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with custom archiving, couldn't you just add CF bones and it would just adjust to it?I don't think trophied work. I tried 3 different ones and none work. Something about them not having any bones.
So would this progam pharrox is working on be of any help to give trophies skeletons, or at least put them on existing ones??I don't think trophied work. I tried 3 different ones and none work. Something about them not having any bones.
Not at all!These models aren't just limited to the ones available in brawl, are they?
Yup. Shadow's file size just isn't big enough to make it over the 300 kb file size needed. It's very sad ;-;The game froze right?
WHat's sad is Nintendo's attemps at trying to optomize disk space to the point that the assist trophies have about 100 less triangles than playable characters and 1-3 textrue files. :SYup. Shadow's file size just isn't big enough to make it over the 300 kb file size needed. It's very sad ;-;
I tried Captain Tabuu, and I must say, he works much better as Snake.WHat's sad is Nintendo's attemps at trying to optomize disk space to the point that the assist trophies have about 100 less triangles than playable characters and 1-3 textrue files. :S
And dang. I was hopeing I could swap Silver's model to a Sonic model so I could KICK THE LIVING CRUD OUT OF HIM :DDDDD
EDIT: Captain Tabuu anyone?![]()
pics of captain tabuu?I tried Captain Tabuu, and I must say, he works much better as Snake.
I think I have one somewhere, but they aren't very good and you can't even see Tabuu because all of his articles surround him.pics of captain tabuu?
Maybe deleting the original model and making the new Brres packacge a "None" package type would make AT's work. I'll try right now :DOK, so, there is a solution to our little 300 kb problem. I successfully got Pokemon trainer to work as a captain falcon! :D how? easy.
1. open ness's 00.pac
2. create 2 new brres packages
3. Save ModelData[0] and TextureData[0]
4. replace the two new brres packages with them (this increases file size)
5. Open pokemon trainer's 00.pac and follow step 3
6. open ness's 00.pac again, and replace the first ModelData[0] and the first TextureData[0] with pkmtariner's.
7. Rename any nodes (dont know if this is neccesary)
8. rename FitNess00.pac/pcs to FitCaptain00.pac/pcs, and use for c.falcon
Side note: this should allow us to try other things like assist trophies, but this didnt work using captain falcon's 00.pac. idk why. now... anyone want to make a moveset :D? also, anyone know what's up with warping glitches when models are swapped?
Post if work.Maybe deleting the original model and making the new Brres packacge a "None" package type would make AT's work. I'll try right now :D
At first it didn't work, but then I remembered I have to rename a lot of stuff. I'll rename them and then see if it worksPost if work.
I was using Isaac's assist trophy. The game seems to be really iffy about this. Maybe it's a specific problem we don't know yetTrophies will not work. They do not have the required bones (presumably, someone correct me if I am wrong) for the animations to work correctly. You need to export the trophies, add the required bones and re-import the models back into Brawl...
So basically, to make Isaac work for Captain Falcon, you would have to take Falcon's skeleton and rig Isaac to it. Then it should work...
...Pictures?OK, so, there is a solution to our little 300 kb problem. I successfully got Pokemon trainer to work as a captain falcon! :D how? easy.
ya, and if its good, download?...Pictures?
AWESOMEPWNSOMENESSI tried lyn as pokemon trainer (replacing model and textures on an un edited FitPokeTrainer00.pac) ... SUCCESS
Download please?I tried lyn as pokemon trainer (replacing model and textures on an un edited FitPokeTrainer00.pac) ... SUCCESS
If you're into texture hacking, just make the textures for those individual parts invisible by messing with the alpha channel. (I may be wrong on this one)@Pharrox: do you know a way to turn of the visibility for certain polygons on brawlbox? i want to make a marth without sword, armor, and cape
I tried, but there are different types of textures, and those ones just dont like to turn invisible, they usualy turn black. I need a way to delete the mesh data, or change what kind of texture they are.If you're into texture hacking, just make the textures for those individual parts invisible by messing with the alpha channel. (I may be wrong on this one)
where does "pokemon.3g2" go?I tried, but there are different types of textures, and those ones just dont like to turn invisible, they usualy turn black. I need a way to delete the mesh data, or change what kind of texture they are.
Also... Here is the pokemon trainer pac for you. use for captain falcon
http://www.mediafire.com/?sharekey=923825a38d1cc4fa931c7453395df025e04e75f6e8ebb871
And... if someone is cool enought to make a whole moveset for this to work glitch free, that'd make them... cool XD
This is beautiful. Crash-prone, but beautiful. If the model were made so that the feet were on the ground, and the animations that moved him actually did so, then I would totally make a moveset for it.I tried, but there are different types of textures, and those ones just dont like to turn invisible, they usualy turn black. I need a way to delete the mesh data, or change what kind of texture they are.
Also... Here is the pokemon trainer pac for you. use for captain falcon
http://www.mediafire.com/?sharekey=923825a38d1cc4fa931c7453395df025e04e75f6e8ebb871
And... if someone is cool enought to make a whole moveset for this to work glitch free, that'd make them... cool XD