I posted this in the Brawl Minus forums, just wanted to make sure it got attention. So reposting here.
I got to play a lot of Brawl Minus recently. G&W is very fun, though I think he needs a little work.
Jab: Fine.
Ftilt: Needs Work. Not sure what to do for this one
I use it as a combo starter. Weird, I know. 
Dtilt: Perfect.
Utilt: Needs Work. With such a small hitbox it's hard to start combos with this.
Gotcha. Will be looked at.
Dash Attack: Fine.
Fthrow: Fine.
Bthrow: Fine.
Dthrow: Fine.
Uthrow: Perfect.
Fsmash: Fine.
Dsmash: Needs Work. By default the hitbox comes out frame 15. Make it frame 10. Seriously, please. I've joked before with G&W mains that if his Dsmash hit frame 10 he would be top tier. He needs faster ground kill moves.
Okie dokie. So faster.
Upsmash: Fine.
Fair: Perfect
Bair: Perfect. Is it possible to make this Un-SDI-able?
Uair: Perfect.
Dair: Fine. If you fastfall G&W's dair, it will actually SLOWFALL the attack. For some reason this was removed from Brawl Minus. I can no longer tap C-stick down to slowfall my dair. I hate accidentally killing myself over and over. Please remove the code that prevents Cstick from fastfalling attacks. It screws over G&W mains.
This is not going to be easy unless we find a way to slowfall it anyways; no fastfall on Cstick is staying because everyone else uses it to good purposes.
Nair: Fine. The attack last TOO LONG. As a G&W main I'm used to dropping from the ledge and nairing. Now when I do it I die cause I go down to far. Nair should still be my faster aerial at 34 frames total.
Kit brought up an idea that we're probably going to be using; specifically, if you tap A, you get the old Nair, hold it, and you get the parachute. But as for it lasting too long, it'll be looked at.
Bacon: Fine. Can you make the max bacons thrown something more than 5? Maybe 9? I can't really tell what changed with this. Maybe make them eat shields?
UpB: Perfect.
DownB: Fine. Absorbing weak projectiles is still weak as crap. Can you just max out damage regardless of the type of projectile? =)
Would make it insta-kill virtually everyone
Something can be done though.
SideB: Fine.
1: Perfect. I'm glad this no longer damages G&W.
2: Perfect.
3: Perfect.
4: Needs Work. I hate getting this number. It does nothing for me. Can you make it heal G&W when it hits?
5: Perfect.
6: Perfect.
7: Perfect.
8: Fine. Really hard to follow up after an ice block. Not sure how to make it better or more useful.
9: Needs Work. I still can't kill with this at 20%... this SHOULD kill at any percent... come on =/
EXTRA: Would it be possible to change G&W's color when he throws a certain number? I think that'd be really cool and an awesome mindgame in teams. Maybe make 4 or 8 or 9 do that.
Weight: Needs Work. G&W is slightly too light. I was playing with Bwett's Yoshi on Japes and I was at 27% when I died vertical from his sweetspot uair... I was at the bottom of the level when i got hit. I died off the ceiling at 53%... this is stupid.
G&W was made a lot lighter to emphasize his playstyle as a glass cannon. This may see a slight buff, what's more likely though is that Yoshi's uair sweetspot gets nerfed.
Horizontal Movement: Perfect.
Thanks for your consideration