timothyung
Smash Ace
No, it's not pointless to suggest something, if you have good and sensible reasons to support it.
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Stop complaining. The fact that we don't take every idea that pops into peoples' heads is the reason Brawl+ is not a totally ridiculous game. There will always be somebody who has a different opinion, and ideas should always be settled through debate.I've come to the conclusion that it's pointless to try to suggest anything. We might as well go back and play vBrawl, lol.
Can you not SDI out? If not, that certainly needs some work.so i took B+ to tourney so we could play some friendlies and try it out. everybody had lots of fun and it was all fine, except that D3 has a fair chain on charizard (maybe others, but we saw it on charizard). with auto canceling he can just keep jump -> dair -> jump -> dair. i don't know if you would want to find a way to fix this (we didn't care. actually thought it was funny) but it was unescapable till i got to ledge and could di out.
again, not a big deal, but just something i noticed.
Yeah, I know that. I play Dedede a lot. He was my vBrawl main.Well, as I said earlier, Tatsuman, it was intentionally made to be less laggy to allow for better comboing with Dedede, seeing as before this, Dedede thought the word "combo" meant a big fried chicken. >.>
Although, they went way too far, and now it's just insane. I once got like a 40 hit combo on a fox with dair alone; that would translate to be like 80+ damage. @_@
Just a point to notice: You can only make a long, inescapable chain of dairs on fatties and fastfallers. Jigglypuff, Peach, Pit, etc. you can only get maybe two dairs on.
I've lost tournament games from port priority. I might even hate it more than tripping........Yes, the port priority is still there. IIRC it cannot be fixed because of how the Wii works.
If you just rapidly press start, no matter how long you wait between when the match ends and when you press start, it will probably freeze. You have to press start, pause, press start again, pause, press start again, letting each new screen load. At least that's how it was in my experience.Right, but I already kind of assumed that was the problem, and I do take my time when going back to the CSS. Whatever, I'll just... get a drink after ever match... or something. Apparently a good 10 seconds isn't enough![]()
Actually, it should theoretically be fixable. Just as spunit was able to set up a teching window based on frames as opposed to distance like is normally seen in brawl, it should also be possible to set up the various actions that invoke port priority to follow a different engine. Although I'm sure that it would not be at all easy, it should still be possible... eventually.timothyyung said:Yes, the port priority is still there. IIRC it cannot be fixed because of how the Wii works.
Because people who don't play a character are totally the people we should be listening to, right? The WBR is set up to work with the mains of a character. How the community giving input and discussing their character(s) with the WBR doesn't make this a community project is beyond me. I simply don't get why people have to complain about a character getting changed that they don't even play, when it's only a trade-off being suggested, not a buff or a nerf. Trade-offs are subjective and should be decided by those who actually play the character, as long as the trade-off is actually fair.leafgreen, you realize that if we DIDN'T have god knows how many people asking for buffs and god knows how many people b****ing about the people asking for buffs and etc, etc, we'd be left with "whatever changes the WBR sees fit".
And that doesn't really sound much like a community project to me.
Okay, that sounds great and all, but the people asking for the trade-offs wouldn't be asking at all if they weren't ultimately improving the quality of their character. No matter how you look at it, a trade-off is meant to make a character better by giving them more options.Actually, a "tradeoff" is NERFING moves that are better, and IMPROVING moves that are worse.
There is actually. Brawl, just like any other aspect of life, could be subjected to and scrutinized by complex scientific equations that, with testing, would make the balance perfect.BTW, this really is no other method for Brawl Plus than guess & check
Why does this sound like a good idea? Oh thats right, because it is.Wing, If in the end the character is better than it was before hand, its a bad tradeoff. You can give a character more options while making its better options worse. Assuming you Nerf/Buff correctly, you will end up with a character that has more good options, but less great options. IE: G&W gets a turtle nerf, but a separate move buffed. He now has more options, but he can't spam turtle as effectively anymore (which is an effective thing to do against characters with low range/priority IIRC). This just means that he has to rely on other things besides that move, but he can no longer only focus on that move. This means G&W is more fun to play as and against without actually making him better.
G&W has few options, but those options are very effective. This is why he is both a good character and at the same time shallow. If you make those few options so that they are not as great, and make other moves better, you end up with a character that has less great options (which promote spamming of a certain move/moves throughout a match) And more good options. This, in turn makes him more interesting and fun but doesn't make him any better. And we aren't talking about making ALL his moves good, that would be impossible to do without it being a straight buff since you have to nerf something for it to be a tradeoff.My point was that nerfing a good move doesnt mean making that move crappy. It'll still be a good move. And its not like G&W has horrible moves. G&W is really good, if you buff his "not-so-often" used moves then he becomes an even better character than he already was. Its like making all of metaknights moves do something to you. If MK has options already that work and is already a good character, why make him better?
No, but there is method to the madness. Right now, people are going ape**** crazy over a suggestion as if its definitely to be included because someone in the BR posted it as an idea. Thats the underlying difference. We read suggestions. However, just because it was suggested doesn't mean we should include it.leafgreen, you realize that if we DIDN'T have god knows how many people asking for buffs and god knows how many people b****ing about the people asking for buffs and etc, etc, we'd be left with "whatever changes the WBR sees fit".
And that doesn't really sound much like a community project to me.
Having a variety of good moves instead of only a few great moves IS better though.G&W has few options, but those options are very effective. This is why he is both a good character and at the same time shallow. If you make those few options so that they are not as great, and make other moves better, you end up with a character that has less great options (which promote spamming of a certain move/moves throughout a match) And more good options. This, in turn makes him more interesting and fun but doesn't make him any better. And we aren't talking about making ALL his moves good, that would be impossible to do without it being a straight buff since you have to nerf something for it to be a tradeoff.
It will not be a buff, because of no stale damage/knockback there is nothing to keep a character from using an incredibly effective move over and over again. Once it gets predictable, sure you will have to use something else, but if you have two or three of these very effective moves, you can spam them (as well as the original move once you start to use these moves more) and avoid this.Having a variety of good moves instead of only a few great moves IS better though.
For the reasons that G&W mains have laid out many, many times before; those few moves, however good, become too predictable and easy to counter and then the character is easy to beat.
Variety is an upgrade. In Brawl+, a move doesn't have to be superpowered for it to be effective. Often times, a move can do crap damage and knockback but be good for its amazing combo ability or ability to trip the opponent or play mindgames.
Nerfing G&W's superpowered aerials won't make them useless, as I'm sure he will still be able to combo well - except, unlike before, he will have more options to do it with.
I have no problems with G&W getting the trade-off that all the mains want, just don't delude yourself into thinking that it won't be a buff for him.
Wing
Both of those character are already really good and definitely do not need straight up buffs in any way. And Airdodging is fine the way it is, having MAD is a horrible idea IMO.Just some observations from playing a crap load of brawl+, keeping in mind that these two have been my mains and favourites since melee so 1) i know what i'm talking about and 2) I'm probably biased, and were I in complete control of the project, these two would be the best.
Marth: Overall feels alot better, a good balance between melee and brawl. The one thing i really hate is the over B buff. The move is totally useless now and near impossible to land. i don't care if you nerf the damage, just let me hit the final attack! Also, it would be sweet if his spike got a little more love. Maybe a 45 degree on the first few frames of his sour spot?
Falco: Feels really good to play, lasers are a bit more balanced but still incredibly spamabble. (mean that in a good way) His new down B is a great combo set up and is also useful for booting people unexpectedly off the edge. The only thing i would suggest is a bit more damage and alot less cooldown for his fair so i won't cut myself everytime i accidentaly use it and a bit more cooldown for his Dair when landing to make it a bit less of a combo fest.
And on a totally random side note i think we should add the Hybrid Air Dodge back in with the Air Dodge Landing Lag cool down code to slow it down. The DI air dodge would also give more recovery options.
I just went there.
While you cannot quantitatively have a perfect trade-off (simply due to the fact that you cannot quantitatively determine the worth of these attributes to the character), it is possible to come very close, giving a character more options in some situations while making other options worse in others. The net effect should be the character remains roughly the same in their relative level of power, although it would obviously lead to a small net nerf or small net buff (for a character just on the verge of being top 10, this is somewhat acceptable, however, for one near the very top, it is not).Leafgreen, trade-offs sound great on paper, and you make it sound like the jesus incarnate of game balance - but behind what you think is your perfect argument that should never be contested, there are plenty of flaws:
First of all, there is no such thing as a perfect trade-off. The mains of a character would not want the trade-off to happen in the first place if it wasn't going to improve the quality of the character to begin with. The trade-off, by it's very nature, serves as a "buffer" to the character, by improving moves that are useful, and nerfing moves that you can live without.
You make it sound like we're a bunch of monkeys on typewriters that just happen to churn out shakespeare's complete works. While a lot of testing does take place, the theory behind these changes is generally very strong before even trying them. There may be no formula for game balance, but a lot of the "guess and check" that goes on is actually trying to find the right values to make a move work the way we want it to, rather than in the actual balancing of the game, itself. No, there may not be a universal formula for game balance, however, you seem to underestimate our ability to notice and correct problems. Sure, we're not perfect, but no one is. We do overlook things, but that's why this is a community project, so that hopefully what many do not notice, someone will.Secondly, since the WBR uses no mathematical equations, has no scientific method, or any advanced techniques used for balancing the game; and instead uses guess and check, there is no assurance for the community that said "trade-off" will be actually be fair. It is not rocket science that humans make mistakes and are flawed, and since you guys are pretty much winging every aspect of this game (guess and check), the potential for mistakes is even higher.
The problem is if we were to always listen to the people who do not main the character and know their ins and outs, we would end up with some critically uninformed opinions on characters being the driving force behind a change. Only if someone has extensive experience with and/or against a character should they be arguing about things like this. The players who do not main the character being discussed shouldn't just instantly reject some kind of proposed trade-off. If they care enough to make sure it doesn't result in a net buff they should contribute to the conversation by suggesting ways to keep the trade-off balanced, which would be by far the most productive way to handle the situation.Thirdly, the reason that people who do NOT main the characters that people want to buff argue against it is because they are the majority. Obviously, for an individual character, you are going to have a lot more people who face that character than main it. Therefore, by the game's very nature, you are always going to have dissenting opinions when it comes to this stuff - ESPECIALLY when the character is always high tier. Sure, you can tell us, it's a trade-off, so it will be fair; but for the reasons laid out in last two paragraphs, that's probably not going to be true.
You do have a part: giving input about your character(s) and those you frequently play against. Many things have been changed subjectively due to the community deciding such. Pretty much every one of the original physics changes was arbitrary and done because that's the way the community liked it. Just because something isn't "broken" doesn't mean it can't be improved. If everyone had that mentality, then the human race would never have gotten anywhere, as they would not have sought to improve things that are already commonly thought to be "acceptable."Ultimately, you need to take it a little easier on people who have problems with your perfect system on a character or characters that are already top tier. We are just trying to have a part in a game that we really care about.
Concern shows compassion; and if something isn't broken, why fix it?
Wing
It probably should, considering that's what it's become.tnemrot said:The name should be changed to "Weekly Build".
I clearly stated my bias lol.Both of those character are already really good and definitely do not need straight up buffs in any way. And Airdodging is fine the way it is, having MAD is a horrible idea IMO.