metaXzero
Smash Champion
..........You aren't even going to try refuting kupo's post about why auto-l-cancel would work better??Yaeh.......I'm against Auto L-Canceling.
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..........You aren't even going to try refuting kupo's post about why auto-l-cancel would work better??Yaeh.......I'm against Auto L-Canceling.
Gravity modifier (P1)
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Gravity modifier (P2)
4A000000 90180F7C
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Gravity modifier (P3)
4A000000 90180FD8
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E0000000 80008000
Gravity modifier (P4)
4A000000 90181034
140000E0 XXXXXXXX
E0000000 80008000
Damage/Stun Modifier P1 (Rohins)
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000
Damage/Stun Modifier P2 (Rohins)
4A000000 90180F7C
140000C8 XXXXXXXX
E0000000 80008000
Damage/Stun Modifier P3 (Rohins)
4A000000 90180FD8
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Damage/Stun Modifier P4 (Rohins)
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Melee seems to demand "ruthless" technical skill, and even though Brawl is out it STILL has a huge competitive scene. =SA game too technical is a game too intimidating. A game too intimidating is a game with less competitive players. A game with less competitive players is a game with less tournaments. Now why would you want that?
Ahh yes, ignorance. You think just because I haven't been involved in this thread that what I have to say has no relevence to anything. I bet if I came here and started talking about how awesome all these codes were you would be like "Omg hi new guy. You haven't been here from the start of these discussions but since we share the same opinion it's OK!"So let me get this straight, I dont remember seeing you contribute in most discussions (or any) where we already established these things, and then out of the blue your telling ME i dont know what im talking about?Just making sure.
Ahh good idea, so we think that by adding in these features that the game becomes more balanced?Ahh good idea, so we should hack features in the game that keeps the game imbalanced instead of balancing them?
No "Longer Replays" code = fail.Thank you, Almas. x)
Atm I use this codes:
- MAD (so obviously with wavedashing)
- L-Cancel
- No tripping
- individual Pokemons
- Gravity Modifier 1.1
- Damage Modifier 1.065
- Hitstun 1.2
- Stagebuilder: overlapping objects
- Stagebuilder: infinite objects
I'll test it with a few friends tonight. Maybe this'll become our Standard Brawl+ Ruleset. x)
But... I made it a clear point in my post the L-canceling in Brawl is way harder than it was in Melee...Melee seems to demand "ruthless" technical skill, and even though Brawl is out it STILL has a huge competitive scene. =S
What was implied by that or I hope you would have implied is that since I hardly ever see you around, such a comment showed much ignorance on your part for responding the way you did. Idc if that was the first time I saw you, If you made an intelligent post that shows some knowledge about what we discussed several times over, I wouldnt have posted the way i did.Posted by:
SUP3RCANS1R
Ahh yes, ignorance. You think just because I haven't been involved in this thread that what I have to say has no relevence to anything. I bet if I came here and started talking about how awesome all these codes were you would be like "Omg hi new guy. You haven't been here from the start of these discussions but since we share the same opinion it's OK!"
Nice job.
Yes I do. I think that auto l canceling would make the game more balanced since instead of some ppl having to overcome an additional technical barrier to compete and some dont, no one has to.Ahh good idea, so we think that by adding in these features that the game becomes more balanced?
These features are just created an equal amount of balance. You're not fixing anything, nor are you hurting anything. You're just making the game more fluid and fun to play. Characters will still majorly over-power others since the codes affect everyone equally.
.
When you make a game more balanced, it becomes more fun....You all are not balancing this dumb, broken game. You're just making it a lot more enjoyable, and I have nothing against that.
If you want higher grav, so with 1.165 or 1.175.So whats the recommended gravity?
Resorting to personal attacks are we? Really mature...Don't mind Kupo. He's always got his panties in a bunch about something.
That doesn't change the fact that some don't have to do it.....Just think of L-canceling like an Ukemi or wall tech. It's the airial (sp?) attack tech. If you don't want to suffer the penalty of your whole landing animation, fall flat on your back, or bounce off the walls you press block at the window of opportunity and you negate it. I hope that helps puts it in perspective.
Should have been?It's reducing the landlag to be more like it should have been in the first place.
this dumb, broken game
Clearly.The game was made the way it should have been.
More like the exact opposite.So are you saying that the changes made to brawl was because the creators thought it would be good for the game? That brawl was built this way for reasons to better the game for competition?
Just leave him be.You do always have a lot to say kupo, and a lot of the time you are complaining about something or arguing with someone.
Please tell me this actually isn't a serious post.Maybe you just haven't found the reason to not L-cancel yet Magus? Why not play devil's advocate for a bit?
I can't wait until the code is made and all this crap comes about because people were too lazy to press a button.Please tell me this actually isn't a serious post.
There's never a situation you wouldn't L-cancel, save MAYBE when your opponent is KO'd and your aerial doesn't need to be lag-canceled. Then again, reflexes may as well kick in then and you'd L-cancel.
There's no "mindgame" behind not L-canceling. What's the opponent going to do? Think "oh wow, he didn't use his canceling and now is stuck in a second of lag while Link pulls his sword out of the ground, I'm too horrified to move!"? Not quite.
And SUP3RCANS1R, you called kupo a pompous person when all you've been doing is saying he's wrong with no facts to back it up.
There's literally no reason not to have auto L-cancel.
One of the main reason why it feels awkard in Brawl is because you have to push the L/R button ALL the way in to get the effect (reason why is b/c of the Wii mote, nunchuck combination) whereas in Melee you can even press it halfway down and get the desired L-Cancel. But that can be tweaked by increasing the window pushing the button.We're not too lazy.Not to mention that L-Canceling is annoying in Brawl. The physics make the timing awkward, you have to press the button all the way in, and it just feels very...artificial compared to Melee where it was rapid button sequences.
Its more like trying to eat cereal with weights on your arms... which I do... but... why?Auto-cancel, for a lot of people, will somewhat feel like your mother spoon feeding you rather than you trying to eat food on your own.
Despite auto l cancel, me or any other person can just chose mk or peach or samus or anyone else who doesn't need l canceling to have my combos spoon feed. With brawls excellent DI and strong move decay, I think the skill in comboing is to manage the decay of your moves, save your finisher, and adjust to your opponents DI than press a button.Auto-cancel, for a lot of people, will somewhat feel like your mother spoon feeding you rather than you trying to eat food on your own.
Sheik wasn't really an aerial character. Really, she usually only used F-air and U-air as finishers. And I think before L-canceling and Wavedash became commonly used, she was actually being considered for a ban.why does it matter if some characters have no lag, in melee sheik had like 0 lag on all her moves but still me and all my friends that play her still l-canceled with her. i couldn't just say oh im playing sheik right now i don't need to l cancel anymore. Also it never seemed unfair (to me) that sheik didn't have to l cancel it just made her a more easy character to pick up for newbs.