Lil'E
Smash Apprentice
Eh... I still think USmash needs a slight KB reduction, but I'm content. The only other thing that may be useful for Ness is a PK Fire endlag reduction which I seriously doubt would be incorporated.
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AH!!!I find it a little odd that you want to make the fair larger, and then even less SDIable. It has TP, at 1.1x it already slightly exceeds its animation hitbox, and is already disjointed enough to make it a ridiculous spacing move. If you want to make the move less SDIable, you shouldn't be making the move larger, but making it smaller. The move is already like a wall of marth fair. If you want to make it less SDIable, the first few hits should be more like 1x instead.
A long post, but is also kind of pointless as the key last line is already present in the current ness, a combo/kill happy ness.The last time I brought this up to shanus, he mentioned if ness really needed all or this, and thought him to be pretty solid.
I, however, know that such is not the case, since Ness can be comboed easily, killed easily, and juggled easily. Other that fair, none of his aerials have any disjoints. They merely cover his hitboxes, and anyone with the slightest bit of disjointedness can beat them out.
Ness's attacks lend themselves to aggresiveness more so than defensiveness. His fair makes for his one best defense against most people. As such, I wanted to give ness the tools to be aggressive and to be a combo/kill maniac.
With his dj, his air game is rather deceptive at times, and is good at keeping the opponent guessing as to what ness will do next. This can give ness the opening he needs to open a can of whoop *** when necessary.
His air and combo game needs to be good, as his ground game is next to non-existent. Remember that it's also easy to kill a ness via gimping him.
His main problem was getting a good combo going. He could at a few situational moments, but other than that, he mainly relied on 1-2's to rack up damage.
Thus, I wanted these buffs to either set up for better combos, or to allow the continuation of combos.
This is the reason for the PK Flash, PK fire, usmash, and fair changes. The specials allow ness to either continue the combo or get a good combo going, the usmash is now a good setup for uair and PK Flash juggles, and fair is now a better combo starter.
This is what I was going for, a combo/kill happy ness. If anyone disagrees with this or has any qualms, speak now.
The PK flash change is gimmicky ( i can add the speed up no problem with the limitless animation engine), as are the upsmash and downsmash changes. As much as you want to change them, they will almost always be dwarfed by the over-centralized fair metagame you are so preaching.
Its not a matter of forming opinions on something, its a plain and simple change. You're making something already largely disjointed larger AND making it less SDIable.Hey Shanus? Why don't you try Kaiser's Ness?
You can form your on opinion's from there.
http://www.mediafire.com/?sharekey=c...018c8114394287
It's better than just theories.
Honestly I don't care about the Fair change either.Its not a matter of forming opinions on something, its a plain and simple change. You're making something already largely disjointed larger AND making it less SDIable.
I could care less about the other changes as they largely leave his play unaffected. Its that one single change which is the big one, as it has the single largest impact on his gameplay.
I feel ness is near shippable. I personally would like to see the fair stay as is, PK fire late hitboxes become more SDIable, add in the speedboost for PK flash, and I think that's about it.thesage: u might go back and a few pages and read my posts up to now...i think you've missed a lot. The pkt2 buff i talked about for recovery was decided not to be used by everyone including me a little while ago...on top of that you not only do not know how to use pk flash but you also havent read my posts where i say what you can do with it (i list a good deal of useful things you can do)
shanus: kinda the same question as count_kaiser...are you ok with this build except for the fair?
EDIT: if count_kaiser remembers the online matches we played yesterday.....it was very laggy, but in one of the matches on PS2 i hit him with a simple pk flash combo starting with him at 110% on the ground: pk thunder 1 uncharged pk flash to uair KO
lets break this simple combo down:
-escapable? sure. had he DI'd the pk thunder 1 hit differently he would have escaped but the point is to show a combo using pk flash
-could i have left out or used a move other than pk flash? after i hit with pkt1 he was too low% and low to the ground to get a KO with uair, utilt and usmash would send him too high to combo
-could he have DI'd pk flash a different way? he DI'd it up which lead to a uair, DI'ing down would also lead to uair, DI'ing left or right would lead to any of fair, nair, grab, upsmash
something along those lines, I'll toy with CK's fair a bitShanus so...does this sound accurate?
-7/10 speed pk flash
-PK Fire later hitboxes higher SDI
-faster drop on psi magnet
-leave everything else as is
like that?
if anything i do think the knockback/angle/SDI changes in CK's build are nice
Woah woah WOAH!I feel ness is near shippable. I personally would like to see the fair stay as is, PK fire late hitboxes become more SDIable, add in the speedboost for PK flash, and I think that's about it.
Oh, and maybe making the wind hitbox come out sooner so its more versatile.
We've been having tons of fests here this past week, and Dangerlance has proven that the current ness is a formidable force.
This pretty much. Whats the point of nerfing something that's alreadly seemingly fine?Shanus I've had people DI out of pk fire after it dealt them 7 percent. I think it's fine.
Like I said earlier the only problem I have with fair is that it wtfcombos some characters and others it's useless on. It needs to be balanced out. I think this is why people are reporting such large differences in Ness' comboability. I don't have problems with the sdi-ability of the move (it's really easy to follow their di and the weak hits have enough hitstun).
Simna: I read through the entire thread. I just brought it up because in the very post you mentioned the pkt2 buff, there were no recovery buffs, even though the buff for pkt2 was clearly for recovery purposes. I guess I read the post before you edited it lol or something w/e.
What are these matches we are talking about?
I think all of his aerials do that.i don't really think ness is shippable yet. we need to fix his yoyos. (chargeable off the stage)
also, has anyone else been accidently doing a weird up-air "zap" jump? same thing is as a zap jump but it's just when upair does the same effect
Um you still there Simna? I'd like to play ya.anyone wana play me using count kaiser's build?
Awesome!!!Nah, we'll be making updates sooner than later. I told kaiser I'll be looking into his stuff the end of the weekend and during the week. I was too pressed for time to make anymore changes.
maybe they want to leave it in?I noticed that in 7/21, PK Flash was actually 2x bigger, not 1.5x bigger as advertised.
This seems to have been rectified in the newest nightly.
However, Lucas's side B is still 1.4x faster throughout the entire move.
Don't mean to be an ***, just wanted to point this out.
They removed that like 4 months ago iirc.........However, Lucas's side B is still 1.4x faster throughout the entire move.