So I'm watching the video, and you start talking about tech skill. As you introduce the topic, I'm thinking to myself "I hope he doesn't try to argue that Brawl and Melee require the same amount of tech skill."
...meh.
I wouldn't mind if I had felt like there was new or legitimate points being made, but
to me it felt like a desperate, biased attempt to say Brawl and Melee somehow require equal amounts of tech skill.
All of what I'm going to say is speaking strictly on terms of technical difficulty. Applying the techniques in match is a different thing that I don't want to get into yet.
I get your point that there are some techniques in Brawl that require fast button pressing. My issue is that the examples you gave either weren't used at a high level of play, or
required little to no timing.
I don't agree when you say button mashing requires any kind of tech skill. I felt like one of your big points here was that some Brawl characters have button mashing moves. However,
these are not necessary at a tournament level, and are not difficult to perform. Not to mention that there are just as many button mashing moves in Melee, so I really don't see how this can be used as a point one way or the other.
I mean... sure, looping four arrows is difficult, but is that ever
necessary to do? I think that's an important question, because in either Smash game I can easily invent some ridiculously difficult task to do, but that doesn't matter because it doesn't serve a real purpose.
I would like the Brawlers to make an APM thread to really make a legitimate challenge here. I mean, if you go to the Melee APM thread (
http://www.smashboards.com/showthread.php?t=234508), you'll see that Peach and Samus - two characters you did not mention in your list of technically difficult characters - can call for a higher APM than Falcon - a character you did mention.
On a more personal level, I used to main Diddy in Brawl. My close friend used to main Metaknight. Both of us agree that there were no necessary techniques these characters used that were technically difficult. A big reason for this is Brawl's buffer system. Brawl's buffer system allows for a large margin of error, and takes away from the speed and
timing needed to perform some techniques. DACUS and glide tossing are ridiculously easy to perform, especially because of the buffer. Honestly, if Melee and Brawl were the same game and the only difference was buffer, wouldn't you agree that the game without buffer had to be more technically difficult? So to say that the two games call for the same level of technical ability is like saying that without buffer, Brawl would be
more difficult than Melee. I don't think so, and 95-99% of the survey takers don't think so either.
A better, less biased argument to make would be that only some
Brawl characters call for a high level of tech skill - not that only some Melee characters require high tech skill. There are some character specific techniques that are technically difficult in Brawl. There are few universal techniques. In Melee, there are a lot of character specific and universal techniques that are technically difficult
without the aid of a buffer system.
I don't mean to undermine your work here, but I still feel like there is a massive bias here.
To wrap up my point:
Do both games require technical skill to perform well in? Yes. Does one game require a higher level of technical skill? Yes. Is it Brawl? Absolutely not.
Holy **** that came out longer than I was expecting. Also, I'm sorry if I missed something important and said something stupid. It's 4:32 AM as I type this.