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Which has horrible startup time and is pretty worthless considering the risk of getting combo'd and when Sonic has much better options. You have to go out of your way to use it, but its hardly ever worth it. What Sonic "needed" was a kill move. Usmash set up for that in a little more indirect way. Predicting aerials and then a tech for a kill move sounds like a pretty good deal for a character who has trouble approaching and good reading is essential to making use of him.Sonic Usmash buff? What in the name of sweet mother-loving tap-dancing Edgar Allen Poe is the need? Usmash is not worthless, despite the legions of haters; it has a HUGE hitbox, lasts for quite a while, and works wonders for anti-air.
Unfortunately people only see the worst in everything. Its a good move, it must encourage spamming!First of all, take a look at the character. Most of her ground attacks are really punishable. Being punished with Ivy is bad, because one good horizontal move is all it takes. Once Ivy is off the edge shes pretty much gone. Her saving grace is her aerials, but most of her good zoning aerials don't set up well into anything. She lacks the momentum to follow-up to them with proper DI. The problem with this is, they're all still very much punishable and most characters that have the momentum to penetrate them setup way better than she does. Something like Falcon's knee is very harsh on Ivy. Not to mention there are other characters who do this whole defensive aerial gig much better and have actual setups with their aerials. Marth, G&W, Kirby and Luigi are all examples of this.
The razor leaf helped her be a great zoner and gave her good (situational) setups, but it wasn't her metagame. Its easily broken. Sex kicks, jabs, reflectors, every character has a move that can help them shrug Razor Leaf off because it just breaks from anything. Its no more spammable then Mario's fireball or Falco's laser. I know in my videos I love to use razor leaf, but I usually play against people who don't really get to play Brawl+. They look at their vBrawl knowledge, and since not many people play Ivysaur they don't know how to handle this projectile when really it can be easily dealt with.
Even though I love Ivy, shes still not that great of a character. Really I think she does best when on the offense. Her range, especially on her grab, helps her keep pressure on when she does land those good setups. This is nerfed with the razor leaf slowdown. Honestly at half the speed boost it seems almost as useless as before. It hasn't setup for anything for me but one or two grabs that I know could have been avoided if the opponent noticed I was going for them. She needs the extra zoning and setup power that razor leaf gave in order to compete with her off-stage disadvantage.
Ivysaur's razor leaf is also very helpful off-stage. Not just for knocking people off edges, but turning around with it and using her superior Bair to free up the ledge /help her not get edgeguarded.
^ this x9000The funny thing is,nobody asked then to make Falco Shine to be a combo starter or something lika that,after the buff,and removing,they now say
''He needed this,this add a new amount of depth and actually became more useful''
With its lag, it didn't set up for anything. And even if it did, why use Usmash when you can use Uair, which is disjointed and is faster? Why not just grab and Uthrow? Why not Dtilt which is a way better approach?@Black Mauser: I agree that falco is already a good character which is why he doesnt need to bee "touched"..
Sonic's uSmash is fine the way it normally was. which sets up for aerials and such. Leave the sonic buffs in the hands of those who do amazingly with him. And since when dos Sonic have a hard time apporoaching? With his speed? come on.
Same can be said for Wolf. I would love to see Wolf's upward shine back.Falco's shine is easily techable. It only combos at certain %, other times it only leads into tech chases. It also hardly makes Falco too good, it makes him just right IMO. I never was into Falco, but with this new change I am in love with him because he is now so unique.
I'm certain that at one point or another, someone looked at his shine, saw just how poor of a tool it is, and then suggestions were made to make it useful. The result? The creation of an amazing tool that brought depth to Falco while making his Shine useful in a non overpowered way.The funny thing is,nobody asked then to make Falco Shine to be a combo starter or something lika that,after the buff,and removing,they now say
''He needed this,this add a new amount of depth and actually became more useful''
Even if they did, bringing damage stale into play (I still have hope) would essentially bring it back to 2-1% damage after constantly spamming it.Bright Falco 3% Laz0rzs back![]()
First off, for any huge project dealing with the balance of a game you don't have 80 some people balancing a 40 person cast. Too many people and ideas and nothing would ever get accomplished. There are usually about 20 (no more then 25+) balancing even the biggest competitive games out there. (WoW, Street Fighter, Soul Calibur, Halo, amongst other games) Anyway, to answer your question the Back Room consists of:I don't know how many, or exactly who, is in the wbr, but it seems to be around 10-15, which is not nearly enough. If I'm mistaken, and there are actually a lot, it would be nice to have a list of the all the people in the wbr.
I don't want THAT ONE back, but I do want a revamped version.Same can be said for Wolf. I would love to see Wolf's upward shine back.
Ohhh,so,you just want the buffs that you Like huh?I don't want THAT ONE back, but I do want a revamped version.
I want his shine to hit up still. But his old shine was waaay too good and made him too much a monster, and hence why it was taken out.Ohhh,so,you just want the buffs that you Like huh?
Explain more why do you dont wanna his Shine back. o.o'
Good things can grow from unexpected places. Never know until you try, which is how Brawl+ was started in the first place.By the way Kuga your post earlier about the Falcos never asking for the shine was genius.
QFT!!Falco's shine is easily techable. It only combos at certain %, other times it only leads into tech chases. It also hardly makes Falco too good, it makes him just right IMO. I never was into Falco, but with this new change I am in love with him because he is now so unique.
I could not have put it better myself, excellent Leaf, excellent.Which brings me to my second point: although a character may play "fine" without changes, if the character can be edited to be deeper and more enjoyable for those who main the character while still retaining balance, it should not be rejected. For example, falco's shine buff: Falco mains were willing to trade a nerf to his laser for this buff, in order to retain balance, and were in fact very enthusiastic about it. The shine change adds so much more depth to falco's game, making him a more interesting and fun character. Subjective? Of course. But seeing as the falco mains obviously agree with that statement, it can't really be argued. If the shine change broke falco, then we would not be able to implement it (or at least in its current form). You may not like seeing the way a character's moves work being completely altered, but unless it threatens game balance or if you main said character, you really shouldn't be complaining. I reiterate, falco's lasers were nerfed to facilitate the shine buff. We all have characters we hate to fight, but we shouldn't let that get in the way of making this game deeper or to cloud our judgments of balance.