MrGameguycolor
Smash Lord
- Joined
- Apr 16, 2015
- Messages
- 1,240
- Location
- Somewhere in this Universe
- NNID
- MrGameguycolor
- Switch FC
- 7681-9716-5789
This is more of "Eh, whatever." kind of buff for him :D
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I dont even think Falcon is that bad in this game.Let Captain Falcon do his Smash 4 ****. He wasn't even that good why'd you they cap his knees?
Jigglypuff is the Balloon Pokémon. That was Sakurai's joke.Why does Jigglypuff have that shield break thing again? I've never understood that. Was it just an attempt to cement her position as the joke character in 64?
I mean... Dedede is fine in this game.>Dedede got no changes other than the standard shield damage nerf on Gordos
O-oh...
Well, at least Mewtwo got buffed...
Maybe, but if he gets ignored this game like he did in Smash 4, he's gonna fall victim to some serious powercreep and end up in low tier again, methinks. It's not like he's even one of the better heavyweights even now.I mean... Dedede is fine in this game.
Hopes that people raised themselves, mind you, so they are responsible for their own disappointment. From looking at the update, it's clear that this wasn't intended for huge balancing tweaks. They made universal changes by nerfing most projectiles across the board and buffing only a handful of fighters, but otherwise you can see that most of the focus wasn't on making a lot of individual character changes.The patch torched hopes. If no one gets buffed, which seems to be happening, then a nerf meta would be preferable to a buff one. Make those top 15 meld in with the rest of the crowd.
Typo.
- Air speed: 0.923 (8th slowest) -> 0.87 (11th slowest)
Wow, I’m a headass. That was supposed to say 0.94, don’t ask how I ****ed that up.Typo.
And not only that, his air speed actually got nerfed. I get that they don’t want Doc to have too much speed and power at the same time, but they kind of overdid it.But yeah I agree, Doc deserves a solid mobility since nearly everyone from Sm4sh got one except him.
Definitely. Moves being unsafe on hit is incredibly dumb.Plus fix the knockback on Up-Smash, all aerials and both hits of Up-B so they're not unsafe on hit at low %'s.
Frankly, Dr. Mario needs more mobility than that, especially considering how poor his overall recovery is. He should at least run faster than Bowser Jr.. As for air speed, probably near Robin's air speed value.
I believe that Doc is a decent, middle of mid tier character, but he still has one key thing holding him back from greatness: mobility. Some characters can just run circles around the poor doctor. Even with these changes he’d still be significantly slower than Mario and even Luigi, but now he’d be able to keep up a little better with some of the characters that gave him trouble before.
- Run speed: 1.397 (7th slowest) -> 1.53 (15th slowest)
- Air speed: 0.923 (8th slowest) -> 0.94 (11th slowest)
- Super Jump Punch: Vertical distance increased. Can now reach Battlefield’s top platform
I think that’s fair. I didn’t want to overdo it, because too much speed in addition to the surplus of power that Doc has would essentially create Captain Falcon 2.0.Frankly, Dr. Mario needs more mobility than that, especially considering how poor his overall recovery is. He should at least run faster than Bowser Jr.. As for air speed, probably near Robin's air speed value.
Maybe I should've stated that Dr. Mario would run faster than Bowser Jr., but would still run slower than Marth's walk speed. As for the air speed dilemma, it's definitely a tough ordeal when you're working with a fighter whose recovery is bad, and yet, his/her aerial attacks are good. Ganondorf is in that very situation himself.I think that’s fair. I didn’t want to overdo it, because too much speed in addition to the surplus of power that Doc has would essentially create Captain Falcon 2.0.
Air speed is really touchy because Doc has among the best aerials in the game in my opinion, and if his air speed is increased too much it could lead to things like Hoo-Has or 50/50s. You know, repeats of Smash 4.
LOL, I feel you man.I think that’s fair. I didn’t want to overdo it, because too much speed in addition to the surplus of power that Doc has would essentially create Captain Falcon 2.0.
Air speed is really touchy because Doc has among the best aerials in the game in my opinion, and if his air speed is increased too much it could lead to things like Hoo-Has or 50/50s. You know, repeats of Smash 4.
One problem is that they always half-ass Doc's decreased speed. In Melee it was by not really bothering to decrease it while in later games they give Doc -speed equipment. Despite the fact that equipment is now supposed to be gone.
I believe that Doc is a decent, middle of mid tier character, but he still has one key thing holding him back from greatness: mobility. Some characters can just run circles around the poor doctor. Even with these changes he’d still be significantly slower than Mario and even Luigi, but now he’d be able to keep up a little better with some of the characters that gave him trouble before.
- Run speed: 1.397 (7th slowest) -> 1.53 (15th slowest)
- Air speed: 0.923 (8th slowest) -> 0.94 (11th slowest)
- Super Jump Punch: Vertical distance increased. Can now reach Battlefield’s top platform
: Give him a throw follow-up. Any throw, just please give him one.
.
If you DI properly you can hold shield out of that. Tried it, doesn't always work.Cloud has downthrow into side special below 20% and if limit is active it's a ridiculous amount of throw damage.
Shave off about 5 frames on B-Throw and it would true combo into Dash Attack.: Give him a throw follow-up. Any throw, just please give him one.