choose guns/equipments/etc....).


1) Lighting Strike killstreak??? Inb4 thunder: "leeeeeeeeerrroooooyyyyyyyyyyy"
2) SoH and quickdraw are attachments now lmao not sure how i feel about that
3) So there is not specialist package?
4) Just like black ops I'll be running UAV, Blackbird, (insert random other killstreak) ferdayz


random other killstreak will be care package for the first couple of weeks, to get a feel for the rest of the killstreaks
 

Pluvia

Hates Semicolons<br>;
Joined
May 18, 2009
Messages
7,677
Location
Mass Effect Thread
Also like someone else pointed out, Ghost only works if you're moving, and I doubt Hard-wired makes you be able to use killstreaks during an EMP.

If it does then it'll actually be worth using, if it doesn't then it'll pretty much be pointless.
 

Hot_ArmS

Smash Hero
Joined
Dec 18, 2006
Messages
9,736
Location
Land of the free
hard wired is pointless since theres no support streak system so no ones actually gonna be getting EMP's


If I could Id probly load up on tier 3 perks

My main initial loadout will probly be

Primary Weapon w/ SoH and quickdraw
Stinger equivalent
Lightweight
Cold Blooded
Excon/Engineer
Awareness
C4 if its as good as mw3, and if so and if scavenger replenishes c4 as well, ill be using scavenger in place of lightweight


Now that I made that list I realize I dont really understand how making loadouts work with the point system thing lol
 

Pluvia

Hates Semicolons<br>;
Joined
May 18, 2009
Messages
7,677
Location
Mass Effect Thread
Depending on how easy it is to get pointstreaks (I know you can get it if people shoot your Riot Shield now, so it can't be too hard) then I'll probably use an EMP. I'm a super team player, I'm the guy that shoots down all the air support before they get into the map, so I might be rolling in EMP's.

Also capturing a flag in Domination gets you 250 points, whereas a kill only nets you 100 points, but as we saw taking out that little helicoptor thing was only worth 50 points, so it seems they're rewarding objective play more than taking out air support play too.
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
SCAR-H
Skorpion EVO 3
My weapons. <3


Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.

Perk 1 Greed — Take a second Perk 1.
Perk 2 Greed — Take a second Perk 2.
Perk 3 Greed — Take a second Perk 3.
Use on ALL the classes!

Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
Remote Sentry mixed with Standard Sentry. Me gusta.

Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
The return of Team Blackbird.

Also, I'm guessing the Pointstreaks work by the numbers that pop up when you get a kill/complete an objective. Does this mean Search will be providing people with ridiculous streaks every couple of kills?
 

Pluvia

Hates Semicolons<br>;
Joined
May 18, 2009
Messages
7,677
Location
Mass Effect Thread
Also, I'm guessing the Pointstreaks work by the numbers that pop up when you get a kill/complete an objective. Does this mean Search will be providing people with ridiculous streaks every couple of kills?
I dunno. I assume it'll be balanced in Search so you only get massive killstreaks if you plant the bomb/defend the bomb.
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
Not even. UAV is 375, CUAV is 475, and the lowest pointstreak, the RCC, is 325. That means...

RCC - Two flag caps, 4 kills, or a flag cap + a kill.
UAV - Two flag caps, 4 kills, flag cap + 2 kills.
CUAV - Two flag caps, 5 kills, flag cap + 3 kills.

Seems balanced, yo.

@ Pluvia: I guess. It depends on how they're doing the XP system as well. Search tends to give 5x TDM kill scores, so...

Alternatively, they could make XP != score, but they typically only do that during double XP sessions... If they're just using multipliers though, it shouldn't even be hard to manage. ._.
 

Pluvia

Hates Semicolons<br>;
Joined
May 18, 2009
Messages
7,677
Location
Mass Effect Thread
250 points for capturing dom flags

insta UAV and CUAV/care package at the start of the match lololol
UAV is 375 points, so that might only be an instant UAV if you run Hardline (assuming it rewards you 50% more points, but that's a complete guess from me).

Anyway Hotarm's you mentioned that you don't know how the 10 point system works for creating loadouts. Well basically you get 10 points, and every single thing you have on your loadout costs a point, including weapons and attachments.

I'm not too sure about Wildcards, I assume they'll also cost a point, which means that if you want to use both Ghost and Flak Jacket it'll cost you 3 points rather than 2, which would mean you could run 2 perks from every tier but then you'd only have 1 more point for a weapon, and you'd have no attachments or grenades.
 

Pluvia

Hates Semicolons<br>;
Joined
May 18, 2009
Messages
7,677
Location
Mass Effect Thread
Delta, they could just split up the XP and the points for killstreaks, so you would still get the same points in the match and then at the action report screen it could go "Search and Destroy X5 bonus".
 
Top Bottom