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Call of Duty: Modern Warfare 2

xLeafybug =D

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The UMP's RoF is too slow to outclass the FAMAS or the TAR-21, in my opinion. The FAMAS god at medium/long range, and its hipfire spread is pretty good, if you know what you're doing (It usually doesn't take me more than 2 bursts to drop someone firing from the hip). The TAR is manages much better at medium/long range, and can easily be used in the same sense as the UMP in terms of rushing, as they have similar reload times.

The phrase that reminds me most of the UMP is "Jack of all trades, master of none."
 

F8AL

Banned via Warnings
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I didn't think putting SP on a UMP was necessary. Does requiring one less bullet to kill make that much of a difference on the gun?

I always use Lightweight pro or Cold blooded pro when using my UMP class.

I only really use Lightweight on my UMP class if the other team is bad and can't get any air support or CB pro if there's constant air support/UAVs in the air.
 

BanjoKazooiePro

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The UMP's RoF is too slow to outclass the FAMAS or the TAR-21, in my opinion. The FAMAS god at medium/long range, and its hipfire spread is pretty good, if you know what you're doing (It usually doesn't take me more than 2 bursts to drop someone firing from the hip). The TAR is manages much better at medium/long range, and can easily be used in the same sense as the UMP in terms of rushing, as they have similar reload times.

The phrase that reminds me most of the UMP is "Jack of all trades, master of none."
This perfectly sums up what I'm trying to say. Other guns do the same job, but better. The Tar and the UMP are virtually the same gun, and I don't really care if I need to use SP on the tar, it doesn't put me at a huge disadvantage or anything.
 

Fletch

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I understand that the TAR and FAMAS might be better guns, but SP is such a crutch with them and you guys are completely ignoring it. The reason the UMP is so good is because it doesn't require the use of a perk. Anyways, these are still the best 3 guns in the game, although IMO UMP=>FAMAS>TAR.
 

xLeafybug =D

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Stopping Power is the best perk in the game on any gun not named the WA2000, including the UMP as well, even when silenced. Killing people close range in two shots when rushing is great. It might be more versatile in terms of perk 2 usage, but honestly, you're not missing out on much by not using Stopping Power. The only other truly viable perk to replace it is Cold Blooded (You could argue Lightweight, but it's a really dumb perk), which is pretty much worthless unless you're shooting down air support or going for a Ninja Defuse.

Also, FAMAS > Everything. Period.
 

Wretched

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I have always considered the ACR better, I forget why though.
It's prolly because I didn't run stopping power for a while (i'm silly) and it takes 2(?) bursts from the famas to kill without it.
 

F8AL

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Stopping Power is the best perk in the game on any gun not named the WA2000, including the UMP as well, even when silenced. Killing people close range in two shots when rushing is great. It might be more versatile in terms of perk 2 usage, but honestly, you're not missing out on much by not using Stopping Power. The only other truly viable perk to replace it is Cold Blooded (You could argue Lightweight, but it's a really dumb perk), which is pretty much worthless unless you're shooting down air support or going for a Ninja Defuse.

Also, M16 > Everything. Period.
Fixed that for you. I know Delta will agree with me. ;)
 

xLeafybug =D

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I have always considered the ACR better, I forget why though.
It's prolly because I didn't run stopping power for a while (i'm silly) and it takes 2(?) bursts from the famas to kill without it.
Wrong, the FAMAS can kill in one burst pretty easily without stopping power at most ranges, but all 3 shots need to connect. And the ACR is weak as hell.

lol, F8AL.
 

Wretched

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I don't think being weak matters in a game where basically bullets go down to the milisecond.
ACR has faster fire rate and a bigger clip
AFAIK
 

xLeafybug =D

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I didn't say the ACR is bad. It's really, really good. It just happens to be really, really weak. Also, it has the same clip size as the FAMAS, and every other Assault Rifle besides the SCAR-H and FAL.
 

Wretched

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it does? I need to do reasearch.
But what is wrong with being weak if you make up for it? I realize the scar can 2 bullet kill, and M16 and FAMAS one burst kill with stopping power, but the fire rate definitely makes up for it. Plus, ACR can get some really good long range kills, just like, if not better than the famas.
 

xLeafybug =D

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...But what is wrong with being weak if you make up for it?

...

Plus, ACR can get some really good long range kills, just like, if not better than the famas.
And I quote:

I didn't say the ACR is bad. It's really, really good. It just happens to be really, really weak. Also, it has the same clip size as the FAMAS, and every other Assault Rifle besides the SCAR-H and FAL.
 

Delta-cod

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Fixed that for you. I know Delta will agree with me. ;)
I do.

FAMAS is french, and sucks by default.

MAN16 is manly, and is thus one of the best guns in the game.

The TAR is an ugly SCAR, so the SCAR wins.

The UMP is a great rage class gun. Along with the OMA Noob Tube class.

I feel like one of the false assumptions a lot of people make when discussing gun conflicts is that it's always on even ground. As in, the two people see each other at the same time, start shooting at the same time, etc. The thing that makes the UMP powerful is not only its ability to handle all ranges, but its INSANE mobility. You can ABUSE cover, flanking, rushing, retreating, whatever the situation demands for. Since it's not limited to Stopping Power as a 2nd perk, you can use something like Lightweight. LW Pro allows you to pull your gun up MUCH faster than usual after sprinting, which makes UMP LW rushing incredibly powerful, especially since, if you meet other people moving, they're generally either sprinting, and you have the advantage of draw time, or you've taken them by surprise because you're coming so quickly so quietly, so you get the first shots off anyways.
 

xLeafybug =D

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Hmm...

FAMAS is french, and sucks by default.

MAN16 is manly, and is thus one of the best guns in the game.
lol. I probably use the M16 about 80% as much as I use the FAMAS. I hate the FAMAS with SoH, so I usually opt for Scavenger, but I love the M16 with SoH.

The TAR is an ugly SCAR, so the SCAR wins.
SCAR suxxxx

The UMP is a great rage class gun. Along with the OMA Noob Tube class.
I agree.

I feel like one of the false assumptions a lot of people make when discussing gun conflicts is that it's always on even ground. As in, the two people see each other at the same time, start shooting at the same time, etc.
Personally, I would never make those assumptions, as I build my opinion on how things like this based on my playstyle, and my entire playstyle is based on having the odds tipped ridiculously in my favor.

The thing that makes the UMP powerful is not only its ability to handle all ranges, but its INSANE mobility. You can ABUSE cover, flanking, rushing, retreating, whatever the situation demands for. Since it's not limited to Stopping Power as a 2nd perk, you can use something like Lightweight. LW Pro allows you to pull your gun up MUCH faster than usual after sprinting, which makes UMP LW rushing incredibly powerful, especially since, if you meet other people moving, they're generally either sprinting, and you have the advantage of draw time, or you've taken them by surprise because you're coming so quickly so quietly, so you get the first shots off anyways.
Nobody is doubting the near infinite versatility of the UMP, however, I still don't think it holds ground with the FAMAS. I've never personally found lightweight pro to be too useful, as many situations where pulling up your gun first would get you the kill, the knife generally gets the kill faster anyways (This is not me doubting the validity of Lightweight Pro, just saying I don't find Lightweight or Lightweight Pro necessary too often.) Also, abusing things like cover and flanking is a part of rushing (or the entire Genre of FPS, I should say) as a whole, and is not limited to the UMP at all.

Just my two dollars.
 

BanjoKazooiePro

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Just had my best game of TDM ever. Went 34-0 using an ACR with sleight of hand, picked up a guys scar with 120 shots in it. Pred, harrier, pavelow.
 

:mad:

Bird Law Aficionado
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Sounds like your air support went on a tear and you got 5-10 kills with guns.
 

Fuelbi

Banned via Warnings
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Also PIPA and CISPA
Yeah... sorry about quitting while playing with you, but I cannot, absolutely cannot, stand MW2 anymore


Besides, my dad was turning on the BBQ so I wanted some food :lick:
 

Wretched

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I need a copy, if you reeeaallly can't stand it enough.
question: what is the best killstreak in proportion to the amount of kills necessary?
 

xLeafybug =D

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Care Package, without a doubt. 4 Kills for a random killstreak that can give you anything but a Nuke(legitimately), which more often than not will give you a killstreak that requires more than 4 kills to get. Counter UAV is probably second, it turns entire teams into chickens with their heads cut off pretty easily.
 

Fletch

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Oh boy where to start on the ACR.

The ACR has the slowest time to kill out of any of the ACRs. Even with Stopping Power equipped, most of the better ARs kill in HALF the time at both the max and min TTK. I'd argue the ACR is one of the worst ARs (besides the F2000). It's only good for its accuracy. I'd probably put it over the M4 as well though given that that gun barely kills faster in exchange for much more recoil. Once you learn to control recoil, I think you'll find the ACR totally sucks. Sorry Leafy, have to disagree with ya here.

As for best kill/overall usefulness of killstreaks, I would find it very hard to argue against the UAV, especially on hardline classes (another reason UMP is too good Leafy, you can use all those niche 2nd tier perks).
 

:mad:

Bird Law Aficionado
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pffuh
I do PM/harrier/ac130
You silly.
This is why I hate playing with randoms.

Everyone is kill hungry and doesn't do anything to benefit the team as a whole. Run UAV for once, ****ing dammit.
 

Wretched

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This is why I hate playing with randoms.

Everyone is kill hungry and doesn't do anything to benefit the team as a whole. Run UAV for once, ****ing dammit.
I do that because of the fact that I don't play randoms bro.
When you get to a certain point in the game, people DO care about other things than killstreaks, I'm just part of a group of friends who focuses on getting kills.
 

Wretched

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Is there something wrong with that? >.>
I personally prefer when my game modes are SEMI-objective/kill based.
We play a lot of CTF too, but I don't have a copy anymore so I can't really say how it is recently.
EDIT: I'm sorry, I misread your post, we play domination heavily, we play objective based games, and the reason we do have players who depend on kills is to control spawns.
 

Delta-cod

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Sorry guys, the best killstreak in the game is, without a doubt, the UAV.

3 kills for enemy locations, which benefit your ENTIRE team, and this knowledge will ALWAYS result in more kills than the 1 or 2 a Predator or something else would net you. It also helps prevent your teammates from dying, because they can see where the enemy is, meaning the enemy gets less kills and more deaths, meaning they have less air support, meaning it's easier for you to get more kills. It just leads to so much. A team with constant UAV support is incredibly difficult to beat..
 

F8AL

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It's a shame that most people don't use UAVs when they plan.

It's all about the high kill streaks! (I should run the UAV more instead of the typical PM > Harrier > AC130 kill streak load out...)

At least Alex gives me his sentry guns. :)
 

Wretched

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Only one person needs to be using a UAV at a time. If nobody uses it one game, I'll abuse it the next.
Thats the basis behind going for massive killstreaks, because even if you're playing objective games, you can still be destroyed by a team with decent spawn control.
 

xLeafybug =D

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Yeah, I usually don't use UAV for a couple of reasons.

- Because I generally don't need to rely on a UAV to get me enemy locations, a general understanding of spawns and chokepoints can help you locate enemies just by knowing where your team is.

- When a UAV is up and I notice that people have cold blooded on, I tense up and am constantly on the lookout for those one or two people, which messes me up pretty bad.

- Marathon+Lightweight is so annoying with Radar up, because after one blip, they can be in a completely different location.

-There's always someone on my team running UAV, I run the big killstreaks that keep spawntraps going.

- I like Counter UAV much, much more. I'd rather them not know where I am than know where they are, if you get what I'm saying. I like running CUAV>Pave Low>AC130, or CUAV>Predator Missile>Pave Low on objective games/bad days.

Don't get me wrong though, if need be, I'm more than willing to be a team player and run the low streaks, it's just usually not necessary.
 

Fletch

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I use that same class except I put a silencer on my SCAR-H and use an AA-12 w/extended mags on it. ;)
If you're going to use a class like that... why not just use the UMP since you're not using SP? It will kill in 3 bullets at all ranges plus gives you added mobility.
 

F8AL

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If you're going to use a class like that... why not just use the UMP since you're not using SP? It will kill in 3 bullets at all ranges plus gives you added mobility.
I'm not a big fan of the UMP to be honest. The SCAR-H has served me well over the months. That, and I don't really like SMGs in this game. I mean, I'll use my UMP class if I have to but most of the time, I stick with my ACR, M16 or SCAR-H classes.
 
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