E-Jolteon
Smash Ace
CTRL+ Rightclick, and drag the mouse.oh awesome. i cant find a way to rotate the character though. im really new to this :\
so thanks for all the help :D
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CTRL+ Rightclick, and drag the mouse.oh awesome. i cant find a way to rotate the character though. im really new to this :\
so thanks for all the help :D
awesome! thanks a lotCTRL+ Rightclick, and drag the mouse.
Ike has more Bones than Saki, so it asked if I wanted to remove the references to the extra bones that Ike has (His cape, sword and extra bones in hip and shoulders)Just curious, how did you get that message? I've never come across it before.
Just replace the model and texture and then you have her. But no ATs will work on a normal character. I've found the reason why I think, it's most likely the character .pac's filesize being too high. I've tried replacing their MiscData. No dice.I also love the animation editor. I loaded Link's motionpac on KatanaAna, is there any way to make her playable. I saw the Waluigi over the Alloy and I'm just curious if I can just use Ana's model over Link. Again if I can figure out the clone engine that would be awesome.
I really don't care about new movesets, I just think it would be cool to play as Knuckle Joe using all of Ness' attacks. The animations match pretty well for some of the ATs.
I have a lot of work to do in college, so I'm not working on that at all. Maybe when I get free time.@ the guy making that amazing sonic battle style shadow are you still on that? i cant wait to see these things completed
I tried editing (suited) Samus's running animation to be less upright and got the same thing. This also happens when you make small adjustments to the cameras in levels (such as the F-Zero stage). The camera will stop and go like you said.hochin said:I changed a bit of the walking animations on sonic and although they appear in game it doesn't look like its looping properly. He has this stop go kind of thing goin on, anyone know what causes this?
You made a tiny bit of progress, but it wouldn't have mattered.am i getting closer to fixing it or am i just hitting a dead end here.
As posted before, you need to rename their bones. They all have peculiarly named bones, most of which start with the stagename.Meh I've been trying to get silver to work but no luck so far. IDK why it freezes I replaced the red alloy with him and i made sure i did all the necessary steps. I'll just try shadow out. because i know how to fix the spikes.
Did you try on an Alloy?yeah i did that already. When i finished fixing the quills and what now for silver i tried to test it out and it froze.
...If we knew how to do that, we'd already have done it. There would be a plethora of new characters in Brawl right now. ¦DHow do i convert models to mdl0 format?
Edited to add: This is also hilarious... took Captain Falcon's motion .pac and opened it with the Red Alloy's model, and it worked perfectly. No distortion, no obvious glitches.
It can do both, but animation editing is very difficult at the moment.I been trying to keep up here, can this edit animation or just replace them with animation from other characters exc. I've been doing that already, I just really want n64 luigi's move-set,
60 frames play in one second in BrawlBox, which is Brawl speed.besides knowing if there's a way to save changes to the vertex array, I'd like to know if the playback in brawlbox's animation editor is the same as in game.
in brawlbox, about 40 frames of the animation play in one second, i'd like to know if this is the same in game
yes, I believe so. It should be no different than the sc_selchar's stage icons... unless you meant something else?laptops are awesome for hacking. its video gaming that they arent so awesome for
unless you just have a tricked out laptop
which is awesome
in important news, is it possible to add textures to sc_selmap.pac or mu_menumain.pac? specifically ones that corespond to stage icon IDs?
the faster i get an answer, the faster i release the SSS tutorial.
It runs about 40 fps for me too. But I don't think it's because of my computer, because my computer is fairly fast. Oddly enough, if I click on the current frame number and hold Right, it plays at 60fps. Is it just a miscalculation on frame speed?Depending on your computer, actually. If it's top-notch, it'll probably run at regular Brawl speed for animation, but if you fill up your laptop with junk and set its power settings to a low performance, you'll definetely see a change in speed.
Let that be a lesson for all you. Laptops are not good for hacking. Unless you got a gigantic back-up waiting.