Magus420
Smash Master
And mine was an example of maintaining combos while cutting back some of the hitstun, while also playing into speeding up the overall pace of the game.
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Maybe reducing the lag and the power to compensate? Not by much though.Just did some tests. WITHOUT DI, Mario will live until 106% from a Dair in the middle of Final Destination. One jump into the air, Mario will live until about 124% from a Uair. "Weaker," faster characters have better KO moves than that.
Well, we need to discuss it amongst the others.If we increased fullgrav and compensated downgrav to keep fall speeds the same (just make it so characters reach the pinnacle of their jumps faster) then we could reduce hitstun a bit, speed up gameplay a bit, and make combos less EZ overall without destroying the staple stuff.
Just sayin...
Edit: **** Magus ninja'd me. Oh well, +1 to his idea.
I think that it's intentionalbowser can crawl over diddys nanners
lol fix that ****
Worth looking into?Is there a code to make sure Olimar's Pikmin fall as fast as he does when fast-falling under higher downward gravity? Fast-falling during 1.5 times downward gravity scatters the Pikmin and tears up Olimar's recovery VERY badly, to the point where it's just so near unusable.
wow. shoudve had some more testing lol.bowser can crawl over diddys nanners
lol fix that ****
Lol, I don't think so.I think that it's intentional
I believe that's called Irony.Good. Diddy has a hard counter in the form of a heavy.
:V
Bananaless Diddy?Diddy > MK > Bowser > Diddy. Perfect.
No but seriously, there's no way that Bowser hard-counters Diddy. That's just dumb. His crawl may have super armor but his attacks don't. Diddy still gets guaranteed free damage/grabs with his nanners. And as for the firebreath edgeguard, lrn2SDI and save your jump (which a good Diddy will do anyway). I know for a fact that Zelda can lightning kick Bowser in the middle of his firebreath so I'm sure Diddy can manage something... now if you were talking about Charizard's firebreath, that might be a legit complaint. His is far tougher to get through.
Stingers I challenge you to show me a video of a good Diddy getting wrecked by a good Bowser.
Of course Bowser could shield/spotdodge that, grab Diddy, throw him off the stage, and keep going over and over again.I wouldn't be surprised if diddy could SDI out of the fire, double jump up, and side b bowser in the face.
it's just a matter of saving your jump, which you should ALWAYS be doing in the first place.
Oh, I didn't say that Diddy was bad. I simply said, that in that situation, Bowser would be better than Diddy. However, I actually think that Diddy is better than Bowser.Or the diddy could just time it right and mindgamez... Just don't fail at recovering. it's like link.. sucky recovery, but it IS doable, no matter what you say.
Firebreath has a lot of startup/end lag. Theorycraft more.Of course Bowser could shield/spotdodge that, grab Diddy, throw him off the stage, and keep going over and over again.
Whats wrong with Zelda's throws? Ness backthrow's killer. Spread the love son. She is light yes, but that means she dies early too. Her Recovery is still pretty in B+, getting her is easy.Im not with the updater I had to do it manually -_-
Anyway Captain falcon should get looked at, His knee sweetspot is to big, It connects if your by his back, its called the reverse knee not the lower back electic **** explosion. He has hella setups and lowerd raptor boost plus less friction bottom line it needs to be changed.
Zeldas bthrow is total hax, the upthrow to upair is gone but when it was there it was rediculous on heavys and fastfallers. Now the bthrow is rediculous that move should not be killing or setting up kills (most heavies and fastfallers have **** recovery anyway). Zelda has hella kill setups and combos that rack up damage really fast. She is light and cant be comboed that well cant really be edguarded that easy because she dissapears and when she reappears she is not as vulnerable as she was in vbrawl a weakness, but now not so much. In certain matchups zelda can do alot of stupid effortless things and bthrow is just going to make **** easier.
Did you guys even consider doing something to sheiks fsmash?
Ok Bowser changes, I like these throw changes better, Im not with that low angle high kb **** its EZ mode
Okay, stop making your post... suck.Ryoko upthrow was **** on heavies and fastfallers, the only heavy who prob wont get ***** by this change are prob D3 and snake (<---he is going to have to work to get back onstage). This is brawl+ but it still has some brawl mechanics. It is not That hard "to get in" she can dtilt into any form of **** she disires and her upsmash combos rack damage on fastfallers and heavies hella fast. She is very capable of puting on 50% in seconds and getting in a grab soon after is not that difficult. And iirc most heavies and fastfallers dont always have the best recoverys so ya, why does she need this change? Without it is she not viable?
Ryoko with the old kb i didnt really care for fsmash. I had a problem with the feel, at times you can fair and as there being sent flying you can run and cancel in a fsmash freezing them and then kicking the out. Idk how you can justify a move like that canceling a chars momentum...maybe she teleported and held him in place O_o I DONT KNOW but that **** doesnt feel right, If it connected at a certain range regardless of DI I wouldnt mind but as long as I can DI dont take away my options.
Can someone tell me if bowsers wieght gravities were changed?
Why cant we completly redo snake and remove the tilts invisible hitboxes? Backroom you basically redid bowser, alot has changed. Lets be real here snake prob isnt going to win a major brawl+ tourney anyway, and Im talking going through the WHOLE way. he gets countered hard if you have a gimping edguarding char. For one he shouldnt be so heavy. Its not like we dont have the tools.
WHAT THE HELL DOES NESS HAVE TO DO WITH ZELDA...that is all, her recovery is still pretty in b+, what the hell does that mean? She dies earlier but this is b+, you have to combo her, she is light and not that easy to be comboed if you play someone who knows how to DI, yet she can combo, combo into kills, recovery is invisable and when she reaapears its faster.
Mango thx
Ryoko bthrow prob wont kill kill (ikefsmash) but it sets it up EZ really its no different from upthrow in my eyes, I mean seriously you can "meteor" your foe without sweetspoting because of dair to footstool -_-......thats just silly