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Pharrox
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  • hey Pharrox...

    think you could lend me a helping hand??

    I can't seem to convert mdl0 normal indexes correctly :/
    I need to know what functions are used and how to use them >_>

    please help :|
    Just wanted to let you know that the Model Exporter link here doesn't work anymore. :(
    If i were you, host your tourney begining of May, im sure you'll get alot of people and there would be a huge advanced notice so people will know about it, also post your tourney in the MI discussion thread to get more attention.
    hey, i wanted to know if i could test out your model importer with my cloud and OoT Link models, i dont know your email, but mine is blue_coyote12@yahoo.com
    Shell Said:

    Editing alpha channels is an interesting idea, but I have no idea whether they're even drawn to begin with and made transparent at all. Most of our coders have retired from coding, but you might want to send a PM to Paprika Killer and ask him if this sounds like something worth investigating.

    This is what I originally said:

    From what I remember in Melee there was a debug mode and in that mode you could make the hitboxes visible. the hitboxes, once visible, were color coded. Yellow was your hurtbox. Blue meant that you were invincible. I think Red was the color of the hitboxes, etc.

    I mean, is there anyway you guys could find the alpha channel of the hit boxes and change it from 0% to 100%?

    The Paprika Killer said

    that would indeed be interesting enough to investigate, but I never did anything related to graphics. the most convenient option would be to edit PSA to aloow adjusting the alpha channels of offensive collisions, but that is more than likely beyond my capabilities. I'd suggest sending this forward to either phantom wings or pharrox, which I believe are way more capable of doing this. tPK
    Pharrox, I was wondering if I can be a beta tester. A while back, I helped in finding a few of the texture formats for AIS. If it's not much trouble, just PM me if I can beta test. I would have sent you an email... but i dont know it...
    Hello, there, my name is interdpth, and I have a subject I need to discuss with you. XD Totally friendly of course, if you want know more about me, i'm friends with Phantom Wings, please send me a PM as your box is full. Thank you! :)
    Pharrox, do you have any place I can talk to you in private? (Your PM box is full) I want to ask you something concerning PSA.
    Well, it's me again (from YouTube), and still looking for models for Red, Yellow and Blue Alloys (unless you've posted an updated public version of the converter).

    Even if it just skips the geometry that causes the latest version (1.1.3 that I know about) to crash, that's fine.

    If you really want to know WHY I'm so hot on these, this is the reason why. The Red and Yellow ones on that page are mine, and being as I'm a huge detail nut, being able to use the actual model for specific parts (that can't be done normally) would make it the most accurate one ever.
    Hey man i just wana say that you give me hope with all this modeling and stuff your doing man hey good job though i know you can do that
    Hey I've been wanting to add the Blackknights model but I'm not sure on Hexing are there any good guides?
    I believe it was you that said you discovered the location of Mario's fireballs. Might you share how you got them?
    sorry to bother you, but I have a problem with TexConv. I am making a stage texture hack for Corneria and when i open up TexConv through the command prompt o convert my tga to a tpl file i get this:


    error:
    TCVerifyLists: unable to open file C:\USERS\CALEB\DESKTOP\CORNERIA\117GRDCORNERIASKY3 for read

    total alloc: 744
    total freed: 744


    I am not trying to open a the tga file directly with TexConv. i have it open the tcs file i made using TCSMake.


    what am i doing wrong????
    I've been trying to make my own textures but ASH doesn't seem to work for me...
    Hey Man, your PMbox is full I think. I looked around your thread about reskins but I couldn't find your actual guide about how to go from start to finish with the textures. If you or someone else could PM me with a link to the guide, I'd be much obliged. Thanks! -Mario
    Do you know of a good tutorial for Brawl texture hacking? I can't find one by searching.

    I got some of the necessary downloads, I just wanna know how to start this thing up......
    Can you please upload a rar with these files SSBExtract, TPLx, TexConv, TCSEdit(if you have it), Tpl2Tga, and the BrresAutomator. i cant seem to find them. oh my email is rupertfortugaleza@gmail.com
    sorry to bother you, but i have no idea where to get the tpl2tga and brres automator files for the base folder. help plz?
    thx
    Hi Pharrox, nice to PM you. Looking over your guide, I noticed the required's. A couple programs used to exist on a Brawl hack site that's now down, and I can't seem to find them anywhere else. Do you have any lingering copies of them, specifically SSBextract and TPLx? I'd really, really, really appreciate it!
    Hey there. The updated guide is finished, I'm just proof reading it and releasing it simultaneously with our hack (this Saturday).

    I'm figuring out which files I can and can't include, and I can't remember who mdae lz77.exe. I want to PM them and ask if I can include it with the guide...

    Let me know, if you have the time.

    Thanks,

    Raganoook
    hey,can u help me plz...i read ur guide and done everything correctly took me 2 days to finish. but when im done and start playing the game with the new custom. when i selec the map and it freezez.....do u have any idea of wat might be...
    Pharrox, I'm very intersted in the custom skins you published here at the forum. Do you have a link for visualizing all the skins on the download package?
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