zxeon
Smash Lord
I'm done arguing about this a better manual L-cancel or auto-l-cancel it doesn't matter anymore lets just move on to something more important.
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Man, that would be tedious to do even if we could do that. I don't mind, though. These videos still look awesome. Yay for combos!want the auto cancel argument to end? create landing lag for all aerials...
which seems more extreme?
I find the word choice in this to be extremely odd... I would have said;Fact:
Out of 195 aerials moves in the game 73 aerials are programmed to be auto l canceled
Fact:
From the time you played the game, you have been playing with a partial auto l canceled hack
Because cutting only half of the lag on attacks makes it so you can still actually punish them? Fast attacks become even faster and slow attacks become usable, but the attacks will still have lag, at least. S-cancel actually removes some depth from the game, whereas half lag would only serve to add depth by expanding the combo game and opening up new moves for some characters to use (though not to abuse, unlike what would happen with s-canceling).Instead of autocancel why not just use Shield cancel? You can't say it requires any tech skill, and it does the job. For those of you who say that it's too broken because you can land laglessly into a grab or shield etc, metaknight, pit, charizard can all do that with glide attack already. They are countered so it shouldn't be a problem.
I hope that is possible considering the tethers...My real concern currently is ledge snapping It has to go.
Broken wow. But that was cool, esp the first combo..here's a vid of DK being awesome with dair look at that awesomeness
http://www.youtube.com/watch?v=icDFOb1ugD4
If you updated to the latest one Nintendo put out, 3.4, there isn't a workaround yet so no, you cannot get the HBC onto your Wii until there is a workaround.I accidentally updated my Wii... is there absolutely no chance of getting the Homebrew Channel? =/
Every time a person updates their wii, a puppy dies, and Nintendo laughs, and sakuria rejoices....People should have understood by now NOT to update their Wii -_-;
No.Can you use these same codes (no tripping, MAD a.s.o.) for the European game?
Actually, I heard somewhere that Update 3.4 was out yesterday. If so, then I didn't update it. I updated it two weeks ago to play Sin & Punishment, but that was my most recent update.If you updated to the latest one Nintendo put out, 3.4, there isn't a workaround yet so no, you cannot get the HBC onto your Wii until there is a workaround.
Me too. I also miss being able to reflect projectiles back at people. I could never comprehend why they removed that from Brawl. If you want AT's that provide better competition and punishment, that's definitely one of them.I miss the thing in Melee where the lighter you pressed R or L the bigger and dimmer the sheild would be, that in Brawl+ = ownage.
Same. Esp since the projectile abuse is more than melee, its needed in brawl more than meleeMe too. I also miss being able to reflect projectiles back at people. I could never comprehend why they removed that from Brawl. If you want AT's that provide better competition and punishment, that's definitely one of them.
Also, by reading that above post, I realized that you couldn't analog shield in 64... I stand corrected. However, does anyone disagree with me when I say it would probably be good to have this in Brawl anyway? I see it as one of those little nuances that improved Melee from 64, and I can't understand why it doesn't exist now.
yea 1.3. I also asked PW for more hitstun via the stale move system today. Hopefully he can do it...New hitstun code needed...
We've already talked about this extensively, and all agree this is needed.- Shield Stun
Uh... isn't this already in brawl? As for powershielding, one idea presented was to make it so there was a wind effect pushing the attack away during one- Shield Pushing (even during a perfect shield)
There is no way we're ever going to be able to bring this back.- Analog Shielding (light vs condensed shields)
I just tried out this code... Incredible amounts of awesomeness. Unfortunately, it's also incredibly borked. Although fun, if we used this, the game would degenerate down into pretty much just teleports. Nice to screw around with, though.Here's an interesting code everyone should try out.
All Players Teleport Dash - (27 Lines) [Phantom Wings]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 0000007C
4A001003 00000000
30000038 0000001F
66000001 00000000
30000039 00000020
4A001002 00000000
14000040 4F000000
E200000F 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Basically when you do a roll dodge, you teleport about the distance of a wavedash.
And it seems like PW is alive somewhere
Edit: HOLY CRAP I JUST DID A WAVEGRAB WITH THIS CODE JUST NOW O_O
Here's an interesting thing though. When teleport dashing, your shield depletes quicker so can't Teleport-Dash Dance all the time.
That's the Oct. 23rd update so you're fine, just use HBC Beta 9 and you're okay.Actually, I heard somewhere that Update 3.4 was out yesterday. If so, then I didn't update it. I updated it two weeks ago to play Sin & Punishment, but that was my most recent update.
You just type in the decimal value you want, click rounded, and then copy the hexadecimal value under the 32-bit section.um...I'm ********. I don't know how to use babbage.
Can anyone give me the hexadecimals for the gravity mods?
They'll have a workaround soon, hopefully.I accidentally updated my Wii... is there absolutely no chance of getting the Homebrew Channel? =/
Look, about auto l canceling.
The point isn't to balance characters like gannon and ike. The point is to make the game more competitive. People argue that MK and people like that don't need to l cancel because of auto canceling. Bull. It puts in shffling, making it much more fast paced.
I believe Kupo's point is that there isn't much correlation between character strength and requiring L-cancelling, and if there is any, it is that lower tier characters tend to need it more (so deserve the boost that auto-l-cancel would give). It can be argued that it is silly for half the cast to learn an AT when the other half operate at full strength without it.
Essentially, the idea is that any aerial attack which has landing lag (which is actually very few in Brawl), should have less landing lag, for the sake of speeding up the gameplay and improving the combo potential of these characters. Forcing some players to have to press another button in order to get this benefit is somewhat silly.
So lets make it super easy to play as some characters and way harder to play as others...
SHFFLing will still be here...Anyone who is against an auto l cancel code but is ok that there is auto l canceling spread throughout the game is contradicting themselves