PK Hexagon
Smash Apprentice
Falco? Olimar? ROB?Also, while Snake isn't completely broken, he's still definitly the best (or possibly second best behind Metaknight) character in the game with no solid counters.
Seriously.
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Falco? Olimar? ROB?Also, while Snake isn't completely broken, he's still definitly the best (or possibly second best behind Metaknight) character in the game with no solid counters.
What? Smash-happy Ike? That doesn't reflect Ike's 'metagame' at all. It's about as bad as a Falcon-Punch-spamming Falcon.*oh great, here comes somebody else with an argument*...
Not really, I would like to defend Falcon's matchup with Ike. I would point out that they should be neutral. Many of Ikes attacks initiate slowly enough for Falcon to actually get his sluggish hits in. Proper use of timing on the Falcon Kick and Raptor boost seems to be an effective way to counter a smash-happy Ike. You may not agree but whenever I play against an Ike as CF, it feels far less challenging than many of his other matchups. Ike is a character that CF can actually punish.
Metaknight vs Dedede (Metaknight ***** people period off the ledge and he can this nameless thing where he grabs and hits, both players fall off the stage, and he can up b for a stage spike.)Maybe some details? You have to argue the matchup. Can't just expect to get it changed because you think it's different.
Such is the case for approxiamtely 90% of the matchups listed. there hasnt been any meaningful discussion, let alone objective analysis to any recent match up changes for a long time nowAlso I don't really see any argument that could have caused it to be changed.
well, im not exactly sure the reasoning of this, but i play peach, and i've been to a couple tourneys and one guy there plays a really badass falco, and one thing that i've noticed about the matchup is that peach is actually immune to falco's chaingrab, also, its very easy to turnip gimp falcos recovery. but i dont really known for sure, i know that in the air its about an even matchup, falco has alot quicker attacks, but peach has priority, and they both have a really good ground game.just curious....why is peach=falco? i know its a recent change, i just want to hear the reasoning behind it...not saying its wrong or right, just wondering
I guess it's a matter of weight, Bowser's forward tilt and his down b being a very good counter/counterattack to a lot of Metaknight approaches/attacks.The only thing I can think of is weight.
A defensive Bowser maybe close enough to neutral, but an offensive Bowser against a Metaknight is horribly one-sided in MK's favour.
Also, Bowser = Sonic makes me ;_;. One of Sonic's easier match ups.
Then, Sonic mains get by in large ignored because of the whole 'no priority no kill moves bawwww', so there's no point in arguing. :\
The thread that discussed that match-up was pretty heated with plenty of people supporting BOTH sides. I can see it being even but at the same time I'm still slightly inclined to believe that Ness' superior (i.e slightly easier to hit with) air game tilts it SLIGHTLY in his favor. Sadly, let's face it, it's not a match-up that occurs very often at tournaments so it's not a very easy thing to judge.... So... after all this, you leave it at that? Tell me, why must you yourself play this match when Ness mains and Zelda mains go for Neutral? Have you even seen the threads that discussed this match?
Yes you do. If you're just standing there not doing anything you're not camping, you're just uselessly standing there. Camping = forcing an approach. As well, ROB's spot dodge to down smash beats the world out of Old Manondorf. It's like how Samus can grapple beam Ganondorf to death. It takes forever but it's very safe and there isn't much he can do about it.In certain match-ups he has to be. But he's forced to approach in this one. You don't need to be a projectile user to camp, you just can't force an approach.
I think it was because she has a pretty easy time comboing him.just curious....why is peach=falco? i know its a recent change, i just want to hear the reasoning behind it...not saying its wrong or right, just wondering
No, he most certainly does not. Metaknight's up-b owns the world. It's fast enough to be done on Lucario after just about any move Lucario uses. Lucario's floatiness just makes him a better Metaknight up-b target.MK has trouble killing
I was just playing around with a program to calculate a "tier list" from the match-up chart. I noticed a couple of discrepancies. Specifically, a few match-ups are listed differently depending on which side of the diagonal line you look.
Ivysaur vs Mr. Game & Watch
King Dedede vs Yoshi
Wolf vs King Dedede
I'm pretty sure these are the only three problems I saw as far as inconsistencies with the chart.
As for the results of my test...I think that there are still A LOT of wrong listings in the chart. King Dedede came out to be 22nd on the resulting tier list, but he is the 3rd best based on the tournament results. I'm not saying that the results should be 100% in line with tournament results, but they should definitely reflect reality better than they currently do.
You seem unclear on the definition of camping...Yes you do. If you're just standing there not doing anything you're not camping, you're just uselessly standing there. Camping = forcing an approach. As well, ROB's spot dodge to down smash beats the world out of Old Manondorf. It's like how Samus can grapple beam Ganondorf to death. It takes forever but it's very safe and there isn't much he can do about it.
Except that once Ganon gets in ROB's face, which you are assuming he will be considering that you're assuming that ROB is spot-dodging, he can just spot-dodge the down smash and grab ROB and open him up to more hits. At least Samus is a world away when using those grapple beams and doesn't have to worry about what happens when Ganon dodges the grapple. Besides, d-smash, considering how many times it's going to be used, isn't going to kill Ganondorf any time soon.Yes you do. If you're just standing there not doing anything you're not camping, you're just uselessly standing there. Camping = forcing an approach. As well, ROB's spot dodge to down smash beats the world out of Old Manondorf. It's like how Samus can grapple beam Ganondorf to death. It takes forever but it's very safe and there isn't much he can do about it.
if he feels strongly about that match-up there is no reason he should stop arguing it unless he was clearly wrong and most people thought he was wrong.Raphael, Stop arguing about Ness vs Zelda. Start arguing about OTHER MATCHUPS!!!
(Ness should be neutral to Sheik)
Have you also considered that Zelda has a superior ground game, better range, more killing moves, more disjointed hitboxes, and better priority? I'm not looking to debate this all over again, but I don't understand why having an "easier game to hit with" tilts it in his advantage, especially considering if both players are supposed to be at the top of their game, Zelda should be able to land her aerials just fine. I understand why you're hesitant on changing it, but Ness's advantages don't cover up for his weaknesses... or rather, his not-so-strong areas happen to be Zelda's stronger points.The thread that discussed that match-up was pretty heated with plenty of people supporting BOTH sides. I can see it being even but at the same time I'm still slightly inclined to believe that Ness' superior (i.e slightly easier to hit with) air game tilts it SLIGHTLY in his favor. Sadly, let's face it, it's not a match-up that occurs very often at tournaments so it's not a very easy thing to judge.
Don't tell me what to do and what not to do.Raphael, Stop arguing about Ness vs Zelda. Start arguing about OTHER MATCHUPS!!!
(Ness should be neutral to Sheik)
Apparently you've never seen a decent Lucario. Firstly, even with that move, Lucario will easily be able to get to a high enough percent to be able to kill earlier than MK. Secondly, the move is very easy to see coming, even though it comes out quick. In the air, when recovering, it's not hard to either A) air dodge or B) use Lucario's reverse counter and simply use MK's attack to help him go closer to the stage.No, he most certainly does not. Metaknight's up-b owns the world. It's fast enough to be done on Lucario after just about any move Lucario uses. Lucario's floatiness just makes him a better Metaknight up-b target.
Except ROB can go for another Dsmash which is faster than EVERYTHING that Ganondorf has.Except that once Ganon gets in ROB's face, which you are assuming he will be considering that you're assuming that ROB is spot-dodging, he can just spot-dodge the down smash and grab ROB and open him up to more hits. At least Samus is a world away when using those grapple beams and doesn't have to worry about what happens when Ganon dodges the grapple. Besides, d-smash, considering how many times it's going to be used, isn't going to kill Ganondorf any time soon.
I never once said that the matchup is going to be easy for Ganon. No matchup is easy for Ganon. I'm just saying that ROB doesn't have it any bit easier. As long as both combatants are smart, at least.
i main them both an i honestly dont see what ness has over sonic. landing a KO move on sonic is extremely difficult, and grabbing him is even more so. that, and spring completely owns ness' recovery. once you use the double jump theres pretty much no chance of getting back. Ness really excels against the character he has no trouble landing his ko moves (bthrow, bair, uair) against, and sonic really is just too fast to get hit by them on a regular basis, while being able to punish a lot of ness' laggy smashes + specials with an fsmash of his own.http://www.smashboards.com/showthread.php?p=4965079#post4965079
Ness topic about his matchups against Squirtle (should be neutral) Sonic (advantage for Ness) e.c.t
i agree with him, pika > snake... pikachu can chain grab him, and yes is true that snake can escape with grenade drop but depends on the contrroler port who takes the damage, minor port takes the nade damage and a pika = snake can be if only snake is playing in a mayor port than pika's...Pika> snake. i know you bumped it back to = because hes light but seriously Pika> snake.
and if you guys dont know what im talking about even the weekly character discussion on snake cleary states Pika > snake. Pika can outcamp snake and snakes apporaches suck.
Thanks for bringing them to light. They're fixed now.I noticed a couple of discrepancies.
Ness is far nimbler in the air than Zelda. He'll land several back airs long before she'll even land a forward or back air of her own.Zelda should be able to land her aerials just fine.
Metaknight's up-b is one of the hardest moves to see coming, even as a "predictable" edgeguard.Secondly, the move is very easy to see coming, even though it comes out quick.
Neither do I which is why it's not being changed.i main them both an i honestly dont see what ness has over sonic.
To the people stating the obvious that Dedede is underrepresented: please state which Dedede match-up you disagree with. Simply stating that it's off does nothing.
Golly, I love the internet.King Dedede's Matchups look outdated
Eh. Are you sure about that? MK outranges Marth....Lucario outranges, out prioritizes ...
i don't find it hard to land kill moves on sonic, if u don't suck with your grabs you'll be fine, and yoyos can kill sonic at decent percentages even, but i will agree sonic can gimp ness recovery, but as long as he doesn't use his 2nd jump, it really isn't a problem.i main them both an i honestly dont see what ness has over sonic. landing a KO move on sonic is extremely difficult, and grabbing him is even more so. that, and spring completely owns ness' recovery. once you use the double jump theres pretty much no chance of getting back. Ness really excels against the character he has no trouble landing his ko moves (bthrow, bair, uair) against, and sonic really is just too fast to get hit by them on a regular basis, while being able to punish a lot of ness' laggy smashes + specials with an fsmash of his own.
I think Ness should be at a neutral on Sonic. You see, while it may be difficult to land a KO on Sonic, Sonic has a huge problem. Is lack of priority and kill moves.
no Uair or Dsmash?They seriously hinder him. I was at 150%, and my Sonic opponent had to rely on his bac k air to kill. (He overused his forward smash)
Grabbing sonic with ness is quite difficult. I have died more from bairs and Fsmashes then I do from his throws.Ness grab may be his reliable killer, but his still has some.
but Sonic outranges all of Ness's aerials with his uair and his Bair can clash ness' when spaced correctly.Ness can rely on Short hop RAR back airs.
If Sonic performs a ground attack, it will be outprioritized, and he will be hit.
Sonic's aerials (besides his down air) have relativel good priority, and are good. Vs Ness aerials, Ness has the slight edge due to Ness outprioritizing his Fair and bair with Ness' own fair.
There are ways to place ness in a position to use his double jump.Ness doesn't always need to use his Up B recovery. His double jumps usually gets him back on the stage. And gimping Sonic is nigh impossible due to his tremendous Up B.
Agreed.I originally thought Ness>Sonic, but now I think its Ness=Sonic.