Melomaniacal
Smash Champion
Okay I'm having a problem. The code manager on the Wii does not work. It just gives me a black screen and I can't do anything from there.
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How do I launch it through Gecko? All I can do is launch game, which just launches Smash (which is in).Try booting from Gecko.
Load it up, make sure it is reading for Ocarina, then load up the game.
You know that you need to make a folder called "codes" in your SD Card and put the .gct you want to use in that folder right? That's how Gecko OS boots the codes, it reads a file on your SD Card and if it doesn't find it says "No SD Codes found." And if it does find them it says "Found SD Codes, Applying List." So, download a code set, put the .gct in the folder "codes" and boot from Gecko and the codes will be applied.How do I launch it through Gecko? All I can do is launch game, which just launches Smash (which is in).
No GC memory cards are in, BTW. I do have a few GC controllers in, though.
Right, all that works fine. The problem is I can't change which codes I want on, or which code set I want on. It won't let me delete anything off the SD card either.You know that you need to make a folder called "codes" in your SD Card and put the .gct you want to use in that folder right? That's how Gecko OS boots the codes, it reads a file on your SD Card and if it doesn't find it says "No SD Codes found." And if it does find them it says "Found SD Codes, Applying List." So, download a code set, put the .gct in the folder "codes" and boot from Gecko and the codes will be applied.
I dunno WHY you guys have been using the Wii Code Manager. =\
Well, yeah... because you're supposed to do all that on the computer. (Deleting the codes from the text file and then making the .gct with the PC Code Manager etc. etc.)Right, all that works fine. The problem is I can't change which codes I want on, or which code set I want on. It won't let me delete anything off the SD card either.
Which I did. I did it all through PC. But now I can't go back and change which codes I want. It does not let me delete any codes off the SD card, and I cannot change which ones are on, as far as I know.Well, yeah... because you're supposed to do all that on the computer. (Deleting the codes from the text file and then making the .gct with the PC Code Manager etc. etc.)
No, no no you're not understanding me. Drop the Wii code manager and just do everything with the PC and load it up from Gecko OS. Stop. Using. The. Wii. Code. Manager. It sucks. It gives more problems than it does save time.Which I did. I did it all through PC. But now I can't go back and change which codes I want. It does not let me delete any codes off the SD card, and I cannot change which ones are on, as far as I know.
I'm not using the Wii code manager. I cannot use the Wii code manager. It does not let me use the Wii code manager. The Wii code manager does not do anything for me. Upon activating the Wii code manager on my Wii, through the Homebrew channel, nothing happens.No, no no you're not understanding me. Drop the Wii code manager and just do everything with the PC and load it up from Gecko OS. Stop. Using. The. Wii. Code. Manager. It sucks. It gives more problems than it does save time.
I guess so. The point is I cannot adjust which codes are on. I'm trying to just activate unlimited replay time and no tripping, and everything just stays on. I'm assuming I'm doing something wrong.So... you can't get the PC code manager to work? Is that what I'm hearing? I don't understand what your problem is... The GCT needs to be labeled RSBE01.gct. If it isn't, then it isn't going to be read on the wii.
Well I've been using Brawl+ codes, and I'd like to know why I cannot switch between Brawl+ and just infinite replay+no tripping. Again, the problem is I cannot change which codes are on, or which set is on.if all you're using is no tripping and inf replay, then this thread is not for you to ask for help with tech support. use the homebrew installation thread for help if you don't intend on using brawl+ codes.
If only it'd let me delete it off the SD cardOkay... NOW I know your problem.
You can only use ONE gct per game, so you need to have only ONE on your SD. When you want to change, you need to use the PC code manager (this means, deleting the old gct from the SD and putting the new one on it).
You can't have three different gcts, only one...
Yup, that was it. Thanks for the help, even if it was just me being dumbSo then it won't let you change out your codeset at all then? Your sd card might be locked. Most sd cards have a switch on them that locks them, disabling you from writing to them. You should check to make sure it's in the unlocked position.
Apparently, I think it's Auto L-Canceling.is there L-Cancelling?
Sorry if this has been discussed. I havent read every post.
This.Apparently, I think it's Auto L-Canceling.
You should know that it is because people in the Brawl+ community don't like it. That's why it and HAD won't really be focused on to be possibly improved.Melee Air Dodge isnt in the official set and probably wont be ever.
Ledge sweetspot sometimes works. If you hit something or play Lucario, Ness, or Lucas you have it.
If you've been playing B+ with hitstun you'd realize that both DDD's and Falco's CGs are gone. We plan to fix/remove jab/laser locks if it is within our power to do so (be it through fixing the tech window or fixing that bounce animation). Check the code agenda thread to see what we have planned.Hey, I just recently found out about brawl+ and am pretty addicted to it. I was wondering however what the consensus is coming to be on fixing both the jab lock and chain throwing. At least, hopefully we can all agree that chain throwing is something that should be fixed, as it doesn't add any excitement to the game, and hardly takes any skill at all to accomplish.
In short, I was just wondering how the coders were planning on fixing these 2 problems.
I played 3.1 yesterday and Falco's CG was back.If you've been playing B+ with hitstun you'd realize that both DDD's and Falco's CGs are gone. We plan to fix/remove jab/laser locks if it is within our power to do so (be it through fixing the tech window or fixing that bounce animation). Check the code agenda thread to see what we have planned.
No, it's not back. The Falco can only regrab floaties up to three times, other than that, the character either gets pushed back like before or they float up in front of Falco unable to be regrabbed and instead, set up for a Utilt or DACUS. The CG is not back, the only way it would be is if hitstun was even lower than it was before.I played 3.1 yesterday and Falco's CG was back.
I think I heard this on another thread as well.
Are you talking about actual wall jump mechanics in melee? Because in brawl you can wall jump the same wall unless you wall jump another wall or wait for a timer to run out which we of course want removedUsually, you must perform an action (such as an attack) before you can walljump off the same wall again.
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That would require a code that edits the knockback a move does, which we do not have yet.Hmmm... sorry if this is asked a lot, but is there ANY WAY AT ALL for you to restore Jigglypuff's Rest to its former glory?
Fix'd. Typos suck.kupo said:Are you talking about actual wall jump mechanics in melee? Because in brawl you can't wall jump the same wall unless you wall jump another wall or wait for a timer to run out which we of course want removed
Brawl+ is too rad and does not compute.thanks leaf.
here is an interesting question
"why does my wii sound like its chewing dirt sometimes?"