Cactuar's Ruleset and Getting Better
tl;dr, cactuar's ruleset to me isn't good competitvely but its a great training ruleset that most people who care about getting better should use
Cactuar proposed a new competitive ruleset that he feels would be way better than our current one.
New ruleset aimed to address these points. THE PROBLEM OF 4 STOCKS (according to cactuar)
1) They further separate viable and non-viable characters.
2) They provide accident forgiveness for the stronger player.
3) They increase the importance of individual matches.
4) Individual matches take too long. (2-8 minutes)
5) Reduces combeback potential.
6) Reduces accessibility from other FGC players.
His reasons:
- Reduce the significance of individual match win importance.
- Reduce accident forgiveness.
- Increase comeback potential in a genuine manner rather than artificial. (x-factor >.>)
- Maintain consistency in set win outcome
- Increase the potential variety of skills, characters, strategies, and stages used in tournament settings.
- Make the game fast paced and fun again.
and the mechanisms:
Stock: Two
Timer: 3 Minutes
Recommended Tournament Set: Best of 7 at lowest level (up from Best of 3)
Stage List: TBD, but currently just the neutrals until we playtest. (But honestly, my stage list is every stage on except Big Blue and Brinstar Depths. Yes. I'm serious.)
# Bans per playeR: TBD
Items: You Wish (Still Off)
Feel free to correct me if any of the rules change
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My belief is that Cactuar's Ruleset is not good for COMPETITIVE melee and here I shall explain why I hate or like each part of his ruleset
2 stocks: hurts melee in terms of epic matches IMO, it is very hard to get hype over matches that, due to 2 stocks, can last literally 30 seconds. More suicide kills also that even more quickly make 2 stock matches very very short.
No one will think PC Chris vs Ken on Mute city at MLG anaheim would be a memorable match if it was just 2 stocks. The back-and-forth nature of evenly matched players with 4 stocks was why it *****.
This is a similar tie-in, but 4 stocks I feel defined Melee. AND I definitely do not give a **** about the FGC and don't want Melee associated with a conglomerate group of mediocre **** tastic fighting games. This is just me though, and I understand if you want Melee to be associated with a utterly horrid community of sheep/ ******** people who like bad fighting games because maybe you want the sponsors or you want Melee to be recognized. Fair enough
My verdict on 2 stocks: i don't like it for COMPETITION
Timer: 3 minutes. I'm not sure how I feel about this. My matches with this ruleset are roughly 30 seconds- 1:30 at most. However, I do not play with chodsters who insist on camping for the win.
I can see it being a 'problem' especially if there are floaties/ homoe playstyle people involved, but will it be bad or good? Will it make 1 camper eventually approach or simply lose? Is it better for timeouts to happen in 3 minutes with 2 stocks or armada/hungrybox pushing the clock 8 minutes in grand finals in a nationals in front of thousands of viewers making Melee look like a completely horrible game?
Verdict: i'm iffy on the timer but with 2 stocks it normally should be ok unless there are some dbags playing
best of 7/ almost very stage usable: This is pretty interesting but I feel that even though the 2 stock rule aims to make low tiers more viable, it feels like opening every stage hurts them back
It is really interesting though and sounds like a lot of fun but that is probably because I am a falcon main and not a slower, mid-tier floaty or worse. Most of the stages taken away is because of fox, but then again, people nowadays are more equipped to deal with fox's infinite wall shine shenanigans or waveshines off-stage
Other problems: people who camp like *****s especially vs low tiers, absolutely dumb **** happening (flat zone --> 4 things falling from the sky hit you repeatedly killing you off the top from 0 -> 40%~ , pokefloats --> falling through seel)
I will admit that a lot of the hazards on the stage merely amplify you messing up, but I don't know how fine I am with that in a 2 stock setting. the Bo7 aspect might mediate that a bit but I personally don't like losing any matches in a bo7 to some n00b who I should crush because the stage ***** me. In our current ruleset, losing on Yoshi's because of the cloud is already pretty gay in itself (although I personally don't mind it that much).
Verdict: Not too good for competitive play
So, for competition's sake, I feel that it is really interesting but needs more tweaking. The current ruleset is fairly stagnant
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BUT I FEEL THAT (parts of) CACTUAR'S RULESET IS BY FAR THE BEST CURRENT TRAINING MODEL. WHY?
2 stocks: ability to remember more of the match, each mistake you make is more in your mind. You can readily see all the little things that mattered
So, easier to see/remember mistakes --> and try to fix them quickly in subsequent matches
Also, facing a n00b in a normal 4 stock match you can usually fart around and win. In a 2 stock match, you feel more tense in general because you can't be as lax and still win. In a 4 stock setting, you as the better player are more likely to have bad habits in certain spots but you simply DON'T CARE because your semi-sandbag mode will still win the match.
*See #2 in Cactuar's list of problems with the 4 stock ruleset*, it rings true to me.
Personally, just playing my n00b roommate for thirty 30second-45second matches, my edgeguarding has already improved just because I can see the situations easily in my head and work them out as I play. For my roommate himself, he sees that he recovers like a total idiot and improved as well.
It is also more entertaining to **** the **** out of someone in less than 30 seconds
3 minutes: time is irrelevant for me, but maybe its good TRAINING for others, not sure
stage list: I haven't tried it out yet but I already get good results just using our current stages. Perhaps it will train people to adapt better (?) but is that really even a good thing if we stick to the current stages we got? why not just get used to the 5~ stages we use?
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So just from 2 stock perspective it is an extremely good training ruleset. I tried it and am completely sold. I feel like I am one of the most sloppiest players but I can more readily see my fatal flaws (EDGEGUARDING ) and fix it way easier
This is just my opinion, but I feel that it CAN succeed as a competitive ruleset as well if it had some tweaks. For now though, just using 2 stocks in practice is good
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What do you falcon mains (and other dudes) think? I don't feel like reading through the 1000+ posts in the topic so I just wanted to know what you guys think here.
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I'll analyze LEAN once Scar finishes talking about it