ShadowLink84
Smash Hero
It means you are a n00b and are annoying so please go away and spare what little IQ points everyone has left.
I request this topic be closed.
I request this topic be closed.
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I wouldn't say to close the thread. A lot of the people in here express great points. It may be starting a flame was among some of the lesser more intolerant individuals who insist that their opinion is the right one, but lets just say this topic has my interest.It means you are a n00b and are annoying so please go away and spare what little IQ points everyone has left.
I request this topic be closed.
There's more of an emphasis on mindgames and prediction in Brawl because there's close to zero technical aspects of the game.so whats your point? what are you trying to tell me? and what the heck do you mean by mind games? in battle you do have alot of situations. yeah you over think stuff abd you will make mistakes. but what does that have to do with balance. so please do clarify what it is exactly you are trying to get by.
My point for those who cannot put two and two together, Mindgames are made possible by Dashdancing, WDashing, Dash canceling, etc and when used in tandem with smart play they let Taj, Gimpy, Azen, etc along with the other ATs win against high tiers with lower tiers.so whats your point? what are you trying to tell me? and what the heck do you mean by mind games? in battle you do have alot of situations. yeah you over think stuff abd you will make mistakes. but what does that have to do with balance. so please do clarify what it is exactly you are trying to get by.
Don't forget the ability to survive. Link is a pretty okay character, except that he's one of the handful who can still easily be edgeguarded in a game where edgeguarding can barely be considered a viable option anymore.You can say brawl dictates the tiers on something like this
A) Ability to approach
B)Ability to set up a KO
C)Ability to rack up damage via combos/strings
Some characters can KO really well (Ike and Bowser) but they have few approaches or setups for the KO.
Not can they rack up damage very easily or have a large amount of reliable strategies.
Then you have characters like Sonic who can rack up damage, approach and have good strategies but they cannot set up for a KO since its very difficult for them.
It basically breaks down to who can do what and to what extent.
WHhch is why MK and SNake stick out because they can do all of this with relative ease.
Meanwhile characters like Marth who can do all three can't do it to the same extent.
There is nothing like wavedashing or L canceling to speed up characters like Ike, Bowser and Ganondorf and improve their ability to punish and approach.
Added to the tags.gooder
Snake/MK are very beatable characters. The fact that you cant beat them only means that you are too inexperienced in playing against them. It took awhile, but its evident that they aren't overpowering to the point of being in a tier above everyone else.
For example, if you take a look at the midwest, you'll see very few (if any) tournaments have had Snake/MK coming out on top. We usually have Pikachu (Anther), G&W (NoJ), or ROB (Overswarm), among others, who consistently place high and win tournaments. Sometimes we'll only have one Snake or MK present in the top 8, if at all.
Snake and MK are not an excuse for claiming Brawl to be unbalanced. Doing so makes you look bad at the game.
?Now if only other regions could catch on to this. I'm looking at you NE and MD/VA (And maybe Cali)Snake/MK are very beatable characters. The fact that you cant beat them only means that you are too inexperienced in playing against them. It took awhile, but its evident that they aren't overpowering to the point of being in a tier above everyone else. For example, if you take a look at the midwest, you'll see very few (if any) tournaments have had Snake/MK coming out on top. We usually have Pikachu (Anther), G&W (NoJ), or ROB (Overswarm), among others, who consistently place high and win tournaments. Sometimes we'll only have one Snake or MK present in the top 8, if at all.
Snake and MK are not an excuse for claiming Brawl to be unbalanced. Doing so makes you look bad at the game.
Thank you for that explaination.My point for those who cannot put two and two together, Mindgames are made possible by Dashdancing, WDashing, Dash canceling, etc and when used in tandem with smart play they let Taj, Gimpy, Azen, etc along with the other ATs win against high tiers with lower tiers.
People keep saying that Brawl focuses on mindgames. I don't see how. Camping is not a mindgame nor is ridiculous priority or invisible hitboxes. Someone please explain how Brawl has any potent mindgames or I'll just conclude that Brawl's lack of them is yet another thing that stops Low tiers from being tournament viable.
Oh yea the breakdown for Bomber7;4804715: Mindgames lets Low Tier play gooder against Higher Tiers. When Low tiers are competitive with the higher tiers the game are more balance.
If you request this subject be removed, then why must insist on taking part in it? Let us debate here. as Redson said; many people are bringing up good points. Besides I am interested to see the outcome of this debate.It means you are a n00b and are annoying so please go away and spare what little IQ points everyone has left.
I request this topic be closed.
Words cannot describe the awesome you have just obtained.Sorry, but I don't have the time to respond to much of your post. It was quite long. But I want to address one specific issue that seems to be the central point to your argument (well, the part of your argument relavant to the topic at hand): Bad matchups.
I was talking to Dope the other day while playing with him, and he said something interesting that I mostly agree with. He said, "I don't believe in matchups." Meaning, he doesn't believe that certain characters innately have a disadvantage against other characters. However, there ARE bad matchups between playstyles. For example, my Snake was able to beat a very good ROB in the last tournament I went to. He told me that he's never lost to a Snake before. How did I beat him? My Snake is rather unusual, and I have a unique playstyle with him. Apparently, my playstyle was able to best his ROB, despite ROB supposedly being the most hard "counter" to Snake. However, when I play against Overswarm's ROB, I get my *** handed to me. Another example is when I play against Anther. Anther (sux, btw) says that Pikachu has a hard matchup against Snake, but many other people say that Pikachu destroys Snake. Anther also often points out to me that Cort also says that Snake is good against Pikachu. Personally, I've tried many times to best Anther's Pikachu but I've found that task to be ridiculously difficult if Anther isn't sandbagging. And I've recently realized that its not just Anther's Pikachu that I have trouble with. My specific playstyle with Snake makes fighting Pikachu, in general, to be extremely difficult.
Here is yet another example. I'm currently enjoying Kirby thoroughly, and I've used him in many friendlies recently. I've been able to beat Snakes with my Kirby. Snakes that are actually pretty good. Yet I go into the Kirby matchup topic and see that they gave Snake something like a 70-30 advantage over Kirby. Do I think thats true? Absolutely not.
In the same example you gave about Link vs Marth, you point to the exact same thing. Depending on your playstyle, how you adapt to the opponent's character, and how you handle the advantages of the opponent's character, you can do well even in matchups that most people consider to be quite bad. You need to change your mindset when it comes to this game, because you seem to think that _____ vs _____ is set in stone between players of equal skill, when in reality this isn't true at all. I used to think the same way. But now, I've realized that no matchup is truly unwinnable. Its just that the most common playstyle of, say, Pikachu is able to best the most common playstyle of Snake. But there are always exceptions to that rule, especially between good players.
Also, Snake/MK have very few unqiue ATs. ATs do not factor into the greater "imbalance" of the game. Pit has like 20 ATs. He is far from being the best in the game. And the rest of your post was actually quite irrelevant to the topic at hand, IMO.
If you don't want people to insult you, lay off of others. I may be new here, but I'm more or less POSITIVE we don't need useless flame in the forums. Though I'm not surprised a debate such as this could spark anger, try to control yourself, as well as your flame. For all you know, that person could be a highly intelligent individual.For the record Fawriel the "gooder" you so quoted was not a typo it was a subtle insult to the guy I was talking to which is why I used dumbed-down language like "gooder". I will not be made fun of again for not being able to spell and other such typos.
The real irony is I did not make a mistake. My supposed mistake was purposeful. Several other people flamed the guy and didn't bother to explain thoug I did so lay off me. He didn't even say anything about it when he responded thus my post=not very offensive flame. Also, I might add that a little flaming is good for discussion since it makes the argument more personal. At leasts that how I operate and if you don't think personal conflict makes for better competition than you shouldn't be playing Smash. Ah the irony.If you don't want people to insult you, lay off of others. I may be new here, but I'm more or less POSITIVE we don't need useless flame in the forums. Though I'm not surprised a debate such as this could spark anger, try to control yourself, as well as your flame. For all you know, that person could be a highly intelligent individual.
Which is why I find it somewhat hypocritical how you don't want to be made fun of for your mistakes, and yet you find it perfectly acceptable to insult others.
Don't we all love IRONY?
I know you didn't make a mistake, I know it was intentional. If it was a mistake, I would have been able to respect you a bit more.The real irony is I did not make a mistake. My supposed mistake was purposeful. Several other people flamed the guy and didn't bother to explain thoug I did so lay off me. He didn't even say anything about it when he responded thus my post=not very offensive flame. Also, I might add that a little flaming is good for discussion since it makes the argument more personal. At leasts that how I operate and if you don't think personal conflict makes for better competition than you shouldn't be playing Smash. Ah the irony.
SamuraiPanda: I think what you were refering to about ATs in this thread is more concerening how ATs helped to make Melee more balanced. No one in Brawl has ATs so Snake/MK don't need them, they own without them. I think thats what you were referencing but if not then disregard this paragraph.
Also, could you be more specific about what playstlye defeats you with what characters and vice versa. I don't see a lot of variance in playstyles amongst say most MK users out there so I'm a little skeptical about this playstlye>tiers argument. Granted, Matchups trump tiers as do skill(for the most part) but tiers are concerned with the characters potential. If the playstyle that somone is using is losing them matches to an inferior character that has a bad matchup against them, then its very possible that they're not using the potential of that character effectively. Either that or the lower tiered player is using his potential very effectively. Either way, playstlye would to a large extent fall under skill (not tech skill but How to Play Well skill) which as I said trumps tiers and matchups for the most part.
Luigi is above Link, though. So if you're willing to include Link, then he's the furthest down.Alright, maybe even Luigi but I don't think you can go any farther than that.
Obvious stuff is obvious.Maybe not catostrophic matchups but you start thinning down in good matchups the farther you go down. I am pretty sure that is how it works with most games. Roy didn't have too bad of a matchup versus fox (mainly due to chaingrab and edgeguarding). One of the things I have noticed is weighing matchups can be a difficult task at times. Obviously it is more important to have good matchups against the upper crust but you can't ignore bad matchups that the lower ends provide. Maybe something in the future that needs to be looked into more.
Umm... "Lucario generally gets, at most, 5th in the hands of some of the best players in the nation"... umm... OK. Now imagine all of those people playing Snake, Meta-Knight, Zelda, Pit, Mr. Game & Watch, Marth, Pikmin & Olimar or Toon Link instead. What would they place then, pray tell? A few people managing to place 5th sometimes prove bupkis.I wish you gave me larger room to work.
Anther
Azen
KoreanDJ
Boa
Phoenix
Why do you so many top players have to play lucario? Lucario seems to get 5th or so in a lot of different people's hands though.
Funny, I see tons of other Snakes placing high or possibly even winning tournaments all the time.A lot of top level players play snake. Cort, PC, Chillen, DSF, Forward, and tapion to name a few. The people I don't recognize who play snake seem to generally place fourth or below. Snake and Metaknight do make up the majority of the tournament scene. Yes they are the best but I don't think that some of the upper character have really been given their chance to show their greatness.
No character is insta-win. You still have to work for your victory. Even Akuma players lose in Japan because the Top are just better than those pesky new players who jump in with Akuma. Even Sheik could lose to Bowser in NTSC Melee where the matchup was a 10-0 in Sheik's favour.It is not like Snake and Metaknight are insta win characters though.
Exactly. Do not bring up Azen placing high with a Low Tier as evidence of how that Low Tier must not be Low Tier or how the game must be more balanced than Melee.Yes we all know. Azen is too good, so we see him win with Ike or someone mention how he won with Ike we generally disregard it as Azen just being Azen.
Azen placed 3rd or something using Luigi once in Melee... above many of the nation's top players using Top Tiers. Also, number of total participants is irrelevant if only 3 or so of them are any good. I'm not saying that's what happened, I'm saying "69 people participated!" tells me nothing about the skill level involved. There have been 64+ people tournaments where none of them could even DI (no really, there have!).Well the one with 69 people in which he came in 7th had DSF and Forward. The person just above him was a Marth main, go figure.
Players of lower skill usually aren't worth mentioning in discussions such as these as they aren't skilled enough for us to point at and go "Hey, a Yoshi made Top 5!". Guess what, everyone else just sucked too much to destroy that Yoshi halfway through.The 40+ one in which he won I don't really recognize anyone. There was a pretty diverse top 8. Of course much higher tier characters were in the top 8.
It's not so much a bad matchup as a pretty unwinnable one. Dropping 4 spots on a list of 39 characters, not really surprising considering we just uncovered a 10-0 matchup for him. In the grand scheme of things, that was pretty proportionate, especially since Ness was at best a Mid Tier where everyone is pretty equal. Uncover a 10-0 matchup and you're bond to drop down several spots since your placing was kinda shaky, with you only being sliiiiiightly better than the people behind you to begin with,One bad matchup doesn't just instantly kill your tier placement. It hurts but it doesn't suddenly drop you to bottom. Ness moved down at most four spots from the respectable tier list I have seen. He wasn't even that high to begin with. I believe before the whole incident he was upper-low to mid-low.
Again, not proof of balance. One Ness managed to place 7th in a tournament with two named good players and 66 players of no notority. Umm... yay? I've hosted tons of tournaments at anime conventions here in Sweden because I'm a part of that "circuit". We've had 64-man tournaments where random Low Tiers have placed Top 5. The only people of importance were me and maybe one or two other good Smashers.In the one in which he got 7th, I am assuming he lost to a Marth since that is the character above. The one he won he seemed to use Ness all of the way. The other one had him using Wario also. The rest I really can't answer unfortunately.
"Not really that bad" (though not bolded in my original reply). It's not a 7-2. It's just a matchup in which he has the disadvantage. He can still win it.I am pretty sure I have heard from a wide variety of people that the matchup was still not good for Ness. You make a valid point about even some large tournaments still having bad players. Ankoku seems to give large tournaments more weight so there must be a reason.
Zelda is Top Tier or High Tier material, yes. But just because I beat 3 Meta-Knights in a row (2-0 on all of them except for one of them who managed to take one match off me when I went Pit) does not mean Zelda is better than him or that she's got a good matchup against him.Also Zelda is considered good and metaknight isn't even her worse matchup. I am not entirely sure where Zelda stacks up to Metaknight though. Zelda mains have real trouble agreeing on anything.
Then why did you even bring up some people doing well with Lucario at all, when you acknowledge that a limited few people doing well with Low Tiers mean nothing?I believe Neo beat Ken's Marth with Roy. He beat up and coming Fox and Falco's quite a bit. Anther wiped the floor with the upper tier characters. It is just skilled players doing what they do. It occurs in all games.
Inconsequential. Fox has more favourable matchups than Mario... and? If the Mario is any good, he's got even matchups against everyone. Statistically, he's got an even chance against everyone, even the Top Tiers.He suffers from being average in a game of greats. Mario may go even with almost the entire cast but those above him have favorable matchups against the rest of the cast.
99% of the things you talk about apply to both games.Hmm, more similarities between brawl and melee. Quite interesting.
"All I can say is the neutrals". I took this to mean that you were only certain of which matchups are neutral.I don't remember ever saying I didn't know which matchups were good or bad, or that I couldn't find out which ones were good or bad. I just stated that we don't have number values. I can't say that Snake has a 3-5 versus R.O.B. Pika and Falco and that he has a 4-5 versus olimar now could I? What has been formulating if not establish are that some matchups are bad, some are really bad, some are good, some are really good, and some are neutral. For example it has been well established since the early part of the game that Olimar ***** Falcon hard. I couldn't tell you if Olimar has a 5-3, a 5-2, 5-1, or a 5-0 though.
Ness vs. Marth should be a 10-0 or close to 10-0.Same with the Ness thing. I know it is an awful matchup but I am not sure what number value it would be because the number values haven't even started to be worked out yet.
How can I know that without having looked at it?If I had posted a link to Ivan's chart would it make you laugh?
No. We can still discuss it. But you need to back up your argument with more than "I have this chart with highly unverified matchup data compiled through the opinions of mostly random people who aren't even that good" (or quite possibly just one or two good people, in which case the chart is probably flawed as well).Does that mean this discussion degenerates into nothing more than speculation, and can only be fully discussed in a year or so?
You have yet to use many of them in this thread though as they were easily refuted. If these facts are established and relevant, please bring them up, quite possibly sourced so we can evaluate them.I think there are some established facts already. It is subject to change if something is discovered, but Melee could change also.
I'm nice to those who deserve it. Apparently, a lot of people left Smashboards for "that other site" (AllIsBrawl) because I was less than 100% friendly towards some of the less intelligent former members here on SWF.You must be nicer than I am. I am on another site trying to explain to them why Falcon has no chance versus Snake.
Only, I haven't brought up "Mewtwo is a soft counter to Fox" as an argument, now have I? I've merely, in passing, mentioned how Mewtwo vs. Fox wasn't anywhere near as hard as Snake vs. Ganondorf, Captain Falcon, Yoshi or Jigglypuff (quite possibly all 4 at the same time).It is understandable that neither game is balanced and never will. I just get sick and tired of hearing, "Mewtwo is a soft counter to Fox thus more balance," or "More characters were tournamently viable." Which is really the spear head for all of this. So many assumptions that needed to be re analyzed.
Yes, it's harder. And?From top to bottom, Melee is probably more balanced. However as I attempted to point out both top and bottom in both games have their similarities. Brawl has a larger cast which it makes it even harder to properly balance. 20, give or take a few, viable characters is decent and maybe even respectable. A percentage above 50% to me is also decent.
Gotta go. WIll reply to this part later tonight.I think I mentioned early that things like this need to be addressed when constructing a tier list. Matchups have to be weighted but it has to be done methodically and carefully.
I was wondering when I would get to mention D3. Did you know many people consider Dededee to have awful matchups? I think even the SBR mention this. I also believe someone mentioned that M2k stated Dededee wasn't that great just some had some exploitable perks. From what I have seen, Dededee doesn't really stack up against many if any of the upper tier characters. That doesn't stop him from being speculated to be around the level of Metaknight and Snake even by the SBR. He tears up in tournaments though. So obviously something more than matchups decide a tier list. Otherwise Dededee would be looking at mid tier.
In fact scattered throughout high and Mid tier are characters that counter higher tier characters. Anyway for the most part those that can handle the uppers don't do to bad with those around them and those below them.
I never liked fighting the ice climbers.
I am pretty sure Snake vs. Metaknight is more than 5-4 otherwise Metaknights would have a lot more tournament wins and a lot more points. Snake I believe almost double Metaknight in wins. Also Metaknight I believe makes up as much if not more of the tournament seen than Snake. I have seen several people state that you should have your main and then Snake to deal with Metaknight.
So as we have established both games have counterpick cycles. We could get nitpicky and discuss the stems that each one has.
They have to be considering that Brawl is still young. We can only definitively make points about melee. This does us little good since we are comparing the two.
I just want to clear up that I am not talking about a player but rather Ganondorf's properties as a character. His advantage is his hard his and early KO's. I am almost positive that this carries with him for every matchup regardless of how bad. This advantage holds decent weight, because in Brawl it takes longer to KO and Ganondorf can tank it out longer than many opponents. When played right is really Ganondorf just using what he does best to win. Also matchs between two equally skilled opponents cannont be played perfectly which will mean that the Ganondorf player has to win even just once and a while. Exploiting a mistake or getting lucky is still around and can affect a match. I am sure as a Peach main you knew this. Did not getting a bob-bomb, beam sword, or the grandfather turnip have the ability to turn a match around or seal the deal?
A perfect tier list is beyond what anyone person or group is capable of especially when two contenders are so close.
Pray tell what is the big picture? She seems to have the most 5-2, 5-1's, and 5-0's out of all of them.
I get my information from character discussion boards. With the exception of a handful most of them have much better info than what is on the tactical and general.
You have a point, then again some actually do have those big advantage matchups. We will just have to wait and see.
I think you mentioned earlier that it is contributing factor. How can you have a balanced game if only one character can win and has no bad matchups and few even ones. At some point someone needs to be able to contend with the best to really even consider balance. It doesn't matter if the rest of the cast are extremely balanced if one character trumps them all hands down.
You just don't really see videos where players comment on how they lost the double blind pick. I think I saw a video of Sirlin playing where he mentions that he lost the double blind. I think it would be quite interesting if more people played...well...the Azen way.
Taken right from other sources, just simple math from there.
The thing is though that even amongst top level players their opinion on who was good differed fairly vastly. I found a tier list that was stated to be agreed on most then when I watched some matches the pro player would talk about how so and so was so much better than the others. Of course tiers aren't popularity contest. A lot of research and data collection goes into any good tier list. However if people stopped playing as Snake, what would happen? His tournament ranking would go down and tier list constructors would quote this as reason to knock snake down a bit. So although tier list aren't popularity contest they can indirectly affect aspects of the game.
Even non tournament players can know stuff about a game?
It is probably quite similar if not the same.
I have seen so many times that MvC2 is balanced because everyone is broken to a degree and that there is so much variety that proving its inbalance becomes impossible. So broken it is fair.
Magnetto, Sentinel, Storm, and someone else that I just can't remember where the four God characters. Almost every match had some infinite executed in it.
If you look at any of the Smash games hard enough you can really see that the games were put together almost haphazardly. Mewtwo as a slow character when he is the fastest pokemon. Roy having no advantage over Marth. Clone characters with almost no variation.
In Brawl you have Ganondorf with his sword but he doesn't use it even though fans have been asking about it for years. He finally decides to give a heavy character some speed. The fastest characters in the game have laggy attacks. Snake can hit people with his tilts without touching them.
In SSB64, you have invisible hitboxes and crazy combos.
I really think a better designer needs to be put on the Smash project.
Luigi is above Link, though. So if you're willing to include Link, then he's the furthest down.Alright, maybe even Luigi but I don't think you can go any farther than that.
Obvious stuff is obvious.Maybe not catostrophic matchups but you start thinning down in good matchups the farther you go down. I am pretty sure that is how it works with most games. Roy didn't have too bad of a matchup versus fox (mainly due to chaingrab and edgeguarding). One of the things I have noticed is weighing matchups can be a difficult task at times. Obviously it is more important to have good matchups against the upper crust but you can't ignore bad matchups that the lower ends provide. Maybe something in the future that needs to be looked into more.
Umm... "Lucario generally gets, at most, 5th in the hands of some of the best players in the nation"... umm... OK. Now imagine all of those people playing Snake, Meta-Knight, Zelda, Pit, Mr. Game & Watch, Marth, Pikmin & Olimar or Toon Link instead. What would they place then, pray tell? A few people managing to place 5th sometimes prove bupkis.I wish you gave me larger room to work.
Anther
Azen
KoreanDJ
Boa
Phoenix
Why do you so many top players have to play lucario? Lucario seems to get 5th or so in a lot of different people's hands though.
Funny, I see tons of other Snakes placing high or possibly even winning tournaments all the time.A lot of top level players play snake. Cort, PC, Chillen, DSF, Forward, and tapion to name a few. The people I don't recognize who play snake seem to generally place fourth or below. Snake and Metaknight do make up the majority of the tournament scene. Yes they are the best but I don't think that some of the upper character have really been given their chance to show their greatness.
No character is insta-win. You still have to work for your victory. Even Akuma players lose in Japan because the Top are just better than those pesky new players who jump in with Akuma. Even Sheik could lose to Bowser in NTSC Melee where the matchup was a 10-0 in Sheik's favour.It is not like Snake and Metaknight are insta win characters though.
Exactly. Do not bring up Azen placing high with a Low Tier as evidence of how that Low Tier must not be Low Tier or how the game must be more balanced than Melee.Yes we all know. Azen is too good, so we see him win with Ike or someone mention how he won with Ike we generally disregard it as Azen just being Azen.
Azen placed 3rd or something using Luigi once in Melee... above many of the nation's top players using Top Tiers. Also, number of total participants is irrelevant if only 3 or so of them are any good. I'm not saying that's what happened, I'm saying "69 people participated!" tells me nothing about the skill level involved. There have been 64+ people tournaments where none of them could even DI (no really, there have!).Well the one with 69 people in which he came in 7th had DSF and Forward. The person just above him was a Marth main, go figure.
Players of lower skill usually aren't worth mentioning in discussions such as these as they aren't skilled enough for us to point at and go "Hey, a Yoshi made Top 5!". Guess what, everyone else just sucked too much to destroy that Yoshi halfway through.The 40+ one in which he won I don't really recognize anyone. There was a pretty diverse top 8. Of course much higher tier characters were in the top 8.
It's not so much a bad matchup as a pretty unwinnable one. Dropping 4 spots on a list of 39 characters, not really surprising considering we just uncovered a 10-0 matchup for him. In the grand scheme of things, that was pretty proportionate, especially since Ness was at best a Mid Tier where everyone is pretty equal. Uncover a 10-0 matchup and you're bond to drop down several spots since your placing was kinda shaky, with you only being sliiiiiightly better than the people behind you to begin with,One bad matchup doesn't just instantly kill your tier placement. It hurts but it doesn't suddenly drop you to bottom. Ness moved down at most four spots from the respectable tier list I have seen. He wasn't even that high to begin with. I believe before the whole incident he was upper-low to mid-low.
Again, not proof of balance. One Ness managed to place 7th in a tournament with two named good players and 66 players of no notority. Umm... yay? I've hosted tons of tournaments at anime conventions here in Sweden because I'm a part of that "circuit". We've had 64-man tournaments where random Low Tiers have placed Top 5. The only people of importance were me and maybe one or two other good Smashers.In the one in which he got 7th, I am assuming he lost to a Marth since that is the character above. The one he won he seemed to use Ness all of the way. The other one had him using Wario also. The rest I really can't answer unfortunately.
"Not really that bad" (though not bolded in my original reply). It's not a 7-2. It's just a matchup in which he has the disadvantage. He can still win it.I am pretty sure I have heard from a wide variety of people that the matchup was still not good for Ness. You make a valid point about even some large tournaments still having bad players. Ankoku seems to give large tournaments more weight so there must be a reason.
Zelda is Top Tier or High Tier material, yes. But just because I beat 3 Meta-Knights in a row (2-0 on all of them except for one of them who managed to take one match off me when I went Pit) does not mean Zelda is better than him or that she's got a good matchup against him.Also Zelda is considered good and metaknight isn't even her worse matchup. I am not entirely sure where Zelda stacks up to Metaknight though. Zelda mains have real trouble agreeing on anything.
Then why did you even bring up some people doing well with Lucario at all, when you acknowledge that a limited few people doing well with Low Tiers mean nothing?I believe Neo beat Ken's Marth with Roy. He beat up and coming Fox and Falco's quite a bit. Anther wiped the floor with the upper tier characters. It is just skilled players doing what they do. It occurs in all games.
Inconsequential. Fox has more favourable matchups than Mario... and? If the Mario is any good, he's got even matchups against everyone. Statistically, he's got an even chance against everyone, even the Top Tiers.He suffers from being average in a game of greats. Mario may go even with almost the entire cast but those above him have favorable matchups against the rest of the cast.
99% of the things you talk about apply to both games.Hmm, more similarities between brawl and melee. Quite interesting.
"All I can say is the neutrals". I took this to mean that you were only certain of which matchups are neutral.I don't remember ever saying I didn't know which matchups were good or bad, or that I couldn't find out which ones were good or bad. I just stated that we don't have number values. I can't say that Snake has a 3-5 versus R.O.B. Pika and Falco and that he has a 4-5 versus olimar now could I? What has been formulating if not establish are that some matchups are bad, some are really bad, some are good, some are really good, and some are neutral. For example it has been well established since the early part of the game that Olimar ***** Falcon hard. I couldn't tell you if Olimar has a 5-3, a 5-2, 5-1, or a 5-0 though.
Ness vs. Marth should be a 10-0 or close to 10-0.Same with the Ness thing. I know it is an awful matchup but I am not sure what number value it would be because the number values haven't even started to be worked out yet.
How can I know that without having looked at it?If I had posted a link to Ivan's chart would it make you laugh?
No. We can still discuss it. But you need to back up your argument with more than "I have this chart with highly unverified matchup data compiled through the opinions of mostly random people who aren't even that good" (or quite possibly just one or two good people, in which case the chart is probably flawed as well).Does that mean this discussion degenerates into nothing more than speculation, and can only be fully discussed in a year or so?
You have yet to use many of them in this thread though as they were easily refuted. If these facts are established and relevant, please bring them up, quite possibly sourced so we can evaluate them.I think there are some established facts already. It is subject to change if something is discovered, but Melee could change also.
I'm nice to those who deserve it. Apparently, a lot of people left Smashboards for "that other site" (AllIsBrawl) because I was less than 100% friendly towards some of the less intelligent former members here on SWF.You must be nicer than I am. I am on another site trying to explain to them why Falcon has no chance versus Snake.
Only, I haven't brought up "Mewtwo is a soft counter to Fox" as an argument, now have I? I've merely, in passing, mentioned how Mewtwo vs. Fox wasn't anywhere near as hard as Snake vs. Ganondorf, Captain Falcon, Yoshi or Jigglypuff (quite possibly all 4 at the same time).It is understandable that neither game is balanced and never will. I just get sick and tired of hearing, "Mewtwo is a soft counter to Fox thus more balance," or "More characters were tournamently viable." Which is really the spear head for all of this. So many assumptions that needed to be re analyzed.
Yes, it's harder. And?From top to bottom, Melee is probably more balanced. However as I attempted to point out both top and bottom in both games have their similarities. Brawl has a larger cast which it makes it even harder to properly balance. 20, give or take a few, viable characters is decent and maybe even respectable. A percentage above 50% to me is also decent.
If you have some awful matchups, you cannot be Top Tier, especially if those awful matchups are numerous. Tell me, are the people who speculate that he's got awful matchups the same as the people who speculate he'll be Top Tier? Not all SBR users know everything about Smash and not all SBR-uses agree.I was wondering when I would get to mention D3. Did you know many people consider Dededee to have awful matchups? I think even the SBR mention this. I also believe someone mentioned that M2k stated Dededee wasn't that great just some had some exploitable perks. From what I have seen, Dededee doesn't really stack up against many if any of the upper tier characters. That doesn't stop him from being speculated to be around the level of Metaknight and Snake even by the SBR. He tears up in tournaments though. So obviously something more than matchups decide a tier list. Otherwise Dededee would be looking at mid tier.
Do not use the term "counter" lightly. A counter is a matchup where one character has a huge advantage. A 4-5 advantage against a Top Tier =/= Counter. The Tier List is decided mostly, almost entirely, on the sum of one's options, i.e. the sum of, among other things, one's matchups.In fact scattered throughout high and Mid tier are characters that counter higher tier characters. Anyway for the most part those that can handle the uppers don't do to bad with those around them and those below them.
Or maybe the best of the best just play Snake instead of Metaknight. For years Ken won almost every single tournament he attended despite there being numerous Sheiks in the same tournaments. The Tier List and individual matchup chart are not the be-all and end-all of tournament results.I am pretty sure Snake vs. Metaknight is more than 5-4 otherwise Metaknights would have a lot more tournament wins and a lot more points. Snake I believe almost double Metaknight in wins. Also Metaknight I believe makes up as much if not more of the tournament seen than Snake. I have seen several people state that you should have your main and then Snake to deal with Metaknight.
I did not bring up "There's counterpicking!" as proof of either game's superior balance. I merely pointed out counterpickings exists in Melee as well, thus, the point is moot unless you can prove counter-picking is hugely more important in Brawl in such a way it proves superior balance, otherwise, this discussion point needs to be dropped (at least at the moment as it's irrelevant to the discussion at hand).So as we have established both games have counterpick cycles. We could get nitpicky and discuss the stems that each one has.
I'm sick and tired of "Brawl is too young!". If that's the case, then no discussion is possible on the depth of Brawl... at all. Because it's too young, everything might change tomorrow. We can discuss Brawl with everything we know insofar. In everything changes tomorrow, so be it.They have to be considering that Brawl is still young. We can only definitively make points about melee. This does us little good since we are comparing the two.
Only you're wrong because he cannot combo. There are characters who hit hard, KO early (in fact, earlier than Ganondorf) who can also combo well, most notably into KO moves. And they do not suffer from the same disadvantages as Ganondorf.I just want to clear up that I am not talking about a player but rather Ganondorf's properties as a character. His advantage is his hard his and early KO's. I am almost positive that this carries with him for every matchup regardless of how bad.
And it speaks volumes about Brawl's balance when it's so easy to already at this stage mark out where each character is going to end up.A perfect tier list is beyond what anyone person or group is capable of especially when two contenders are so close.
The big picture is that she has a harder time winning against the characters who count, the ones who are among the best in the game. Who cares if she can beat Bowser into a pulp easier than Fox can? They both statistically beat him. But against the Tops, Highs and Mids, Sheik's got a harder time winning, thus ensuring her a harder time to victory.Pray tell what is the big picture? She seems to have the most 5-2, 5-1's, and 5-0's out of all of them.
A lot of the information floating around the character discussion boards is still flawed. I'm just saying, don't blindly trust anything you read on Smashboards. Try it out and research it first before presenting it as evidence/fact.I get my information from character discussion boards. With the exception of a handful most of them have much better info than what is on the tactical and general.
Ummm... yes? This is one of my main points why Brawl is less balanced than Melee.I think you mentioned earlier that it is contributing factor. How can you have a balanced game if only one character can win and has no bad matchups and few even ones. At some point someone needs to be able to contend with the best to really even consider balance. It doesn't matter if the rest of the cast are extremely balanced if one character trumps them all hands down.
Why is this important? Why must they mention "It was a Double Blind Pick"? Double Blind Picking has been a staple in Smash tournaments. You talked as if it's rarely ever used or even obscure. I pointed out that every single tournament of note employs it. The fact that players might choose not to use it is inconsequential.You just don't really see videos where players comment on how they lost the double blind pick. I think I saw a video of Sirlin playing where he mentions that he lost the double blind. I think it would be quite interesting if more people played...well...the Azen way.
No. Illogical. Tier Lists have never and will never be popularity contests.The thing is though that even amongst top level players their opinion on who was good differed fairly vastly. I found a tier list that was stated to be agreed on most then when I watched some matches the pro player would talk about how so and so was so much better than the others. Of course tiers aren't popularity contest. A lot of research and data collection goes into any good tier list. However if people stopped playing as Snake, what would happen? His tournament ranking would go down and tier list constructors would quote this as reason to knock snake down a bit. So although tier list aren't popularity contest they can indirectly affect aspects of the game.
And even tournament players can know very little about the game. But the fact remains that threads where everyone is allowed to put in their two cents will invariably have some less intelligent posts. Threads on Tier Lists and matchups where everyone can influence the final results will invariably have skewed results.Even non tournament players can know stuff about a game?
6 characters out of 50 =/= Everyone. The game is balanced in a way. But since a vast majority of the cast is completely useless in Competitive play, it's not balanced.I have seen so many times that MvC2 is balanced because everyone is broken to a degree and that there is so much variety that proving its inbalance becomes impossible. So broken it is fair.
4 characters out of 50.Magnetto, Sentinel, Storm, and someone else that I just can't remember where the four God characters. Almost every match had some infinite executed in it.
Sakurai's intentions are inconsequential. Nobody cares what he wanted to do. We can only care about and discuss what he did do.If you look at any of the Smash games hard enough you can really see that the games were put together almost haphazardly. Mewtwo as a slow character when he is the fastest pokemon. Roy having no advantage over Marth. Clone characters with almost no variation.
So do I.I really think a better designer needs to be put on the Smash project.
You obviously have never heard of this trick called DI. So what if you just hit Snake? Unless he doesn't DI, he can just Up B again and easily make it back. He can take a few hits as long as he makes it back since it takes a lot to throw him off the stage to begin with.Stuff.
No. Sakurai and his beta-testers are clearly incompetent. Anyone with insight into game balance would imemdiately be able to tell that Brawl is far from balanced. A good Smasher would be able to tell that Ganondorf has to work 29 times as hard as Meta-Knight to win and go "Wait a minute. This is imbalanced!".I dunno. Maybe he went up against someone that was just really good as Ganondof or Samus and could assume that if they could do it, anyone could. :\
But then they wouldn't be true Low Tiers. If they have untapped potential, we obviously do not know the "Real Them" yet. We do not know the best way to play them. If someone finds out a revolutionary way to play Ganondorf that lets him win tournaments, then he clearly is not Bottom Tier material.Id like to be optimistic and say: most low tier characters have untapped potential, which I truely believe is true for some characters, but in reality, it probably isnt.
I think the brawl scene needs 2 things.
One unbeatable dominating champion (a la ken) and several mid/low tier rogues who place surpringsly well in tournaments.
What would this accomplish? The champion would spark REAL competition (dethrone the king) and the rogues would give hope to low tier chars and inspire others to play them...
Umm... clones? How is that relevant at all?I agree that it's to quick to tell. However, I certainly feel like Brawl characters are more different. Whether this is good or bad, i cannot say. there's no clones like Roy and Marth, so there's really no character that is completely superior compared to it's clone (or vice versa). That said, it also means that some characters may become extremely broken. but right now, there's no fox, falco, or sheik-like juggernauts, so i'd say it's more balanced.
What kind of Snake players do you play that random Up B right in front of people to grab or bite? Also, if grabbed or bitten, he still gets his 2nd jump back. He can also still C4 himself for a new Up B IIRC. Sure, you can punish him if he Up Bs improperly... but then again, you can say that about anyone.Of course there will be stronger characters. but so far, those characters can't infinite grab, shine, and combo like fox or falco or sheik could. snake is not fast, and metaknight has not projectiles. Snake has little range up close, and his cypher can be grabbed or bitten, thus gimpimg his recovery. Metaknight has good recovery, gut still dies at early percentages.
Do not insult his sexy butt!Cause snake has invisible weapons D:
He hides them on his huge butt when he doesn't need them.
It's not impossible and it has been done before. The Guilty Gear XX-series says "Hi!". Sammy isn't even that large a company, especially not when they started making the GGXX-series. Good developers employing good beta-testers (I believe Sammy uses the oft-used technique of actually employing, among other people, some of Japan's best players to beta-test their games by releasing early betas for them to play) can balance a game very, very well.Stuff
Um... we haven't been saying Snake and Meta-Knight are in a tier of their own. But Snake and Meta-Knight are clearly Top Tier material and two of the best characters in the game. They're relevant to the discussion at hand about game balance and they are clear examples of bad game balance when compared to a lot of other characters. Obviously, they're not the only imbalanced characters.Snake/MK are very beatable characters. The fact that you cant beat them only means that you are too inexperienced in playing against them. It took awhile, but its evident that they aren't overpowering to the point of being in a tier above everyone else. For example, if you take a look at the midwest, you'll see very few (if any) tournaments have had Snake/MK coming out on top. We usually have Pikachu (Anther), G&W (NoJ), or ROB (Overswarm), among others, who consistently place high and win tournaments. Sometimes we'll only have one Snake or MK present in the top 8, if at all.
Snake and MK are not an excuse for claiming Brawl to be unbalanced. Doing so makes you look bad at the game.
Part of it yes.Sorry, but I don't have the time to respond to much of your post. It was quite long. But I want to address one specific issue that seems to be the central point to your argument (well, the part of your argument relavant to the topic at hand): Bad matchups.
I disagree. There are bad matchups simply because regardless of the playstyle used it does not remove those disadvantages that your character has in the matchup.I was talking to Dope the other day while playing with him, and he said something interesting that I mostly agree with. He said, "I don't believe in matchups." Meaning, he doesn't believe that certain characters innately have a disadvantage against other characters. However, there ARE bad matchups between playstyles. For example, my Snake was able to beat a very good ROB in the last tournament I went to. He told me that he's never lost to a Snake before. How did I beat him? My Snake is rather unusual, and I have a unique playstyle with him. Apparently, my playstyle was able to best his ROB, despite ROB supposedly being the most hard "counter" to Snake. However, when I play against Overswarm's ROB, I get my *** handed to me. Another example is when I play against Anther. Anther (sux, btw) says that Pikachu has a hard matchup against Snake, but many other people say that Pikachu destroys Snake. Anther also often points out to me that Cort also says that Snake is good against Pikachu. Personally, I've tried many times to best Anther's Pikachu but I've found that task to be ridiculously difficult if Anther isn't sandbagging. And I've recently realized that its not just Anther's Pikachu that I have trouble with. My specific playstyle with Snake makes fighting Pikachu, in general, to be extremely difficult.
Have they beaten you?Here is yet another example. I'm currently enjoying Kirby thoroughly, and I've used him in many friendlies recently. I've been able to beat Snakes with my Kirby. Snakes that are actually pretty good. Yet I go into the Kirby matchup topic and see that they gave Snake something like a 70-30 advantage over Kirby. Do I think thats true? Absolutely not.
Oh no don't misunderstand I don't think that at all.In the same example you gave about Link vs Marth, you point to the exact same thing. Depending on your playstyle, how you adapt to the opponent's character, and how you handle the advantages of the opponent's character, you can do well even in matchups that most people consider to be quite bad. You need to change your mindset when it comes to this game, because you seem to think that _____ vs _____ is set in stone between players of equal skill, when in reality this isn't true at all. I used to think the same way. But now, I've realized that no matchup is truly unwinnable. Its just that the most common playstyle of, say, Pikachu is able to best the most common playstyle of Snake. But there are always exceptions to that rule, especially between good players.
I disagree. AT's do factor into the imbalance.Also, Snake/MK have very few unqiue ATs. ATs do not factor into the greater "imbalance" of the game. Pit has like 20 ATs. He is far from being the best in the game. And the rest of your post was actually quite irrelevant to the topic at hand, IMO.
Although I disagree with what most of the Kirby matchup topic has to say, your point about there being no such thing as a bad mathcup is ridiculous. Dope's opinion that it's all in someone's playstyle does not make it invariably so. Characters do have advantages over other characters, which is the whole reason for being when it comes to matchup charts and tier lists. Unfortunately the nature of these things makes it possible for matchup charts and tier lists to be flawed and sometimes heavily dependant on opinions and personal experience.Here is yet another example. I'm currently enjoying Kirby thoroughly, and I've used him in many friendlies recently. I've been able to beat Snakes with my Kirby. Snakes that are actually pretty good. Yet I go into the Kirby matchup topic and see that they gave Snake something like a 70-30 advantage over Kirby. Do I think thats true? Absolutely not.
The winnability of a match isn't solely determined by just the character or just the player. In Melee, it was mostly about the player, but the imbalance of the roster made it easier to see that better players would obviously do better with better characters. However, with Brawl, the situation is even worse. While the playstyle attributed to the characters do matter greatly, the emphasis on choice of character is so heavy in Brawl that it's ridiculous. Instead of being a healthy balance between character and player, it's become more about character than how you play him / her.In the same example you gave about Link vs Marth, you point to the exact same thing. Depending on your playstyle, how you adapt to the opponent's character, and how you handle the advantages of the opponent's character, you can do well even in matchups that most people consider to be quite bad. You need to change your mindset when it comes to this game, because you seem to think that _____ vs _____ is set in stone between players of equal skill, when in reality this isn't true at all. I used to think the same way. But now, I've realized that no matchup is truly unwinnable. Its just that the most common playstyle of, say, Pikachu is able to best the most common playstyle of Snake. But there are always exceptions to that rule, especially between good players.
Street Fighter, not so much.@Yuna: I did say Street Fighter and GG were the series to look at to see how a roster is truly balanced did I not? =P
Let's just say Melee is at least nice enough to let you win once in a while.I never played it sadly.
Is it really that beautiful?