da K.I.D.
Smash Hero
as I remember, every character in the game can cancel the initial frames of a dash attack, with an up smash, and every character can perform an up smash while running (hyphen smash)
But due to the various effects and movements of different characters dash attacks, it results in highly varied affects to the dacuses of each character, from moving more than halfway across the stage with wolf, shiek, snake, and wario, to moving the same distance as a character hyphen smash, like with sonic and ddd, to gaw's whose dacus is actually completely motionless due to the frame by frame movement of his dash attack.
Each dacus has different viability, when compared to a few different factors.
But due to the various effects and movements of different characters dash attacks, it results in highly varied affects to the dacuses of each character, from moving more than halfway across the stage with wolf, shiek, snake, and wario, to moving the same distance as a character hyphen smash, like with sonic and ddd, to gaw's whose dacus is actually completely motionless due to the frame by frame movement of his dash attack.
Each dacus has different viability, when compared to a few different factors.