I don't really understand the first part. Weren't Mario and Doctor Mario above Ganondorf on the tier list? So that wouldn't really change the numbers at all. I could possibly see Link. From what I have heard around most people considered Ganondorf to be the cutoff point that could be because he was the last of middle tier.
Oh right. I keep forgetting about Ganondorf's lower placing in the latest Tier List as I don't care that much about him, anyway, to remember exactly where on the Tier List he is. But Luigi is pretty darn tourney viable (with good to medium good matchups against the Tops and Highs) and so is Link (to a lesser degree than Luigi), too.
Lucario does actually suprisingly well considering his supposed placing on tier list. He represents 3.3% of the top 8 placers. Yet has a 7.8 points per top 8. That is more than a good bit of those higher up then he is. So it seems that down the line those 20 characters have the potential to do will in tournaments and stand a chance against the top.
You can be Low Tier yet not have catastrophic or even that bad or even even matchups against the Top Tiers. Zelda didn't really do that bad against the Tops and Highs. But she was 5th worse (I think) because the Low Tiers just
***** her.
Also, a few good Lucario players can really screw up the representation. If Azen goes Lucario at every tourney (
if) and places 2nd or wins most, then Lucario will average a lot of Top 8 finishers, only, he'll still be pretty Lowish. Name 5 good Lucario players who've placed Top 3.
Meanwhile, Snake places Top 3 at almsot
every single tournament. And it's not the same 3 Snakes, it's a multitude of Snakes. This is much clearer proof of how Snake is obviously a great character for Competitive play than Azen and maybe 1 or 2 other Lucarios doing well in tournaments.
After all, Azen regularly places well with Low Tiers all the time. But they still remain Low Tiers.
Ness has a pretty high score per top 8 appearance himself. Timotee won a 40 person tournament with Ness.
The question is who else was there? Also, Ness, not that low. He's only "bad" because of the infinite against him.
Now I am sure you have been around the last couple of months, so you know that Ness mains have been complaining about banning infinites and how Ness is tournament unviable because of it. So it seems odd that a character that isn't supposed even be able to compete in tournaments to actually win one. According to Ness mains all one would have had to do is counterpick Marth and it would have been all over for Timotee.
Did he go Ness all the way? Did he go up against any Marths? Did any of said Marths know how to infinite Ness properly? Did any of them manage to infinite him properly without messing up? And did Timotee allow himself to be grabbed a lot or did he just manage to avoid getting grabbed and, thus, getting infinited?
Yes is only bad for Competitive play if he goes up against a Marth who knows how to infinite him because without the infinite, that matchup isn't really that bad. The fact that Timotee managed to win a tournament doesn't really mean much, because, you know what, I've won
64-man tournaments with Peach because I didn't have to face a single Fox, Marth or Sheik that knew what they were doing or at least that were good enough to beat me in those tournaments. I've managed to actually do an entire 32-man+ tournament going
Zelda all the way (Melee) and I managed to win a 26-man Brawl tournament where I, as Zelda, had to face
three consecutive Meta-Knights.
Does that mean Zelda > Meta-Knight and Peach = Top Tier in Melee? Umm... no. It just means that maybe there just weren't better players than me at those tournaments regardless of who they played.
For comparison, GimpyFish managed to beat Sheiks all the time as Bowser in NTSC Melee despite Sheik having a great chaingrab on Bowser (the matchup was 10-0 in Sheik's favour).
Regardless of the hard matchup, Ness is still predicted to be at the lower end of a tier list, and not even included in the viable 20 that I mentioned.
See above.
Also Mario goes about even with almost all of the cast and he isn't included in the 20.
Why not? If he goes even with almost everyone and has almost no bad matchups and those aren't even that bad, then he's a viable character. Now, it might be
easier to win as Snake but if Mario's matchups against Snake, Meta-Knight, Pit, Zelda, Toon Link, Marth, Game & Watch and Pikmin & Olimar are even, then he's still viable. It's just easier to win as Snake, but Snake vs. Mario is even, anyway (hypothetically).
I think you have me here and in more than one way. Anyway though, Sheik seems to have 8 neutral to almost neutral matchups, Fox has about 10, and Falco has about 10 also. That is going off the slight disadvantage and slight advantage as well as clear neutral.
But that's not all that balance is about. How do you determine who's better if both characters have an equal amount of even matchups, good matchups and bad matchups? By going by
how good or bad said matchups are. This is how someone with only 3 good matchups might end up higher than someone with 5 good matchups if that 2nd someone only has 4-5s while the 1st someone has 3 6-3s. But it's rare when it all comes down to that... and it's not really a sign of balance either as, as I'm forced to yet again repeat: It was like that in Melee, too.
Brawl is still young so all the numbers really haven't been worked out. All I can say is the neutrals. Snake has 10, Metaknight and Game and watch have 5. After those though it gets much better.
How can you for sure say what matchups are neutral if you cannot determine what matchups are good or bad? If it's too early for you to determine either, then it's too earlier for you to determine
any. And I don't trust your judgment on those neutrals.
At first I was going to try to rip into this and mention how Phanna wouldn't let n00bish opinions alter the matchup. However after reading a bit more he did take under consideration what people mentioned and bumped a few matchups here and there.
Yah. I actually read that thread a few months back.
To his defense though, He made his in late 2006 and the last update was in late 2007. Which means Melee had developed and most knew the matchups quite well. It was edited for over a year which means that it has had plenty of time to work out the kinks. Not to mention several respectable players put in their input which counterbalances the randon1332's opinion. Also it was made by a respectable and credible source.
I'm just saying, don't use it as a 100% fool-proof source. Also, since no such definite chart exists for Brawl yet, you cannot go "Look at these matchups!" as if they're established fact.
Who was dumb enough to think Wario was bad?
Really stupid people.
You do realize that up until now your whole arguement was on Top compared to bottom of viability? You probably should have mention this earlier.
It was never about that. It's
other people who bring up how "balanced" Brawl is and how
every character has a chance now and how the
bottom can do well against the top. It is at this point that I step in and say "O RLY?". I never randomly go "Jiggz can never win against Snake! There, where's your balance now?!".
Anyway. I can't really help how good Snake is. However I think that having just one bad matchup would contribute to a game's balance. If Snake is beat by one Character who is then beat by many characters then those characters become viable just because of the fact that they hold a counterpick against the character who counter picks Snake.
Only not. You're not viable just because you can beat a Top Tier by a slim margin (or even a pretty large one) as long as tons of characters
destroy you. It'd make your character a Counterpick character vs. a single character whilst you can be counterpicked by
tons of characters. Also, it's all relative. Just one bad matchup for Snake would make the game
more balanced than it is at this current moment (with the currently known metagame)... but it wouldn't automatically make it more balanced than Melee.
Also, such characters exist... even in Melee. Ice Climbers vs. Sheik. And then Ice Climbers vs. everyone else above them. Not a pretty sight against some of them.
Now that I look at it this arguement more goes for Metaknight. Metaknight beats almost all of the cast. However has a hard matchup versus Snake. Snake has hard matchups of his own which opens up even more characters.
4-5 =/= Hard matchups. Name these "hard" matchups and their odds.
What happens is a character counterpick cycle.
This happens in a lot of fighting game franchises. It even happened in Melee. The fact that a lot of people chose to only main one character didn't change this fact!
So because Sheik, Fox, and Falco had no real hard matchups that give the game balance. They balance each other out because they destroy everyone else? In a way I can see where you are coming from but I think Game and Watch, Metaknight, and Snake are in similiar positions.
Sheik had a bad matchup against Ice Climbers (how bad, I do not know). Fox and Falco had good matchups again ICs. Fox had a bad matchup against Falco who had an even to 4-5 matchup against Sheik, who had a bad matchup against Fox. Marth had a bad matchup against Sheik, but good matchups against Fox and Falco. Peach had bad matchups against every single one of the aforementioned four except
maybe against Falco.
See, it was like this in Melee too. The fact that a lot of players decided to stick with a single character all the way, anyway, didn't change this. A lot of players
still stick with only one character in Brawl.
Honestly I can't tell you. Number values for matchups don't seem to exist just the general idea of Heavy advantage, small advantage, neutral, small disadvantage, and heavy disadvantage. Within each could be a wide variety of number values. Knowing these characters though, I guess you have a point there. Though Falcon, Jigglypuff, and Ganondorf may have their shining moments somewhere in the matchups.
Might, maybe, I think, possibly... words often thrown around in this thread.
I could see that as a possibility. It could be that Ganondorf even in bad matchups makes his hits count and can get earlier kills than most which means even bad matchups can swing his way when played right.
"When played right" is not a valid argument. If matchup charts are only accurate when you "play it wrong", then why have them at all? Matchup charts and tier lists assume
the people playing "play the game 'right'". Ganondorf's bad matchups are bad matchups even when he "plays it right".
I am not sure why Fox is above Falco. Falco has a higher point value across the board with plenty of wiggle room even if there were inaccuracies. Sheik has it even better than both of them yet she is third. With the exception of Kirby Sheik beats the entire low and bottom tier character. With the exception of Doc, Jigglypuff, and Kirby, Sheik has a good advantage against everyone after Samus.
Because of random BS. A lot of people want Falco on top, but there just more Foxes placing high and people just disliked facing Fox more, making the voting procedure, though restricted to the SBR, kinda inaccurate and Fox ended up above Falco. A lot of people disagree to this day.
Sheik does not have it better than Fox and Falco when you look at the big picture.
Did you know that about six characters have better matchups across the board then Snake does? Ughh, I wish brawl had matchup values it would make my position a bit firmer to stand on.
I believe you mean "less 4-5 matchups". Which doesn't mean much if they have more 6-3, 6-4 and worse matchups that aren't in their favour than Snake. Also, game still in infancy. The SBR still haven't revealed what they think, the current statistics are still based only on the words of everyone in General and Tactical (and we know how smart the average General- and Tactical forumgoer is!).
I read an SF article that said counterpicking was overestimated and that a good player would do better with just perfecting one character. Now I don't believe this but I found it to be interesting along with the points they brought forth.
SF? Street Fighter article? Also, counterpicking is not equal in all games. Some games have more importance placed on counterpicking among the Top Tiers where they all counter each other. Other games have Top Tiers with pretty even matchups against each other and thus, there's less need to counterpick each others' Top Tiers.
Also, this does not necessarily mean a game is more or less balanced than another. It's a
huge ball of wax. How well each Top Tier counters each other is not the endall of balance.
I would surely enjoy if the character selection and blind picking became an integral part of Smash.
Double Blind Picking
is an intergral part of Smash. It's just that a lot of people still only main one character, making it obselete when, for example, I go up against, well, anyone good in Melee because they automatically know I'll go Peach against them.
Not that it mattered much but had I some researched statistical data in that paragraph along with speculation.
Only a lot of your statistics were flawed.
I think most competitive games have this syndrome. Soul Calibur 2 seems to have a fluctating tier list and I constantly see the supposedly low tier characters played while the top don't seem to see that much action.
Tier lists are not popularity contests. People need to get this through their heads. If all good players in the US randomly started playing only Yoshi, a Yoshi would probably win at least a few biggish to major tournaments. It wouldn't automatically make him a Top Tier or even good.
The fact that very few people played Ice Climbers and placed high with them didn't stop them from jumping up several leaps on the Tier List.
Tier lists are about how well the characters can perform when pitted against every single other character in the game. It's about potential when played at the highest level.
So what if here might be few Ivys, Sophitias and Xianghuas in high level SC2 (which is pretty dead nowadays, anyway) vs. the many Kiliks that plague tournaments?
Interesting that you bring up Guilty Gear. I can't say I have played it but I did read some stuff on its game balance.
I've played Competitive Guilty Gear in my days. I was never any good because I never bothered to get good at it. But I know some of Europe's top GG players (in fact, I know some of Sweden's and Europe's top players in almost every single major fighting game franchise out there... heck, my boyfriend is the UK's top rated Smasher and Europe's current top rated Melty Blood player). I hang out with them quite often at tournaments and anime conventions and whatnot and I watch them play all the time. I also discuss the games with them, gaining insight into them even though I might not play them (for instance, I know quite a lot about Tekken despite almost never ever playing any of the Tekken games... even casually).
Which is somewhat were I got my idea that Balance is based off the Skeleton that the game provides rather than percentage of usable characters.
Umm... unless our definitions of the game skeleton are vastly different, the game skeleton provided by the game
is what determines how many characters are viable and how viable they are.
It is just the top compared to the bottom doesn't explain how Marvel vs. Capcon 2 is even remotely balanced. It is considered broken but also balanced. How is that when only 4 characters were really even usable. I guess being optimistic you could say that a couple more than God tier were usable. Pretty much though anything after God tier was practically unusable and hardly ever saw representation.
MvC2 is
not balanced. It just
isn't. It's broken and imbalanced. It's just that the balance between the very top is pretty good.
No one would ever claim MvC2 is truly balanced since at least 75% of the cast is useless in Competitive play.
I'm not kidding, those characters have pretty much 10-0 matchups against the viable characters. Heck, the number of viable characters might not even be 25%. I'm not that knowledgable in MvC2 but I do know that it's mostly just M. Capcom's characters stand no chance and it's mostly all about the Marvel ones... and even then only a few of them.
Anyway most competitive games have this syndrome there really isn't a way around it. You won't see Falcon win a major tournament in Brawl just like you won't see Pichu win a major tournament.
Inconsequential. If the game makers (i.e. Sakurai) were any good and knowledgable and put down enough time and effort into it, you
could have the Bottom Tier characters stand a serious chance of winning major tournaments (and quite possibly have them actually do it from time to time).
It's not common and it's not easy, but it's quite
possible. I only brought it up to show that it
can and
has been done, that Sakurai is
incompetent at balancing Competitive fighting games, no matter how much some people worship him and claim Brawl is a
masterpiece or that he did an
immaculate job or even that he did a
great job at balancing Brawl. No... he didn't.