Anything that gives you a boost in performance when you are behind in a competition on a normal basis is a crutch.it is not a crutch. it is an integral part of lucarios playstyle. changing it would be wrong. leave it be. tripping is diff, fyi, as it is random and completely unavoidable and insurpassable through any amount of skill... it was kinda broken. lucarios stock boost is completely different
inb4 omg lucario's aura% is a crutch.
Why? Because's Lucario's aura percent is not a crutch. You could have the more/same/less stock, and the ability acts the same. Aura Stock does not work like that. It changes based on whether you are losing or winning. It buffs when you're losing and nerfs when you're winning.
Tripping is avoidable but the methods you have to take are really extreme (ie walk, dont run LOL. Roll dodge to get to where you wanna go. Jump and move. Fly and move. Glide and move.) You could have tripping set to 100% and still avoid tripping by using those methods. So no, it wasn't broken. It was just unethical when it comes to competition because its random.
EDIT:
I'm perfectly fine with this. I've said I'd settle with that as well as just removing it. I just want the anti-competitive aspect of rewarding the player in last, OUT. Whether is has to be through removing it flat and dry, or picking out what makes the ability anti-competitive.Let's compromise: Remove just the 0.9x and 0.8x stock aura.
My thoughts on Lucario isn't "He gets better with damage," but I see him as "His playstyle changes as he takes damage." He shifts from a combo-centric style to KO king...but what does the .9x and 0.8x aura do? It hinders him.