Here's an idea: all spikes and meteor smashes "ground" your opponent if done above the stage like with DK's headbutt. For example, if Ganondorf were to use his dair on someone onstage, they'd get stuck in the ground upon hitting the ground. I could easily see this definately helping characters like Ness, Ike, Captain Falcon, and Yoshi become broken.
That's happening with a lot of attacks. For example: Ganon's aerial sideB, aerial downB, dair, bowser's dair and usmash on the falling hit (you just got sat on by a ****ing giant turtle) among others. Not all, but quite a few.
2 is really a much larger scope project than anyone is currently looking at. I feel it's something to eventually consider.
I think that even with more shieldstun, throws out of a shield are too powerful. I would rather have the shield-canceling move be a weaker attack that has counter options. Everyone has a throw that combos into something, but not everyone has a jab that can be comboed with anything other than AAA, and jabs are not as safe as throws in general. This means in order to initiate a combo, one has much better chances going on the offense. Whereas in Brawl/Brawl+ and even Melee, shielding and playing defensively can lead to just as many combo starters.
Well what's wrong with that? You throw a move out that's punishable, your opponent blocks, you get punished. It works, it has worked for a while, and there's nothing wrong with it. And in combo-based games, you get punished harder. I don't think it's going to happen. If you use a move on your opponent's shield that will get you punished, then you earned it.
On the other hand, maybe you don't get how much we're buffing shieldstun. I actually fully intend for SBCs to be possible (situationally) for certain chars. Pulling it off will be a little tricky, but think about it for a moment. If your opponent blocks the wrong move, you can punish him by smashing his shield and then hitting him with your strongest attack.
-You could make teching go a shorter distance.
Actually we were sort of thinking of making teching easier/better/more effective. All things considered, there's gonna be some pretty ridiculous combos in this game.
Think of it this way. Normal brawl has a hitstun constant of 0.4. Brawl+ uses about 0.48, which is normal +8%. We (okay, they/he) are currently testing with 1.0, which is about
+100%. That will probably end up being too much, but we won't be reducing it to brawl+ levels. That much is for sure. There has to be another way to avoid getting 0-deathed than "don't get hit", so in planning is making it easier/more effective to DI/SDI a move, and teching should also be easier.
Mario's footstool should do damage haha- like, his most powerful attack, and be true spike if done off of the stage
Samus's charge shot should be bigger, do more damage, and have a lot more hitstun
Lolwtf. That mario idea is crazy. Like, seriously-really nuts.
The samus idea is a given.
ALSO!
http://brawlminus.sourceforge.net/index.php
A work in progress, but so is this whole project.