[TSON]
Hella.
sync.dat seems to have a server name and a password... I wonder if that would help the folks at the Dolphin project... :V
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Something to do with Bone IDs, I think...Why can we only replace alloy models and not character models with pokemon/assist trophies?
It's not a problem of the number of bones, it's the bones themselves. The bones have specific IDs, and it's those IDs that are causing the problem. The IDs can only be changed by hex editing. I'm not very knowledgeable on the whole problem, though, otherwise my Gardevoir would be working right now.If it's to do with bones can we not add the necessary bones now?
Unfortunately, we can't actually add bones.If it's to do with bones can we not add the necessary bones now?
You need to extract the files out of the ISO to edit them.. Howeverm I'm not sure if it's allowed to list the applications to do it here, so I wont.mmk figured the .net thing out, but how do i get the files to edit with it, i read something about loading the ISO but the tutorial posted didnt exactly explain..... elaborate please?
What did you do when you got this error. This happens a lot to me when editing the model (unauthorized editing lol) and then BrawlBox can't handle the new data (aka I screwed up something). It's also possible that you tried to switch a lot of animations too fast and it couldn't keep up with the rapid changes.What the hell does this mean?
lol i see that all the time in my programing class. it could mean you have something set to null that you need to exist (my problem most of the time).What the hell does this mean?
No, alloys do have a place for their effects(which you can replace with anyone's). Which is very awkward. Question is, where are we going to FIND that effect file. Each character has an effect file ID in FitChar, but BrawlBox doesn't show. I have a feeling in a Hex Editor we can find out.Knuckle Joe looks great! Though I think he could use a bit more fighting-type inspiration for his moves (rolling spin for Nair?), and he'd be a lot cooler with quicker physics (fast-falling, for example). Maybe UAir should be Rising Break, to give him a better recovery (since you can't do Specials).
I don't suppose you could import his effects? Probably not, since Alloys don't have any.
If you get an error like that, click details and PM me the error text.What the hell does this mean?
You should try Isaac on ZakoBall.Though, another thing people have NOT tried, is replacing ZakoBall, which I did.
It happens whenever you click delete XD
I'm not having this problem. Someone please post a screenshot or error message.That it does.
That file resizer set the file size to an absolute value, not like compression. I used it for resizing the ISO after rebuilding the partition, because the program didn't change the ISO size. I took it out because you can do the same thing with most hex editors.Hey Kyral, I remember one of the older versions of Smashbox had a file resizer with the program, why did you remove it from BrawlBox and would it be possible to use that tool to shrink Alloy .pacs so that they don't break the file size limit?
It doesn't always freeze, but it causes the game to read too far into the entry and can corrupt the values. This is something I didn't think about, because I expected the game to handle isotropic everything. I guess not.Interesting, I'll have to check it out in my own animations.
I have a crapton of unnecessary keyframes in one of my other animations and it didn't freeze, I guess it's luck of the draw.
Just curious, how did you get that message? I've never come across it before.I was importing Ike's DamageFall animation into Saki and then this came up. What does this mean and what would happen if I pressed yes or no.
He just said what he did..Just curious, how did you get that message? I've never come across it before.
Yes. Open the pac/pcs you're working on. Right click the model and select preview.Is there a way to preview your custom texture other than running it in the game itself?
oh awesome. i cant find a way to rotate the character though. im really new to this :\Yes. Open the pac/pcs you're working on. Right click the model and select preview.