MattVRox0525
Smash Cadet
- Joined
- Feb 28, 2019
- Messages
- 74
- 3DS FC
- 4184-7454-9388
- Switch FC
- SW-5339-1787-8388
Junior needs buffs tbh.
He’s just not getting any good results in this game.
That’s not to say I support the idea that tier lists should be based solely on tournament results, CUZ I DON’T, but tournament or not, Junior just hasn’t accomplished much in Ultimate. Here are some ideas to buff him:
CLOWN CANNON: Reduce lag
The lag on this move, as we know, is just not good. There’s so much lag to the point where they could make the ball instakill and it still wouldn’t be a necessarily good move. Just reduce startup; I’d say the endlag is fine. The move is just disappointing, especially considering how important cannonballs are in Mario games.
ABANDON SHIP: Remove the Kart Loss mechanic
Three questions. Who the hell thought this was a good idea; why are they still employed at Nintendo; and can they please pass whatever the hell they were smoking? Seriously, this mechanic is dumb. You could make the argument “Junior would have an amazing and ungimpable recovery!” That is beyond false. Junior is spike food after doing Up B and the Inkling already has a better recovery, with all the ups, but twice as good, without any of the downs. Junior doesn’t even have much to even come close to compensation, so just remove this. This would instantly help Junior.
MECHAKOOPAS: Prevent Shield deactivation and reflection.
Oh boy! I love when my moves just decide not to have any effect whatsoever on shields! And when they can just be picked up and thrown right back at me! Isn’t that just the idea of “fun?” Yeah, especially in a game where shields and dodging are much weaker, so it would give Junior a slight advantage, having this move. As well as the stage control it provides, this move could be good, but just kind of... isn’t.
CHARACTER STRENGTHS: Give him something other than traps.
Look, if a character has nothing other than their intended design going for them, it’s usually going to mean that they will not thrive in the meta. I mean, Dedede in Sm4sh was a bait & punish sort of character, with slow, powerful attacks. But he was bottom 5 in that game, since he had nothing else, and being a heavyweightwho struggled to kill, it was just a problem. So clearly, an easy solution would be to make Junior’s main strengths better, right?
Wrong. Look at Little Mac, for example. He has a strong ground game, with quick and powerful grounded attacks. However, due to his intended design, he has terrible recovery, horrifically weak aerials and even bad throws, just for an extra layer of icing on the cake. And look where he is, one of the worst characters in Ultimate. This is also the case for Junior, as he, Mac and Kirby are often considered the “Three Musketeers of the Lowest Tiers” in this game. Junior’s supposed to be a trap character (from my knowledge, but I’m probably just dumb. Replace traps with whatever he is good at if I’m wrong), so improving his traps while giving him other strengths to boot, maybe good edgeguarding (which would actually be very helpful) would be a drastic improvement.
Please. Junior is such a fun character, it honestly hurts to see him so low in the ranks. Buff the Koopa Prince, one way or another.
He’s just not getting any good results in this game.
That’s not to say I support the idea that tier lists should be based solely on tournament results, CUZ I DON’T, but tournament or not, Junior just hasn’t accomplished much in Ultimate. Here are some ideas to buff him:
CLOWN CANNON: Reduce lag
The lag on this move, as we know, is just not good. There’s so much lag to the point where they could make the ball instakill and it still wouldn’t be a necessarily good move. Just reduce startup; I’d say the endlag is fine. The move is just disappointing, especially considering how important cannonballs are in Mario games.
ABANDON SHIP: Remove the Kart Loss mechanic
Three questions. Who the hell thought this was a good idea; why are they still employed at Nintendo; and can they please pass whatever the hell they were smoking? Seriously, this mechanic is dumb. You could make the argument “Junior would have an amazing and ungimpable recovery!” That is beyond false. Junior is spike food after doing Up B and the Inkling already has a better recovery, with all the ups, but twice as good, without any of the downs. Junior doesn’t even have much to even come close to compensation, so just remove this. This would instantly help Junior.
MECHAKOOPAS: Prevent Shield deactivation and reflection.
Oh boy! I love when my moves just decide not to have any effect whatsoever on shields! And when they can just be picked up and thrown right back at me! Isn’t that just the idea of “fun?” Yeah, especially in a game where shields and dodging are much weaker, so it would give Junior a slight advantage, having this move. As well as the stage control it provides, this move could be good, but just kind of... isn’t.
CHARACTER STRENGTHS: Give him something other than traps.
Look, if a character has nothing other than their intended design going for them, it’s usually going to mean that they will not thrive in the meta. I mean, Dedede in Sm4sh was a bait & punish sort of character, with slow, powerful attacks. But he was bottom 5 in that game, since he had nothing else, and being a heavyweightwho struggled to kill, it was just a problem. So clearly, an easy solution would be to make Junior’s main strengths better, right?
Wrong. Look at Little Mac, for example. He has a strong ground game, with quick and powerful grounded attacks. However, due to his intended design, he has terrible recovery, horrifically weak aerials and even bad throws, just for an extra layer of icing on the cake. And look where he is, one of the worst characters in Ultimate. This is also the case for Junior, as he, Mac and Kirby are often considered the “Three Musketeers of the Lowest Tiers” in this game. Junior’s supposed to be a trap character (from my knowledge, but I’m probably just dumb. Replace traps with whatever he is good at if I’m wrong), so improving his traps while giving him other strengths to boot, maybe good edgeguarding (which would actually be very helpful) would be a drastic improvement.
Please. Junior is such a fun character, it honestly hurts to see him so low in the ranks. Buff the Koopa Prince, one way or another.
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