kupo15
Smash Hero
So you ask why does it need to be a button press? Well gee... there is only so much you can do to make things challenging with a game controller. You can either use your joystick like NADT which people don't like, or you can add to the complexity of the inputs by adding another button...but then again, no one likes that either. So we only want things that involve decision making...got it! We should be playing with our minds then!
"DI changes on the situation"
Same for l canceling. There always is a best way to DI attacks. You always want to DI up from Metaknights tornado. You always want to DI towards the corners to survive the best. L canceling also has its variations as well. The timing for each aerial is not the same depending on hitlag and positioning. If you always pressed the l button at the exact same time from the start of the aerial, you will miss many cancels if you don't adjust.
"L canceling is used in EVERy situation"
So what? DI is used every time you get hit. There isn't a time when you would never want to DI and there always is a better way to DI which means its almost (almost) always the only way to DI. The rule of thumb is to DI away to avoid getting comboed and towards against finishing moves.
If you realllllly nitpick and not just look at both techs on the surface, they both boil down to be just about the same thing.
This proves that l canceling is not at fault, the fault is that you are overcentralizing your game around one aspect of play.
Bottom line is, b+ is too easy
Compared to other fighting games, smash is the most approachable and easiest to pick up. Standard button combinations that work for each character and a play field that is incredibly free. They newbs shouldn't be rewarded because they are newbs. The only thing that newbs should get is a friend that can teach them.Why shouldn't newbs be given something that makes it easier to play?
The thing that makes games fun is how you can always improve and games that are hard. How could one have a lasting appeal of fun for games that make things easy?Edit: Kupo too? Oh no. Kupo, when will you get over your vendetta? If you think making the game harder somehow makes it more competitive then thats just a shallow viewpoint. If the only thing that keeps a player playing a game is forced difficulty then the game wouldn't be worth my time.
If you really want to dig deep, you can make a pretty good comparison between DI.But it is. The difference between L-canceling and DI is that DI is something that changes depending on the situation and is not PURE MUSCLE MEMORY, which is what l-canceling boils down to. L-canceling is used in EVERY situation and serves NO indication as to how good the player is.
"DI changes on the situation"
Same for l canceling. There always is a best way to DI attacks. You always want to DI up from Metaknights tornado. You always want to DI towards the corners to survive the best. L canceling also has its variations as well. The timing for each aerial is not the same depending on hitlag and positioning. If you always pressed the l button at the exact same time from the start of the aerial, you will miss many cancels if you don't adjust.
"L canceling is used in EVERy situation"
So what? DI is used every time you get hit. There isn't a time when you would never want to DI and there always is a better way to DI which means its almost (almost) always the only way to DI. The rule of thumb is to DI away to avoid getting comboed and towards against finishing moves.
If you realllllly nitpick and not just look at both techs on the surface, they both boil down to be just about the same thing.
This means absolutely nothing. You need a balance in your game. You can't be awesome at one aspect of any game and choose to be terrible at the rest. You can't be a pro at DI and crap at everything else because you would still be a terrible player. You can't be pro at your technique and crap at your decision making. This is for any game. You can't be pro at driving a golf ball and terrible at approaches and putts because you would still be terrible at the game.I could be an utter crap player that can't DI, can't wavedash, can't space, can't even SHIELDGRAB, but I could have practiced l-canceling for hours and be pro at it.
This proves that l canceling is not at fault, the fault is that you are overcentralizing your game around one aspect of play.
Brawl+ is meant to be competitive and whats competitive about a game that is easy? A lot of good games rely on both good execution and smart play. This is a fighting game, not a chess game.Because brawl+ is NOT meant to be a TECHNICALLY DIFFICULT game, but rather a COMPETITIVE GAME which relies less on EXECUTION and more on SMART GAMEPLAY. You can argue that B+ is lesstechnically competitive than vbrawl, but you cannot argue that it is less competitive. B+ has obvious skill levels which differentiate good and bad players without relying on technical skill.
Be more specific with your words then.Tech skill, as far as we have been using it in this thread, pertains to execution skills. Please don't assume we mean something else.
No I am not. I am just pointing out the lack of attention to the technical aspect of play. Technical play is equally as important as the decision making of play. There needs to be a balance and right now there is not. Don't assume for me.You are assuming that technical competitiveness is the most important competitiveness. Considering the variety of fighters that are smash in which technical competitiveness is a very small amount of the total skill level of the game itself, I would actual argue that technical competitiveness is the LEAST important competitiveness.
So there would be times where you wouldn't want to DI? Interesting.It's quite different, as has been stated multiple times, due to the fact that l-canceling is used in EVERY situation without regard for circumstances.
No. You shouldn't be able to win by only pressing buttons well and only by thinking well. You should be able to win by multi tasking both aspects of play. Right now, the technical aspect of the game is not on par with the thinking aspect of the game.If you're beaten out by someone who just plays smarter, then they should win. They're playing smarter. Are you saying that just because you're good at pressing buttons really fast, you should be able to beat me?
Chess is not a fighting game.This is like saying that chess isn't a competitive game because it relies on you being intelligent to win.
Bottom line is, b+ is too easy