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BrawlBox v0.63d (bug fixes)

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
thank you. right now, this is WAY too advanced and time consuming for me.

also, when i model swap to play as celebi, he flies right on the floor. is it possible to raise him a little higher? here is a pic of his wait animation
Move up the HipN bone's Y translation.
 

Kyzon Xin

Smash Journeyman
Joined
Feb 23, 2006
Messages
284
Location
Vegas
I'm thinking of giving Grey fawks a try.
he looks GOOD with many of sheik's animations
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
Very strange and serious bug while using 60c:

I was working on a FitMotionEtc file, making a whole bunch of custom animations (I had previously made a whole lot of changes to that same file). Afterwards, I saved it and went to another file to import new animations to the file I was working on. However, when I returned to the file, it was completely gone - replaced by a different file of the same name that was stored in a different folder. Thinking I made a mistake, I searched for all recently modified files, but there were no other files - apparently BB somehow saved an entirely different file over the file I was working on. I don't know how that makes sense (possibly having something to do with an unusual way that BB handles saving?) but I'd like an explanation, since I'd like to know how to keep my work from being written over...
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
I'm having issues with the model previewer. Well, that may be because I haven't updated to .60c yet(I don't even have .60b!)

Anyways, for example, when I view Kirby's model his body disappears. Zamus's face disappears, and my texture I created for the Big Blue Blue Falcon model didn't completely cover the model even though it is the exact same as the previous texture, just updated to match Brawl's looks.
 

_Vuze_

Smash Apprentice
Joined
Aug 22, 2009
Messages
97
Location
Germany
This should be fixed in .60c, atleast I don't have these issues anymore if I remember correctly.
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
..Does the animation actually corrupt, or does it continue to act normal in Brawlbox, but crash in-game?
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
..Does the animation actually corrupt, or does it continue to act normal in Brawlbox, but crash in-game?
It wonks out the keyframes and makes the movement go backwards and return to the original position or something lul
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
Hey guys, I think I've found something.

By switching a texture's format to CMPR, you can load transparent textures. I'm not sure if this will work in game, but I figure it could be useful.
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
...How did you get the moon on the stage? That looks like a model render, not just a texture. Confused.

Wait, you replaced Kirby? How did you give him a nose?
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
Hey guys, I think I've found something.

By switching a texture's format to CMPR, you can load transparent textures. I'm not sure if this will work in game, but I figure it could be useful.
That freezes the game, or in some cases turns the texture all white.
 

Untouch

Smash Master
Joined
Aug 4, 2009
Messages
3,783
Textur animation is basically complete kyral, you just need to put a frame editor (number of entries = frames) in and a previewer.
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
Pikachu's thunder is a texture animation.
Pikachu's SideA is a model animation.

Model animations alter models, texture animations alter textures.
I though textures needed a model to be attached to so they could appear though, so it would basically be the same thing, correct? Or am I thinking of an entirely different concept :U
 

thanyou

Smash Journeyman
Joined
Mar 8, 2009
Messages
371
Location
CA
Like Link's eyes moving is an example of a texture animation, right?
 

bendertherobo

Smash Rookie
Joined
Dec 6, 2009
Messages
10
grr

i get an error when i attempt to run it this application failed to initialize properly (0xc0000123) any help?
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
I though textures needed a model to be attached to so they could appear though, so it would basically be the same thing, correct? Or am I thinking of an entirely different concept :U
No graphical effects have models, they're 2D. Ever turned the screen while looking at thunder? Or when looking at the death blast?
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Hey guys, I think I've found something.

By switching a texture's format to CMPR, you can load transparent textures. I'm not sure if this will work in game, but I figure it could be useful.
That freezes the game, or in some cases turns the texture all white.
That, and the fact that textures in CMPR format tend to have some areas get messed up.

Also, textures in CMPR format do not support semi-transparency.

Likewise, changing a texture format from CMPR to another leads to freezes too. Don't exactly know if this applies to palettes too, but it's pretty likely.
 

bendertherobo

Smash Rookie
Joined
Dec 6, 2009
Messages
10
Problem 2

mmk figured the .net thing out, but how do i get the files to edit with it, i read something about loading the ISO but the tutorial posted didnt exactly explain..... elaborate please?
 

Untouch

Smash Master
Joined
Aug 4, 2009
Messages
3,783
Theres a file that has the wifi mail data, it decides what send (screenshot, stage).

It seems main.dol loads the .rel files.

Possible clone engine?
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
Theres a file that has the wifi mail data, it decides what send (screenshot, stage).

It seems main.dol loads the .rel files.

Possible clone engine?
I think that's what PW had already discovered, and its why he actually made progress on it :U
 
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