SymphonicSage12
Smash Master
- Joined
- Feb 6, 2009
- Messages
- 3,299
changing the angle wouldn't necessarily make it set up for an edgeguard. >.> and if you really must think it buffs the move, then nerf something else. srsly.
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Well, that's what I'm saying. I don't care if you buff a move, I just think peach should also get a nerf so its a tradeoff since she is a good character already. She's probably better than G&W.changing the angle wouldn't necessarily make it set up for an edgeguard. >.> and if you really must think it buffs the move, then nerf something else. srsly.
Peach was offered a tradeoff for reverting Fair back to its old self. We chose nair (not just me and symphonic) to be made like bair (knockback wise). If we're offered a tradeoff for that we'll take it. Its as simple as that.
we aren't the ones who said she should get a buff to compensate the fair going back to normal. Ryoko is the one that offered us a tradeoff and this is what we came up with.
BUT, the fact of the matter is what we WERE offered a tradeoff buff and we're not just going to say "no".
she doesnt necessarily need the nair buff, but we were offered the opportunity to buff it
The general point as that we WERE offered a tradeoff for Fair. Thats it. Period.
like CRAZYCRACKERS JUST ****ING SAID AGAIN, we were offered a tradeoff, and we're taking it. so its like "ok want a present, kids?" "YEAH!" "too bad, i changed my mind."
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFU-
Indeed. Fair neutralization/tradeoff buff. That is what we were offered. We could do a trade off like symphonic suggested any day. But if we're offered a tradeoff here we're going to take it.
I would appreciate it if things would be done this way:
-If you offer us a tradeoff such as this one, don't take it back.
-Even if you want to take it back, please give it a try first.
-If you don't approve of a tradeoff like this, do not offer it in the first place.
Once again, we were offered this buff tradeoff in exchange for Fair neutralization. Normally, I wouldn't think of things this way but I'm going with what we were offered.
yeah about that, I was just kinda it's rude we were promised something, and then that's all the sudden just like "oh really i said that? oh nvm you dont get anything, you ***s."
We never asked for this, we were OFFERED this. All we want now is for Peach's Nair to hit at a more horrizontal angle so it sets up for edgeguards better. This really isn't that complicated; If you offer someone something, follow through.
Ryoko offered it, which is my point in the first place, AND Slikvik, who is a new WBR member I believe, agreed with it as soon as I made a Nair proposal.
Nair hitting at a more horrizontal angle isn't even that big of a deal honestly. I understand the point of view of everyone who opposes this, but we recieved an offer.
...Yes that is the reasoning. While its not neccessarily needed, Ryoko gave us that window. Slikvik than solidified it.
Translates into something like this:By Peach standards it's killing a bit too well. Falcon's knee is nowhere close easy to sweetspot in this game against the general population of characters, and you really can't compare their KO moves because they have entirely different assets as it is. The Fair buff will probably be replaced by a KB increase on a more awkward move as a trade off. Right now the Fair is literally equivalent in power to Zelda's Fsmash in an easy to use, very safe aerial aerial. This was by all intents an oversight of the people who originally drew up the numbers.
Not to mention, we can rather agree that CF is really meh compared to Peach who gets comboed far harder than he himself can hope to combo anyone else.
Heck, I don't agree with it as a Peach main... it's never really necessary to make an amazing, already very applicable aerial even better in such a way. It makes her more shallow.
Okay guys, think of a buff on anything to go with it and I can guarantee you we will make it happ'n cap'n![]()
I always said peach doesn't need anything and is perfectly fine the way she is. And i also said that if changing anything on peach will result in her getting nerfed elsewhere then don't do it.i like how people treat the peach mains. "she dun need it" "learn 2 play"
im adding that to my list of things that get thrown around. peach mains, you dont need nair buffs. just learn to di. LOL
i only said lrn2play because peach is really good and probably doesn't need buffs, as sweet as they would be. although i essentially main ness, i'm probably better at Brawl+ with peach. I've been a peach main in every game she ever existed.i like how people treat the peach mains. "she dun need it" "learn 2 play"
im adding that to my list of things that get thrown around. peach mains, you dont need nair buffs. just learn to di. LOL
i would trade all of cf's moveset so his fair can OHKO.i only said lrn2play because peach is really good and probably doesn't need buffs, as sweet as they would be. although i essentially main ness, i'm probably better at Brawl+ with peach. I've been a peach main in every game she ever existed.
including games like mario kart
peach is really good in brawl+. a peach bomber buff could be totally viable though, without a tradeoff.
So we can spend more time testing nightlies with unnecessary adjustments.let me just say it again, you people really need to be more open-minded and be more open for experimentation. >.>
I agree. Like i said in the peach boards brawl+ should be passed the whole "experimentation" phase and focus on little tweaks here and there to get this thing to a gold release. Only reason i was for the nair thing was because we were offered a trade off and thats what we came up with. I could care less either way since peach is perfectly fine the way she is. If the hackers have time to make new chars like roy and doc then the actual brawl+ project should be closed to being finished.So we can spend more time testing nightlies with unnecessary adjustments.
Sounds fun
If a character is fine (In this case GaW + Peach) why change them?
Because of depth? ...oh yeah I forgot. This "depth" word a lot of you guys mindlessly throw around with no definite meaning in mind. From what I read it's something like nerfing a good move so that a crappy move that nobody will ever use is a lot better. That equals depth huh? That will add "dimension" to characters right? So instead of the usual zoning with fairs and bairs, the GaW mains will now chef into w.e or Chef Wall or w.e the f*ck you wanna call itat the expense of fair or some other good move.
Pretty laughable....
But hey, who cares if GaW sucks more right? As long as he can spam chef now and create a nice little wall of sausage between himself and the opponent. Not to mention, now he has "DEPTH" because he can approach in different ways and camp more which is cool. Who cares if it's the complete opposite of what Brawl+ is trying to achieve (less campy, more fast paced aggressive, etc) it's just cool to have and once again add depth.
I agree with you completely. Peach is fine. I also find it funny how people are telling us to lrn2play even though we've never ONCE said Peach lacks depth OR that she isn't a great character.I agree. Like i said in the peach boards brawl+ should be passed the whole "experimentation" phase and focus on little tweaks here and there to get this thing to a gold release. Only reason i was for the nair thing was because we were offered a trade off and thats what we came up with. I could care less either way since peach is perfectly fine the way she is. If the hackers have time to make new chars like roy and doc then the actual brawl+ project should be closed to being finished.
You have been humoredPeach needs a buff.
I recall you saying that Peach should be able to kill anyone instantly by holding holding out her shield until it breaks... This is of course balanced because Peach has is vulnerable to being grabbed while in shield.I'd also like to see if anyone can even find ONE time when we ever said Peach NEEDED the buff. Humor me please.
Peach should be able to kill anyone instantly by holding holding out her shield until it breaks... This is of course balanced because Peach has is vulnerable to being grabbed while in shield.
Ill take it!I didn't "offer" anything. I said that a trade off would be probable. And I repeat, the only move of Peach's that can certainly be made into a strong kill option for Peach without question would be Side B. It's awkward and punishable, and worthy of the job.
LMAO. This whole ordeal would be easily avoided if this was said a while ago. But whatever, I'll take it.I didn't "offer" anything. I said that a trade off would be probable because the Fair adjustment was pointless to purpose. And I repeat, the only move of Peach's that can certainly be made into a strong kill option for Peach without question would be Side B. It's awkward and punishable, and has a killer low angle already to make the hassle worth it.
My bad, I misinterpreted your previous statement. I'm not going to pretend I know about Peach's metagame or if she needs something so I'm keeping my mouth shut concerning this argument....And I wasn't talking about G&W anyway...
This is part of the problem we see. G&W has one trick (turtle, more or less), which is effective against some of the cast. Good SDI makes it much less useful than most people think, and certain moves and strategies overcome it. The problem with having one trick is that once it's overcome you are screwed.On the subject of Game & Watch, as of now he's pretty much a one trick pony. However that one trick has been polished and perfected, making him a fairly solid character. He's a wall of priority and disjointedness that many characters have a very hard time dealing with.
G&W already has a unique moveset that G&W watch mains would be more than happy to use, but some of the moves just should not be used. Chef is one of them. It's a very unique projectile, but the wind down of the move makes it pretty useless even when you hit with it. In VBrawl it wasn't a good move, but it was much better than it currently is in Brawl+ because characters couldn't move as quickly to avoid it or to punish you (with a dash canceled smash, no less). We'd love to use the move with minimal change, just enough change to it to make it usable.If you want more depth ask sakurai for a new moveset. Im not sure what ideas you guys got thats somehow gonna change the way GW is played in all honesty.
Playing a 1 dimensional character can get old. Personally I like having options and unique but useful moves more than a single overpowered move. Sure I could win a match with the whorenado in VBrawl, that doesn't mean I'd want to.Here's something I'm curious about. G&W mains, would you be willing for your character to actually become worse through these tradeoffs, as long as you gained depth?
Depth, I'd say depth means he has several options or strategies that could be used to defeat an opponent. The importance of having more than one strategy is that one can switch between them, and thus be less predictable. When you play as G&W in Brawl+, in my experiences, you are forced to spam turtle while spacing. Which he is forced to be aggressive, he is also forced to spam a move and be predictable. BTW, Fair zoning does not work.This "depth" word a lot of you guys mindlessly throw around with no definite meaning in mind. From what I read it's something like nerfing a good move so that a crappy move that nobody will ever use is a lot better. That equals depth huh? That will add "dimension" to characters right? So instead of the usual zoning with fairs and bairs, the GaW mains will now chef into w.e or Chef Wall or w.e the f*ck you wanna call itat the expense of fair or some other good move.
But hey, who cares if GaW sucks more right? As long as he can spam chef now and create a nice little wall of sausage between himself and the opponent. Not to mention, now he has "DEPTH" because he can approach in different ways and camp more which is cool. Who cares if it's the complete opposite of what Brawl+ is trying to achieve (less campy, more fast paced aggressive, etc) it's just cool to have and once again add depth.
The whole one trick pony stuff is all based on your playstyle of him, not all GaWs play like that. Your thinking must be really linear if you truly believe GaW's bair is the only reason he does well in Brawl.... I'm not saying it's not a major contributor, but he definitely has more approaches. This is Smash though, a lot of approaches are universal and it's based mostly on playstyle. Sure come characters have moves that make it easier but I'd like to think that all characters can...Your post.
v: I beg to differ.NO! Camelot, Jiggly needs that cooldown reduction on her down tilt. it's the only way that that move isn't completely useless. >.>
Why on earth would you bother to buff a useless move merely for the sake of making it not useless, without considering the overall balance and ability of the character prior to such a buff?>.> well then the move should be made not useless.
No. It is one of her defining aspects.Jiggs could also use a normal shield.
this is a classic example as to why i dont post much anymore. An idea which is posted does not make it fact nor does it guarantee inclusion, BR member or not.When did I say YOU offered it? Ryoko offered it, which is my point in the first place, AND Slikvik, who is a new WBR member I believe, agreed with it as soon as I made a Nair proposal. We were offered it so it at least deserves a chance.
Also LOL @ Skip2Maloo, especially since I'm hipsanic.