Lastly, no one has given me any mindgames for Brawl which is supposedly "focused" on them. I asked this earlier either in this thread or the Brawl will have Backwards Progression thread. Can someone at least try to give me a legitimate example. I see no great potential for Mindgames in Brawl.
Mmk I'll try myt best then mainly since I main sonic so he has a good number of moves that can cancel.
Dash~sideB Shield cancel (stop his dash movement and stops sliding)
Aerial spincharge~ shield cancel
Regular dash shield grab.
Spinshot (sends Sonic in a small arc somewhat faster than Wario/YoshiJigglypuff's movement getting Sonic around from behind)
Spincharge~homing attack
Spincharge~JC~spindash~
Dash~spindash (charge it for a moment for baiting and punishing)
Dashdancing (via pivot dashing. Kinda hard to perform consistently but useful)
Dash~sideB ~shield~ empty SH ~ empty SH~ dash sideB cancel~ SH Nair
Most of Sonic's canceling is meant to bait or to force the opponent to take an inappropriate action.
It is also used for approaching.
A DAC Usmash from Sonic travels very far and if the opponent goes for a grab they'll whiff it and get hit .
I also tend to use it for hopping over mines (its quite funny actually).
Sonic can also do pivot grabbing due to his insane dash speed so forcing an opponent to dodge he can turn around and grab them and punish.
For Link: Got me beat there. There isn't much else he can do other than 180 arrow cancel/ Zair~DAC/ hooking shotting the ledge when begin edge guarded to force out a smash/grab/attac etc etc.
Draw a bomb (Dodge ~Fsmash)
Draw a bomb toss it then Dair catching the bomb in the process (in case opponent attacks the bomb explodes and knocks you away from the opponent and prevents being comboed. KAMIKAZE FUN!)
Toss 2 bomb up. Prevents grabbing and makes an opponent less willing to approach while one fires boomerang and arrows.
Zair~bomb~Zair~DAC.
Meh my Link sucks anyway...