Team Giza
Smash Lord
It is what you would think right away but it isn't the reality of the situation. Yes it adds more options. However, what Kupo and I are arguing is that having wavedashing shallows out the game by becoming overall the best option in most situation and thus overshadowing a lot of the gameplay that make up brawl. Not only that but in brawl the wavedash length is longer and doesnt vary as much from character to character which makes characters approaches more similar and thus makes the game have less variety. Adding dashdancing would do a lot more good for the game than the current wavedashing ever will.Wavedashing = ground movement control = more varied approach, defense, and mixup options It's just a deeper game that way.
Look I like wavedashing a lot in melee but what he have right now in brawl just isn't as fined tuned as the real thing. It has less uses but its uses are far more overpowering then anything wavedashing gave you in melee.All of you against wavedashing, even though you're comparing it to Melee, sound exactly like the people who were initially against its widespread use in that game. For serious, you do.
I would really like to get this out of the way and actually try to think of ways to change the other defensive systems.