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I agree edge snapping makes the game more shallow. Taking edge snapping away will make MK for example actually have to position there self for a s-loop instead of pressing UP+B at will and grabbing edgeI think getting rid of edge snapping is more necessary, so edgeguarding becomes a bigger part of the game.
Characters like Luigi and Ness have more edge grab range than characters like falco and wolf. I think it's usally the more floaty characters have the longer edge grab range.in regards to edge snapping, i think it might be a character to character thing. for example: wolf. for some reason wolf can hardly grab the as well as other characters. perhaps there's a parameter that does this.
Lol cmon who listens to the game music invest in a cd player and some decent speakers, unless you really feel as tho the game music makes you player better or something lol xDI would love a code that turns off that gay *** music in the results screen. Keep it like melee...
No. Im talking about after the game is over and you see who wins. Sometimes that thing loops 15 times before someone does anything. That "victory music" is quite annoying.Lol cmon who listens to the game music invest in a cd player and some decent speakers, unless you really feel as tho the game music makes you player better or something lol xD
Sonic's recovery is beastly, even with gravity 1.2x. The only problem I've noticed is the fact that he won't grab the ledge if he barely reaches it due to him being in his upb animation, but having MAD on and air dodging at the ledge fixes that.Not to say that I'm actively trying to improve his station at the expense of others, but it'd suck to actually weaken Sonic (for example) using the new mechanics and then gimp his recovery with the higher gravity.
Yes shield stun is still needed. If we do get that then S Canceling might take more tech skill (from what I noticed, if you know the timing for it the shield doesn't actually appear). We still need to have the ability to shield pressure and shield stun would allow it.We might not need a shieldstun code.
Where do I find said code?Kyd, you need to get hitstun4. It's out of this world fantastic. Exactly what everyone was hoping for.
Yes, but seeing as moves like Sonic's upB don't trigger the auto ledge grab, there may need to be individdual codes per character to make this idea possible. I like the idea but if it requires this much work then we shouldn't do it right now.I think getting rid of edge snapping is more necessary, so edgeguarding becomes a bigger part of the game
After we get all the more important codes out of the way we might want to think about ways of dealing with this. I'm not sure I want to entirely get rid of the function but perhaps change it so it makes the opponent trip and lose a bit of shield or something along those lines.i dont have a problem with footstool jump, i just dislike when youre in your shield and someone is right in front of you and you jump out of shield it makes you footstool jump when you just want to sh aerial + punish something. making it so you can't footstool people on the ground would be good.
I think that we should probably consider getting rid of S-canceling when a shieldstun code is released. Right now S-cancel is mainly just countering the lack of hitstun. The combos coming from it are just a side effect and personally I think some characters gain a little too much for it and it should probably have some sort of cost if we are going to keep it.Yes shield stun is still needed. If we do get that then S Canceling might take more tech skill (from what I noticed, if you know the timing for it the shield doesn't actually appear). We still need to have the ability to shield pressure and shield stun would allow it.
I don't see that we need to deal with footstooling at all. There's actually some cool setups that come out of it, though they haven't caught on as popular strategies yet. And I'm willing to bet that with the more aggressive Brawl+, there will be a lot more opportunities to footstool, both as a combo link and an out-of-shield option against rush-downs. Buffing it might be doing more than is needed, and taking it out wouldn't be a significant change (remember that Brawl+ is out of necessity). Having said that, I'm not opposed to doing some cool things with it for fun!After we get all the more important codes out of the way we might want to think about ways of dealing with this. I'm not sure I want to entirely get rid of the function but perhaps change it so it makes the opponent trip and lose a bit of shield or something along those lines.
I think that we should probably consider getting rid of S-canceling when a shieldstun code is released. Right now S-cancel is mainly just countering the lack of hitstun. The combos coming from it are just a side effect and personally I think some characters gain a little too much for it and it should probably have some sort of cost if we are going to keep it.
In the hitstun thread of course! lolWhere do I find said code?
I would love to see this.im against gravity modes also. But i think a neat code would be to increase the SJR window. That can be your "tech skill" you want to achieve 0 lag