(This is gonna be a lot of Text, so bear with me as I try to break it down into mini paragraphs)
The developers tried to balance Melee and Brawl, and maybe they worked equally hard/long on balancing for each game, but it's clear that their focus/actions of balancing shifted from one game to the next.
For example, in Melee, they focused on the individual characters more than the AT's that they definitely were aware of, like L Canceling, Dash Dancing, and Crouch Canceling. They pretty much left those alone and worked on trying to make the actual character traits balanced, like range, power, recovery, weight, Etc.
Now obviously it would have been hard to make a perfectly balanced game, and there are noticeable flaws everywhere (Dr. Mario gets a crappy recovery while Samus, Jiggs, and others get awesome distance), but it looks like, IMO, that there are not any moves/characters that tip the scales dramatically if you are just comparing each character/move without any AT's in play.
No one had the equivalent of Snake's Ftilt or Utilt, no one had the equivalent of MK's Upb or Wario's Waft. The true unbalances only start to develop once you throw in Wave Dashing, L Canceling, and the rest.
Now for Brawl, their attention shifted greatly from the characters to the AT's. Yeah, they worked on the characters as well, they didn't completely forget about them, but it seems they were more intent on destroying/toning down the AT's. In their minds, maybe they thought that the AT's were to blame for the unbalances in Melee, and in a way they were right. There's no way Fox would be top tier without L canceling and Wavedashing. Maybe they thought we could get around Snake's Ftilt range on our own, without very many tools except for the actual character.
Maybe they thought the characters in Melee were balanced well enough, and that for Brawl all they needed to focus on was removing the AT's from play and that would fix everything, that the characters were balanced on their own. Maybe they were challenging us, the Smash Community, to make Brawl competitive without any AT's for everyone to use.
Idk what exactly they were thinking, but it seems like they were so engulfed with a passion to remove AT's that they forgot an important point: That without AT's for everyone, that everything from that point on would boil down to who had the best character traits.
Now IDK how Snake's Ftilt or Dedede's CG got approved for this game, they seem easy to spot, but whatever I don't have the time to write an angry letter to Nintendo. It's just frustrating to know that the game is unbalanced because of things that should/could have easily been spotted, instead of being unbalanced from things like AT's or hard to predict variables.
Now my take on the Melee vs Brawl fiasco, and no I'm still not picking a side:
I think this Melee vs Brawl thing started because of this: In Melee, if you were at the top or very close to the top, you got respect everywhere. If you were good with a low tier character and won some tournaments or placed well, you got respect. Melee was a respectable fighter game, it wasn't scoffed at that much and when it was, it was from unappeased critics.
Then Brawl came out... People were disappointed left and right, expectations were not met, and in a way people lost a lot of respect for the Smash series. Their hatred/disappointment towards Brawl, in a way, was inadvertently directed at not just Brawl, but the series in whole. Now, instead of going back to Melee and forgetting about Brawl, a large number of people just flat out gave up on Smash as a whole and quit. The Melee community was already reaching it's plateau it seems, and when someone would win a tourney, there wasn't nearly as much respect given to them as before.
The Melee people lashed out, condoning Brawl as an inferior fighting game. Now, people were already largely disappointed with Brawl, and having a lot of the Melee top scorn Brawl didn't help it much either. The winners of Brawl tournaments were probably expecting the same amount of respect that the Melee people got way before Brawl, and when no one would give them that amount of respect, they got mad as well.
The Brawl guys probably saw things like this: when a crew would go to a Melee tournament and one of the guys wins 1st, the guy would turn around and say "F*** yeah, lets go to a strip club" or "Alright, dinner's on me." If a crew went to a Brawl tournament and one of the guys wins 1st, it's more like "D*** I'm tired of this s***, let's just go home."
Basically it seems like a respect war: Melee guys are mad at the Brawl community for diminishing the respect they worked for and the Brawl guys are mad at the Melee community for talking down about Brawl and making people treat the game as if it was all about luck instead of skill.
These are all just my thoughts, and I'm not picking a side, so you can give up recruiting me for either army. It's 9:30, I'm drinking a nice blend of Tea and I'm too tired to give a f*** right now.
