I don't think I've ever disagreed with a post so vehemently. Umm, Brawl+ takes very very very little tech skill, other than, say, teching. Anyone can pick up the game in a week and pwn. Anyone, with any character. Not just Fox. And owning "most people"? I doubt it :/
What do you mean, "anyone can pick up the game in a week and pwn?"
That doesn't even make sense. Because if everybody had the same ability to pick up the game and pwn after a week, then nobody would pwn, because they would all pwn each other equally.
My main point was that some characters are extremely easy to learn and **** with, while others take a lot of time, effort, and practice, and still will probably never be on the level of the higher-tier less skill-based characters.
Also, B+ does require a lot more skill than just "teching". SH, DI, SDI, tilts, spot dodging, air dodging and sweetspotting just to name a few. Teching is actually one of the easier techniques in B+ because of the much larger frame window that you can perform it in. So I'm not really sure if you know what you're talking about.
What you are saying is depth again. DDDDEEEEEEEEPPPPPPPTTTTTTTHHHHH.
And yes, Wing is right that you will own most people, because most people are casual players
I didn't say anything about depth, and it would make this community a lot better if you crackheads would just drop that subject altogether. No where did I say that making the characters more evenly balanced towards a "middle-tier" would be adding depth to the game; nor did I imply it in any way.
But yes, I agree with you tim, in general, it probably requires a lot less skill to dominate with fox than most other characters in that game. Fox isn't the only example, he's just one of the best. The original point that KIEF was trying make was that we should make the game more skill-oriented, and less character/matchup based. This could be best accomplished by nerfing the top characters in the game that have 75%+ advantageous matchups (and we know there are many), rather than trying to get all the other characters up to their level.
Because when you start buffing all the low/mid-tier characters up to the insanely high standards that the top characters are already at, you begin to get a massive power inflation that ruins the game. The only way Bowser, for example, could ever be on Fox's level, would be to make him more powerful than anybody would ever want him to be. Nobody is arguing that Bowser is 500x better than he was in vBrawl, but let's compare Fox's matchups to Bowser's, it's no contest.
However, if we brought Fox down to Bowser's level, it would be a lot more feasable because Fox would still be playable, and could have a similar percentage of good/bad matchups as Bowser, albeit against different characters (obviously).
In short, establishing a "happy medium" for which to tweak the balance for all the characters, instead of making them all as godlike as possible (or as close to it without being blatantly ridiculous) is probably a better idea. If it was done this way, it would effectively "eliminate" tiers, and allow the characters to be more tightly knit.
Really, when you think about, the only reason that the top tier characters are there is because people are used to them being so ridiculously good. It's not so much their movesets or some mysterious divine gift handed to them. Through the application of buffs or nerfs, any character could be the best or worst in little to no time at all.
Let's take a look at the best characters in the game: Marth, MK, Snake, Fox, Falco, Wolf, G&W etc.
What do all these characters have in common? Well they are all smaller characters for one. Snake is often mistaken for a "bigger" character but we all know that he is the same size as Marth and acts a lot more like a middle or smaller sized character. He just weighs a ton for no reason.
Another thing they have in common is that they were either extremely powerful in vBrawl, or extremely powerful in Melee. Therefore, people just got used to them being way too good and figured that was the way it is supposed to be. Instead of nerfing them to the level of the other characters, they buffed them even more and tried to make up for this in other ways.
What I think most people don't realize is that most of lesser-tier characters will never be at this level, because nobody expects them to be this good, and would be shocked if they ever were.
Also, Nobody said
anything about depth. Making the game more skill-based would not affect "depth" in one way or the other.
Wing