Rion
Smash Journeyman
- Joined
- Nov 10, 2008
- Messages
- 396
Is it just me, or is there just some sort of weird thing going on?
It's like not being able to DI out of multi hit KO moves pisses the hell out of people even though there could be another Smash move that has the EXACT SAME KILLING POWER / DAMAGE except it's single hit, yet there are no complaints.
The only difference is, the multi hit ones just lasts longer because of the lag caused by multi hits... which ACTUALLY GIVES YOU TIME TO DI, MAKING THE ATTACK EVEN LESS EFFECTIVE ANYWAY, rather than get hit by single hit KO move which leaves less time to DI in some cases. So automatically, multi hit KO moves are already at a disadvantage because of how easy it is to DI on reaction to them upon connection.
I dunno. Maybe people just get frustrated by getting caught in multi hit moves because they're so used to escaping them by nature. When I see people getting caught in Zelda's USmash/FSmash... it's like, there's a huge rage of DI/controller smashing/seizures happening and they're so amazed that for once, they can't escape the **** thing like they used to.
It's almost ridiculous that it's just the norm for multi-hit KO moves to be even remotely escape-able when caught in in the first place. Who the hell wants a KO move that on hitting, is escape-able? What is a purpose of a KO move if it's escape-able? One shouldn't have to "hope" for a move to kill someone upon connection.
If you get caught in a multi hit KO move, there should be no escaping. If you get hit by the thing, you obviously should be punished for it because you got hit by the thing in the first place. The person doing the KO move shouldn't be penalized because of some silly design oversight.
That's just my opinion though.
Edit: Sorry for being late. ;x But this sort of thing is really starting to irritate me... seriously.
It's like not being able to DI out of multi hit KO moves pisses the hell out of people even though there could be another Smash move that has the EXACT SAME KILLING POWER / DAMAGE except it's single hit, yet there are no complaints.
The only difference is, the multi hit ones just lasts longer because of the lag caused by multi hits... which ACTUALLY GIVES YOU TIME TO DI, MAKING THE ATTACK EVEN LESS EFFECTIVE ANYWAY, rather than get hit by single hit KO move which leaves less time to DI in some cases. So automatically, multi hit KO moves are already at a disadvantage because of how easy it is to DI on reaction to them upon connection.
I dunno. Maybe people just get frustrated by getting caught in multi hit moves because they're so used to escaping them by nature. When I see people getting caught in Zelda's USmash/FSmash... it's like, there's a huge rage of DI/controller smashing/seizures happening and they're so amazed that for once, they can't escape the **** thing like they used to.
It's almost ridiculous that it's just the norm for multi-hit KO moves to be even remotely escape-able when caught in in the first place. Who the hell wants a KO move that on hitting, is escape-able? What is a purpose of a KO move if it's escape-able? One shouldn't have to "hope" for a move to kill someone upon connection.
If you get caught in a multi hit KO move, there should be no escaping. If you get hit by the thing, you obviously should be punished for it because you got hit by the thing in the first place. The person doing the KO move shouldn't be penalized because of some silly design oversight.
That's just my opinion though.
Edit: Sorry for being late. ;x But this sort of thing is really starting to irritate me... seriously.