The Halloween Captain
Smash Master
More used = Better understoodMore used =/= Better
19,000 people can use Captain Falcon tomorrow and he'd still be **** and he'd still scrape the bottom of the Tier list.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
More used = Better understoodMore used =/= Better
19,000 people can use Captain Falcon tomorrow and he'd still be **** and he'd still scrape the bottom of the Tier list.
Yes, and? The metagames of the lesser used characters will just evolve at a slower pace. It doesn't really mean much if they don't actually evolve into something good.More used = Better understood
* The community was youngWell, how many people thought Marth was useless in Melee until Ken came along?
Yes, because vids of a single player being able to play a character well (against no name players) when no one else can is proof of everything. Why isn't everyone replicating it? Heck, HugS is still maining Samus unless I'm mistaken. If Samus has so much hidden potential, shouldn't HugS be pioneering new ways of playing her, boosting her image?Nearly everyone on smashboards regards Samus as a useless character this time around. Take a look at some vids of Tudor and you start thinking, "Holy ****, there's some potential there."
Unbalanced maybe, but since when does being less competative make a game bad?I'm going to give you a hint:
You can add these to Brawl and the game would still be bad and unbalanced.
Actually it has barely been 6 months........Brawl came out in Japan on what Jan 24 right?I can understand why the gap between good and bad characters seems bigger. There are more characters this time around.
I can also see why people call this game more balanced than Melee. The game engine is fixed so that speedy characters don't have a ridiculous advantage due to being able to string together hits without the opponent having a chance to fight back (Or at least they tried).
And I can see why one could argue that the game isn't as balanced as it seems. Characters attacks. Their properties. Their priorities. Some characters have attacks that are situational going on useless, while others don't. Which further increases said gap.
But it is indeed to soon to tell. It's barely been a year. Things will change. Our view on this game, the metagame thereof, the tier list. Everything.
While I'm most definitely not the most competative player, a multiplayer game being less competative hurts it. In a game like smash the competitiveness is what drives it. It's the reason they only had to make one Smash on both the N64 and GCN (and I doubt we'll see a second wii smash) yet there are at least 4 mario parties on both the N64 and GCN.Unbalanced maybe, but since when does being less competative make a game bad?
Wrong, wrong, wrong and wrong. No, I don't feel like repeating myself for the 9001th times, so I'm just going to stick with "wrong".In Brawl, all characters can compete at high level play, but there are some that are obviously better than others, with applied AT's of course. In Melee, only some characters are actually good in high level play. In Melee, with or without AT's, some characters were just plain GARBAGE.
If he's owning people as Samus, then there's not very good, no matter how good Tudor is. The others just are worse/not good.And Yuna, don't call people no names. I come from the community which Tudor plays in, and if you saw how good some of the players are, you'd be more respectful.
HugS stopped playing Samus because Tudor is good? Yes, I can see the logic there.He's a hella good Samus, and IIRC, HuGs stopped playing Samus because of how good Tudor is. I can't bring proof, cuz' I was banned from the community a few weeks ago.
On a Competitive level.Unbalanced maybe, but since when does being less competative make a game bad?
Tier placements have been proven wrong twenty times over in Brawl, I do not have to prove they are wrong, because they will change reguardless of what I do. Besides, I am probably not skilled enough to show off a character's potential. Even if I was skilled enough, I would be unable to continue this discussion for a few weeks, and where's the fun in that?Yes, and? The metagames of the lesser used characters will just evolve at a slower pace. It doesn't really mean much if they don't actually evolve into something good.
If you're so sure a lot of characters' tier placements are wrong, prove us wrong. You go and develop their apparently abundant potential. Some of us can look at a character and accurately gauge their potential. We're just that awesome.
Name said tier placements. And it must be citing players whose opinions matter.Tier placements have been proven wrong twenty times over in Brawl, I do not have to prove they are wrong, because they will change reguardless of what I do. Besides, I am probably not skilled enough to show off a character's potential. Even if I was skilled enough, I would be unable to continue this discussion for a few weeks, and where's the fun in that?
Even with limited evolution, we've seen most characters' potential by now. It's not going to change drastically. It hasn't drastically.Slower evolution + less than a year out = incomplete evolution.
I said "at a glance" when, Captain, my Captain?No one is awesome enough to gauge any character's potential at a glance. Don't kid yourself, Yuna, as it makes you appear arrogant.
Name said tier placements. And it must be citing players whose opinions matter.
Even with limited evolution, we've seen most characters' potential by now. It's not going to change drastically. It hasn't drastically.
I said "at a glance" when, Captain, my Captain?
Seeing as the game has only been out for five months, I'd guess that you couldn't possibly have a full understanding of the cast already. Also, there is a reason I mentioned Pikachu, and not Captain Falcon.Some of us can look at a character and accurately gauge their potential. We're just that awesome.
the n64 and GCN Smashes were only two years apart, basically for the rest of the N64 cycle, and then they rushed Melee to the GCN. (just kidding... I think... no I'm sure it wasn't rushed.)While I'm most definitely not the most competative player, a multiplayer game being less competative hurts it. In a game like smash the competitiveness is what drives it. It's the reason they only had to make one Smash on both the N64 and GCN (and I doubt we'll see a second wii smash) yet there are at least 4 mario parties on both the N64 and GCN.
1. Ike was never great.First Ike was great. Then Wolf. Then Snake. Then GW suddenly shot up the tier list. Do I really have to explain tier evolution to you, Yuna? You were around to see the opinions fluctuate since Brawl's release.
You know, though the exact order of the top tier changed over the years, and some characters reached their full potential in high tier later in melee's lifespan, it was pretty clear which characters were the best (fox, falco, marth, sheik, peach) from the start...Alright. Melee, Fox and Falco danced and danced across the screen, taking anything and anyone else off the edge in seconds sometime.
Marth still godly? This is new to me. I've seen a Yoshi played by a SIMPLY BETTER PLAYER crush this one ego-fuelled Marth beyond crushing. You're presumptious, and you seem simply angered and as though you're bearing a grudge, not logic. Call this out once Brawl's been around as long as melee was before the tiers came out. You've no clue, in fact, NONE of us have any true clue as to how Brawl's tier structure and balance will truly turn out. Let's not call out ludicrous personal beliefs as law just yet.
Wrong, wrong, wrong, read a little bit in the thread before posting, wrong, opinion, bad players beating worse players means nothing.Alright. Melee, Fox and Falco danced and danced across the screen, taking anything and anyone else off the edge in seconds sometime.
Marth still godly? This is new to me. I've seen a Yoshi played by a SIMPLY BETTER PLAYER crush this one ego-fuelled Marth beyond crushing. You're presumptious, and you seem simply angered and as though you're bearing a grudge, not logic. Call this out once Brawl's been around as long as melee was before the tiers came out. You've no clue, in fact, NONE of us have any true clue as to how Brawl's tier structure and balance will truly turn out. Let's not call out ludicrous personal beliefs as law just yet.
I specifically put down the condition that only the opinions of people that matter could be submitted. I don't care if random n00bs thought this or that.First Ike was great. Then Wolf. Then Snake. Then GW suddenly shot up the tier list. Do I really have to explain tier evolution to you, Yuna? You were around to see the opinions fluctuate since Brawl's release.
Nothing in the past few months have been presented to make me doubt my initial hypothesis. In fact, things have been discovered that make Brawl even more imbalanced.So, Yuna, from a non-credible person, do you believe overall that brawl's tiers or melee's tiers were more balenced? Just curious since you seem to know a lot on the subject. Am I right in assuming you thought melee was more balenced?
You are a great person.I want brawl to be more balenced, and I think it is IMO, but I never really played melee as much as I play brawl and I basically have nothing to back myself up with. I just haven't looked into the issue enough. So for now I have no opinion.
Yeah... ROB is basically the new Samus after all.FYI, hugs always mained rob in brawl, never samus. Just so u guys know =P As for the discussion, melees balance>brawl's balance(said with no evidence cuz i dont care).
You know, I still remember watching a bunch of videos back when Brawl came out in America and cheering for PsychoMidget because he was using Snake so well, because Snake is so slow and big, he's obviously low tier, yes? I also remember talking to Blackadder about Snake and being like "Well he's strong, heavy, and pretty fast, but somehow he's not broken at all." I also remember something nagging at my conscious back then because that didn't make any sense.In my defense, I simply didn't pay attention to the distance his tilts hit from or the damage all of his attacks do, but that was just because I didn't keep myself informed well enough.First Ike was great. Then Wolf. Then Snake. Then GW suddenly shot up the tier list. Do I really have to explain tier evolution to you, Yuna? You were around to see the opinions fluctuate since Brawl's release.
Before the start of each set, both players (or teams) have the right to "strike" 1 (Melee) or 2 (proposed for Brawl) stages. This means those stages will be banned for that particular set.sorry if I'm interrupting, but I've looked on several pages and I just can't find an explanation of the word "stage strike". anyone care to explain?
This could be the new way of deciding which stage the first match is played on that the SBR are whispering about. The term "Stage Striking" in Melee (and insofar in Brawl) just means you ban one or two stages each.Stuff.
How do you get banned from a community?He's a hella good Samus, and IIRC, HuGs stopped playing Samus because of how good Tudor is. I can't bring proof, cuz' I was banned from the community a few weeks ago.
Isn't it fair to say that a placment tier list and most used techs are by pure chance? (Unless your Akuma)Everything in Brawl is by pure chance. Sakurai and his minions have no grasp of what's balanced and not balanced and these ATs are for the most part obvious glitches, so it's not like he programmed them into the game on purpose.
.....No, your point was pretty much wrong.Yuna, regarding your quoting of me, I fail to see your point, and feel as though you've just proven mine.
Seems to me you're just a little too far up on your high horse. I'm not here to chuck out conditionless respect, and I've never been one for that in the first place.
You do have a high standing in this place, that's for sure, but that gives you no right to discard those less reputable just because they haven't been lurking here for the same amount of time you have, or because they aren't an admin.
Brawl, I feel, is still more balanced than Melee. In Melee, take once more a look at the AT's there were. Waveshining was a guaranteed KO once mastered, and was more than possible. Is there anything we've discovered in Brawl thus far that guarantees a KO, that has no escape? List them if multiple.
However, how long has Brawl been out? Honestly, how long has Brawl been out, Yuna? Your feelings thus far may be fuelled by tons of experience, but in reality, is there any substantial metagame developed this early on in Brawl's life? Do we really know that much about the game, ANY OF US, to make that much of a judgement?
The answer to most of these questions is a resounding no. Period.
All physics glitches are due to the way two different elements of the physics come into contact with eachother. What is it about DAC that allows one attacks cancel into another like that? I am sure an answer to that could eventually be discovered because of typical cancelling physics, but ISJR simply defies explanation - I don't think I've heard of a glitch like that in any game. How could physics cause that glitch?Weird things happen in coding. When we were making our game project at school, it took us forever to get the physics of the game down. Lots of weird stuff happened. For example, if an enemy landed on your head, it would push you through the level, you would rocket around the screen really fast, and then load up a different level not even connected to the one you were in! Weird stuff, and we certainly didn't program it to do that specifically!
Don't think stuff is intended if it is weird.
This is why you're a scrub. If waveshining is so powerful, why isn't every pro a fox main and why would anyone use any other move? A perfect waveshine only works on some of the cast and with PERFECT timing. Otherwise it can be DI out of and punished. Stop perpetuating stupid myths.Brawl, I feel, is still more balanced than Melee. In Melee, take once more a look at the AT's there were. Waveshining was a guaranteed KO once mastered, and was more than possible. Is there anything we've discovered in Brawl thus far that guarantees a KO, that has no escape? List them if multiple.
Skill usually results in a win, regardless of character.