OMFG I'VE FOUND OUT HOW TO ADD SWORD BLURS
11031400
Parameter 11 is the file offset.
It's organized like this:
xxxxyyyy
xxxx= Character Number
yyyy = Model Number
So for donkey kong's giant punch the parameter would be
00020001
Isn't that what you were already doing when replacing the sword glow with objects?
Here's everything I got
Sword Glow
11031400:
1st Parameter: trail to use
2nd Parameter: (Value) duration/length of trail
Parameter 2, 6, and 12: (Value) Bone
Parameter 3, 4, 5: 1st point glow trail offsets
Parameter 7, 8, 9: 2nd point glow trail offsets
Parameter 13: Forward offset of glow
Parameter 14: Sidewise offset of glow
Parameter 15: Z offset of glow
Parameter 16: rotate on forward axis
Parameter 17: rotate on sideward axis
Parameter 18: rotate on Z axis?
Boolean Parameter: Disappear at end of subaction
Last Parameter: (Scalar) size of effect.